Elden Ring's map has changed in a bunch of subtle ways since launch
Like most games, Elden Ring has received a bunch of patches since launch, mostly focusing on stability and balancing, but what wasn't included in the patch notes for those updates were the myriad ways the in-game map was slightly altered. To be fair, it's not like FromSoftware was trying to sweep anything significant under the rug; most of these little tweaks are very subtle and were likely made simply to represent the physical world as accurately as possible on the map.
YouTuber Illusory Wall (thanks, VG247) went back and compared maps from earlier versions of the game to the current version and showed some of the ways Elden Ring's map has changed. Again, it's mostly little stuff. For example, when patch 1.03 launched, a little speck on the map just to the left of the First Step location was removed, which could've represented a cluster of rocks or a piece of ruins that didn't make it into the launch version of the game. Likewise, another early patch changed the map to more accurately lay out the location of the Artist's Shack.
Other changes seem to serve a more practical purpose, like an edit to the Liurnia area of the map that better distinguishes between high ground and low ground and establishes that there isn't a direct path between the two areas. Other changes to this part of the map indicate that there was once another set of ruins and possibly a completely unknown structure which FromSoftware had initially intended to be in the game but ultimately abandoned.
Illusory Wall speculates that certain parts of the map were built using procedural generation and FromSoftware later added to those areas, thus needing to edit the map for accuracy, but it's possible that some of the map changes are clues to scrapped ideas and structures.
Posted:
Related Forum: Gaming Discussion
Source: https://www.gamesradar.com/uk/elden-rings-map-has-changed-in-a-bunch-of-subtle-ways-since-launch/
Related Articles
Comments
Latest Downloads
- 01. SnowRunner: SaveGame (all trucks are open) [32.1](1)
- 02. [PS4/EU] Hatsune Miku: Project DIVA Future Tone 100% Trophy Save(1)
- 03. Silent Hill 2 Remake: SaveGame (Motel Jacks, NG+)(0)
- 04. Phasmophobia: SaveGame (XX-2000, $594,965,799, 3 apocalypse skulls + bonus)(2)
- 05. Satisfactory: SaveGame (Observation deck)(1)
- 06. [EU] Sniper Elite 5 - Best Of The Best (CUSA16075)(5)
- 07. Voices Of The Void: SaveGame (All improvements for work + 7 days passed) [0.8.0](1)
- 08. Silent Hill 2 Remake: SaveGame (NG+, ending "Maria")(1)
- 09. Five Nights at Freddy's- Security Breach Save(8)
- 10. Commandos 2 - HD Remaster: SaveGame (All missions are open)(0)
- 11. Black Myth: Wukong - SaveGame (100%, NG++)(3)
- 12. Mindjack save xbox(0)
- 13. mindjack ps3 save(0)
- 14. Lies of P: SaveGame (game completed 6 times, hero level 124)(1)
- 15. Shadow of the Ninja - Reborn: SaveGame(0)
Latest Tutorials
- 01. PS3 HEN - Audio via a USB headset.(293)
- 02. Stumble Guys | Social Butterfly Achievement(196)
- 03. Last Days of Lazarus Achievement Walkthrough (Xbox/PS)(1,454)
- 04. EDENGATE: The Edge of Life - 100% Trophy/Achievement Guide(1,820)
- 05. Sherlock Holmes Chapter One | Walkthrough | No Commentary(1,460)
- 06. Morbid: The Seven Acolytes | Full Game Walkthrough(2,426)
- 07. Adam Wolfe | Full Game Walkthrough | No Commentary(1,570)
- 08. ALFRED HITCHCOCK: VERTIGO - 100% Walkthrough(1,878)
- 09. SHERLOCK HOLMES THE AWAKENED | Walkthrough | No Commentary(1,328)
- 10. Space Roguelike Adventure | Guide - Cheat Code!(1,526)
- 11. DETECTIVE Stella Porta Case | Trophy & Achievement Guide(1,190)
- 12. Tunic 100% Platinum Walkthrough | Trophy & Achievement Guide(1,817)
- 13. Outbreak: The Nightmare Chronicles Achievement Walkthrough(1,455)
- 14. Full Void 100% - Trophy & Achievement Guide(1,438)
- 15. Outbreak: Lost Hope #Xbox Achievement Walkthrough(2,274)
"Elden Ring's map has changed in a bunch of subtle ways since launch" :: Login/Create an Account :: 2 comments