Bearing the name Twin Stars on a sketch of the prototype game's characters, the sketch features two human-looking, anime-inspired, spiky-haired boys, one with blue hair and the other with red. In one image, they wear t-shirts, each emblazoned with a single star in the center and the other boy's signature color across the neckline and shoulders. A black-and-white sketch shows the two boys to be runners, much like Sonic, although instead of curling up into a spiky ball of quills, they simply run with their arms extended, kicking up clouds of dust. And in the background of one image, a familiar, rocky loop de loop calls back to Sonic's early days.
Ohshima explains in the tweet, which he conveniently posted in both English and Japanese, "I made a draft of the game. An action game about twin brothers who protect the dream world from Nightmare World's boss 'Thirteen'. It evolved into Sonic."
I made a draft of the game. An action game about twin brothers who protect the dream world from Nightmare World's boss "Thirteen". It evolved into Sonic.
— Naoto Ohshima (@NaotoOhshima) January 21, 2023
私はゲーム原案書を作った。 ナイトメア世界のボス「サーティーン」から夢の世界を守る双子のアクションゲーム。 ソニックに進化した pic.twitter.com/nJECKnsI4w
The images also provide a look into what the enemies might have been like had things gone differently for the franchise. Thirteen is depicted simply as a long-nosed, pointy-toothed face in the sky, though he's much menacing in appearance than Sonic's eternal rival, Doctor Eggman/Robotnik. Also pictured in the black-and-white sketch are some enemy prototypes, which include a grumpy tree, grumpy rock, grumpy cannon, and what appear to be a grumpy thermometer and molar.
This is not the first time Ohshima has discussed the concept of Twin Stars, but the recent comparison between it and the finished Sonic product provides a glimpse into the creative process that has produced one of the longest-lasting characters in video game history.
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Source: https://www.dualshockers.com/sonic-co-creator-early-art-before-hedgehog/
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