According to Peter “Durante” Thoman, the Steam Deck’s “suspend / resume got way faster in the last system update. It’s now literally a second or two”. When asked how stable the feature is, Durante transparently replied that while they’re “not running the tests you’d need to do (i.e. suspending/resuming 100s of games all the time), I can say that since the update that made it fast, it has worked 100% of the time for me”.
They also observed “how generally, ‘better’ (Windows) ports run much better in Proton on Deck, even if they are more demanding games”, citing that Valkyria Chronicles 4 runs “perfectly” with super sampling set to 150%.
Durante was responsible for the creation of the DSFix mod, which addressed many of the issues found in the notorious PC port of Dark Souls. Since then, they’ve formed PH3 Games, a company that specialises in delivering PC ports. Needless to say, there’s no reason to doubt their findings here.
It’s unclear whether this particular feature will be possible on rigs with larger form factors, when Valve releases SteamOS 3 at some point in the near future. However, it’s functionality like this that could see many users trade the premium and performance problems of Windows 11 for Linux, and even create a boom in open-source PC gaming.
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Related Forum: PlayStation Forum
Source: https://www.pcgamesn.com/steam-deck/resume-feature
"Steam Deck takes just “a second or two” to resume games from sleep" :: Login/Create an Account :: 0 comments