Going live tomorrow, May 19, this update partially removes a feature that was a major part of DICE’s marketing, leading up its original launch.
The new update also provides a number of quality of life upgrades, balance changes to some Specialists, and of course plenty of bug fixes where needed.
DICE explains the change to remove the 128 player version of Breakthrough in the patch notes, saying it felt that a 64 player mode offered a more tactical experience, rather than the chaos caused in the 128 player version.
“When reviewing the available experiences in All-Out Warfare, we felt that the 128 player modes are better suited for Conquest where gameplay spaces are larger, and where you have a more natural fit for sandbox gameplay.
In Breakthrough’s 128 player mode, we feel that the value and impact of an individual player, and squad is reduced due to the increased intensity and chaos of the combat.
When reviewing Breakthrough, we noted that the 64 player version represented a more tactical experience.
Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively.
Players will also find more space to work together and fulfill their individual roles.
As a result, squads in Breakthrough 64 have a better opportunity to work together, to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear, and hold a point – one squad helping turn the tide as an example.
We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.”
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Source: https://www.psu.com/news/dice-is-removing-128-player-mode-from-battlefield-2042s-breakthrough-mode/
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