Black Ops II – Treyarch Respects Your Play Style, More on Audio Design
Speaking to Jeff Schine during a recent Roll Call episode on Elite TV wrapping up this year’s E3, Lamia detailed the improvements that the Treyarch team will be making in the audio department to better compliment your home theater system or gaming headsets. This includes “the audio landscape, the weapons and the way they sound in the different environments,” explains Lamia. He continues, mentioning that “all the care and attention that’s being taken for that is so critical. We’re doing mixing for the different headsets, for all the different types of home theater systems that you guys have. Really been paying attention.”
He adds, “we know it’s important, not only for people at home, but for people who compete. We’re seeing this phenomena with Esports out in the world. We’re paying attention to that phenomena and we think Call of Duty has a very important part in that world, not only from the technology that we’re creating, but our level design and how we’re setting up our games so that those people who like to compete are going to have a great competitive experience.”
This falls in line with previous statements made by Lamia when he previously detailed matchmaking improvements intended to create a better experience for both vets and newcomers in Black Ops II.
However, with the wide array of players that the Call of Duty franchise already houses, plus the influx of new faces bound to show up this November 13th, how can Treyarch be sure to make everyone happy? Lamia states one way is to respect everyone’s play style and to accomodate for that.
He explains, “we know there’s a lot of you guys out there – everyone from the casual and beginner player to the most advanced. Respecting each of your play styles, we are giving a hardcore look at all of our core systems in the game and we are making sure that no matter what kind of play style you have, you’re going to be able to play that inside Call of Duty: Black Ops II.” Interestingly, this makes the recently rumored point allocation system in Black Ops II’s multiplayer seem all the more likely.
Are you looking forward to more audio improvements to Black Ops II? What do you think Treyarch has planned in order to accomodate your play style better in the multiplayer?
Posted:
Source: http://mp1st.com/2012/07/15/black-ops-ii-treyarch-respects-your-play-style-more-on-audio-design-for-competitive-gamers/
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Comments
FrogPosted:
TTG_BaNHaMM3R THEN TAKE OUT the QUICK SCOPING like the 1st Black Ops!!
No... Why would they do that?
VoyboyPosted:
why dont they spend less time on audio and more time on hiring DICE to do the audio for them cuz call of duty's audio sucks
MazurPosted:
I hope this one is better then the first!
can't wait to see if they are pro-quickscoping
can't wait to see if they are pro-quickscoping
battl3field3491Posted:
i think what they mean is that you will go against players of your skill type like in halo 3
DeadlyDasherPosted:
xDespise ****. They say this kind of stuff every year and it never improves. This is going to be MW3 in the future. Buying it for zombies, the one thing Treyarch does right.
Another thing they do right is, they don't dumb down the game so terrible ass players like you and %80 of TTG will think it's a bad game.
ReminiscingPosted:
Z61OG- The game is going to be horrible, i just hope the zombies will be good.
You are the idiot who talks crap about the game, then 6 months later is a fanboy.
Haha! This game is going to great, I can't wait for zombies either!
Z61Posted:
OG- The game is going to be horrible, i just hope the zombies will be good.
You are the idiot who talks crap about the game, then 6 months later is a fanboy.
MawderzPosted:
OG- The game is going to be horrible, i just hope the zombies will be good.
Why will it be horrible?
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