Certain Affinity developing Halo 4's Forge mode

4.7
Halo 4's iteration of the Forge map editor is currently under development at Certain Affinity, the development studio responsible for Age of Booty, Crimson Alliance and Halo: Combat Evolved Anniversary's multiplayer. The announcement was made during a presentation at Rooster Teeth's second annual RTX event in Austin, TX.

While a wide breadth of changes and additions have been made to the Forge editor, most interesting are the "Player Trait Zones," which allow map builders to modify the characteristics of any players that enter the effected area, changing the height of their jumps, the speed at which they run, etc. It's even possible to reverse the gravity in a given area by using "Grav Volume" field.

Enhancements have also been made to the objects that can be placed by users: Elements can now be locked in place, magnetized and more efficiently duplicated. The editor's lighting system has also been overhauled; objects placed now cast and receive shadows normally. Finally, a map editor capable of bringing our upside-down film noir Halo dreams to life.



Posted:

Source: http://www.joystiq.com/2012/07/07/certain-affinity-developing-halo-4s-forge-mode-includes-gravit/#comments

Comments

"Certain Affinity developing Halo 4's Forge mode" :: Login/Create an Account :: 84 comments

If you would like to post a comment please signin to your account or register for an account.

ODSTPosted:

One more great thing to add to this game. Can't wait to get my hands on it.

OG-Posted:

The game looks good so far, i just hope they don't ruin it with a some weird things

BritishColumbiaPosted:

Concert Forge may be the only part I like.
I don't like the Halo : Reach style :/


lol same, i liked Halo 3 the most

AlbericiPosted:

I love forge I am ready for it!

coDyDaTallGuyPosted:

Seems like a nice addition to Forge World !!! Ca't wait to get my hands on it :)

ConcertPosted:

Forge may be the only part I like.
I don't like the Halo : Reach style :/

FeatPosted:

danny29812
Feat
Moto2014
GowJ They should make it easer to use.I was new to HALO REACH and forge mode took me forever to get it


Lmfao, try using Halo 3s. Merging pieces together required a lot more than allowing one piece to phase into another.


Yea, it was a pain in the a**


The Simple truth is this is just a revamp of the REACH Forge mode, if REACH was a pc game i am sure the new features shown in this video and many others would be in a simple plugin package.

I understand that was a beta and many things will change but i just dont like the way the layout was set up. it seemed VERY complex and like the guy had to go though 4 menus to turn on magnetic pieces. think if you build a bridge of equal length as the one in the video, using xyz coordinates, it takes him much longer to build that bridge
than it does the current REACH style. Now, imagine you are going to recreate count down, and you will need to be turning magnetic mode on and off constantly to get the pieces just right, wont it get very annoying to swap between those menus constantly?


Yea, but at least your getting the job done. I mean they invented "end game" for a reason :)

TakenchancePosted:

If you add a invincible trait zone can other players kill you? or no? Kinda confused about that, But other than that. Forge looks amazing, love the "probe" lighting.

GOT_BAKEDPosted:

I almost cried watching this and im not even a that big of a fan of halo

IglesiasPosted:

I didnt watch the video much just skipped, I hope theres an "undo" thing.