Black Ops 2 Engine Upgrades Include "More Destruction", "Better Lighting"

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Treyarch’s director of online Dan Bunting goes through some of the engine upgrades Call of Duty fans can expect in Black Ops II, including better lighting techniques, more detailed environments and “more destruction.”

Speaking with OXM, Bunting explained that ”lighting is the first area of emphasis,” when it comes to engine upgrades. He added, “lighting is everything, lighting is what brings the room together, so to speak.” Thanks to the integration of lighting effects like high dynamic range lighting, bounce lighting and ambient occlusion techniques, players can expect much more immersive environments in Black Ops II.

On the other hand, Bunting added, “we also have the ability to [add] shadows within shadows which is a really important part of getting a photorealistic look to things.” This also applies to the weapon models, which Bunting explains will be much more pleasurable to look at this time around. ”All our weapon shaders have been completely overhauled, so you can get a lot more of that natural reflective surface,” he mentioned.

Fans can also expect much more detailed environments, including areas that are “off-map.” Bunting details improvements Treyarch has made in this regard, stating, ”we’ve optimised our pipelines, optimised our tools so we can just get a lot more out of the scene than we were able to in the past.” Also, the addition of reveal mapping will allow textures to blend much more convincingly.

Improvements in the department of destruction have also been made as Bunting stated that we will see ”more destruction than we’ve ever had before.” Though we are not sure to what extent, exactly, this fact is intriguing considering it could possibly play a role in the gameplay, especially when it comes to multiplayer. Will players be able to destroy walls and structures, or will it be more of a visual thing?

Posted:

Source: http://mp1st.com/2012/05/21/black-ops-ii-engine-upgrades-include-more-destruction-better-lighting-and-richer-details/

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AustinTheMidgetPosted:

Videhoes This game is just going to be another failed experiment. The only thing there gonna get right is Zombies, that's the only thing Treyarch is good at. Although multiplayer is vary balanced, It's gonna fail, Encouraged camping and False hit detection ruined Black Ops. And Black Ops 2 might not even hit the shelves as IW owns the rights to futuristic war games, As Black Ops 2 is going to be a futuristic war game IW is suing Treyarch, for either all the money they have to to get Bo2 pulled off shelves.


You are so dumb Treyarch and IW are working together now and plus activision has givin them creative rights... If they owned future warfare then future ghost recon wouldn't be a game

-SpiritPosted:

beats91 Whatever they put in the black ops engine (The IW 3.0) it will not better than the modern warfare engine (The IW 4.0 Engine)
so basically this game will sucks as black ops did
but black ops was good

GFYPosted:

This game is just going to be another failed experiment. The only thing there gonna get right is Zombies, that's the only thing Treyarch is good at. Although multiplayer is vary balanced, It's gonna fail, Encouraged camping and False hit detection ruined Black Ops. And Black Ops 2 might not even hit the shelves as IW owns the rights to futuristic war games, As Black Ops 2 is going to be a futuristic war game IW is suing Treyarch, for either all the money they have to to get Bo2 pulled off shelves.

iXLegitScopesHackerPosted:

TTG_Crysis
RoadRunner
Passiveone
mitchhackerx
justfines
iXLegitScopesHacker
-Spirit
-Naked-
Venerate
darkowl1991 Yes, Let make COD different by coping BF


That's like saying copying the real world from BF. The little kids on these sites now a days.

I never said cs was the original, but all the best ideas came from it. the maps, gamemodes and gameplay style all hark back to it, and I'd argue 90% of idiots on this site don't even know it! -_-

It's more of copying Halo..
lol you must no nothing about halo



These games are all copies of the invariable McDaddy of first person shooters, Counter Strike. Every "original" idea is from them...


Lies! I believe DOOM was the original. Where did you get counter-strike? -.-


CS started the military genre afaik


actually medal of honor started military games -_-


I think you'll find Wolfenstein 3D was the first Military FPS...
Actually, i think Pacman was it, right?

AntPosted:

beats91 Whatever they put in the black ops engine (The IW 3.0) it will not better than the modern warfare engine (The IW 4.0 Engine)
so basically this game will sucks as black ops did


Black Ops didn't suck entirely. The gameplay department (bullet ballistics, movement you know the usual nonsense) was lacking yes but the game it's self was alright. I see Black Ops 2 as a trial and error to see if this time-frame and setting would work.

AntPosted:

waaaaaat they just need to make it as plain and as competitive as possible.

who gives a flying **** about destruction and photo-realism? if i wanted that i would play bf3.

i dont care for gfx i care about gameplay.
dumb it down and make it run at 125 fps on xbox, that would be the ****.


Running at 125 fps would be pointless. There is no viable difference past stable 60 fps.

AntPosted:

Iglesias Look like they are stealing some of battlefields physics.


Destructible environments was not created by Battlefield or limited to Battlefield. Same goes for lighting, all this stuff is in EVERY game almost.

beats91Posted:

Whatever they put in the black ops engine (The IW 3.0) it will not better than the modern warfare engine (The IW 4.0 Engine)
so basically this game will sucks as black ops did

waaaaaatPosted:

they just need to make it as plain and as competitive as possible.

who gives a flying **** about destruction and photo-realism? if i wanted that i would play bf3.

i dont care for gfx i care about gameplay.
dumb it down and make it run at 125 fps on xbox, that would be the shit.

IglesiasPosted:

Look like they are stealing some of battlefields physics.