Certain Affinity developing Halo 4's Forge mode
While a wide breadth of changes and additions have been made to the Forge editor, most interesting are the "Player Trait Zones," which allow map builders to modify the characteristics of any players that enter the effected area, changing the height of their jumps, the speed at which they run, etc. It's even possible to reverse the gravity in a given area by using "Grav Volume" field.
Enhancements have also been made to the objects that can be placed by users: Elements can now be locked in place, magnetized and more efficiently duplicated. The editor's lighting system has also been overhauled; objects placed now cast and receive shadows normally. Finally, a map editor capable of bringing our upside-down film noir Halo dreams to life.
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Source: http://www.joystiq.com/2012/07/07/certain-affinity-developing-halo-4s-forge-mode-includes-gravit/#comments
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-SpecOps-Posted:
BritishColumbia-SpecOps- That explains why there's no major improvements. It's definitely less than I expected.
What???, there's so many improvements!
Improved lighting for forge objects, highlighted selected objects, locking objects, magnets and trait zones. Those are the only improvements to forge itself, and most of those are minor improvements. For some, this is a big step up but I just don't feel like it's as good as they could've done.
BritishColumbiaPosted:
-SpecOps- That explains why there's no major improvements. It's definitely less than I expected.
What???, there's so many improvements!
danny29812Posted:
FeatMoto2014GowJ They should make it easer to use.I was new to HALO REACH and forge mode took me forever to get it
Lmfao, try using Halo 3s. Merging pieces together required a lot more than allowing one piece to phase into another.
Yea, it was a pain in the a**
The Simple truth is this is just a revamp of the REACH Forge mode, if REACH was a pc game i am sure the new features shown in this video and many others would be in a simple plugin package.
I understand that was a beta and many things will change but i just dont like the way the layout was set up. it seemed VERY complex and like the guy had to go though 4 menus to turn on magnetic pieces. think if you build a bridge of equal length as the one in the video, using xyz coordinates, it takes him much longer to build that bridge
than it does the current REACH style. Now, imagine you are going to recreate count down, and you will need to be turning magnetic mode on and off constantly to get the pieces just right, wont it get very annoying to swap between those menus constantly?
-SpecOps-Posted:
That explains why there's no major improvements. It's definitely less than I expected.
DubblePosted:
LOVE THIS!
Used to love playing custom maps on halo3 i can wait to see what some people build :p
Used to love playing custom maps on halo3 i can wait to see what some people build :p
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