Various players started to report they would receive the idle warning in battlegrounds if they stood still for too long after the October 11 patch was released. It has been noted that as of October 16, the English patch notes do not mention the addition of an AFK (Away From Keyboard) timer. However, the Chinese patch notes do mention the addition. This came after Blizzard released a tweet using the @DiabloImmortal Twitter account asking players to avoid going AFK while showing a battleground scoreboard with a player having a 0 in every scoring category.
PSA: Don't go AFK. pic.twitter.com/40WaHxS8vS
— Diablo Immortal (@DiabloImmortal) October 4, 2022
The development team also made a tweak to the Shadow Assembly event, allowing players to grant other players blessings that will reward them with powerful legendary gear. This action by Blizzard will reward players that are actively working together and discourage players from going AFK and idling, causing them to miss out on blessings, seeing as the Shadow Assembly is one of the most effective ways to receive gear.
The punishments fit a common theme for players experienced with Blizzard games, as the company is known for actively working to prevent player idling. In World of Warcraft's competitive modes arena and battlegrounds., players who stand still for to long not interacting with the match will receive a warning letting them know they will soon be kicked from the match. If players continue to stay idle, they will not only get kicked from the match but are then are prevented from being able to play in another match for at least fifteen minutes.
Similarly, in the recently released Overwatch 2, if you idle during the quick match, you will be kicked out, while if you idle in a ranked match, you will be kicked out and receive a time-out preventing you from queuing for more ranked matches for a certain amount of time, as well as receiving a loss for that match. Blizzard has a history of paying attention to the competitive and fun factor of their PvP (Player vs Player) modes, which seems to have worked out well in their other live-service games.
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Source: https://www.dualshockers.com/diablo-immortal-punished-idle/
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