"In general, it runs worse than PlayStation 5, and Series S is a bit of a mess," Mackenzie said, "so it's a really weird situation and not really what you would expect from what is now a Microsoft first-party development studio."
Mackenzie went on to say that the ray tracing on Xbox Series X is inferior to what was seen on PS5, and performance in the quality mode "is typically 5-10% lower than PlayStation 5." He also noted that the Xbox Series S version features no ray tracing at all, and performance mode on the all-digital console runs at less than 60 fps. These don't seem like major issues, but Mackenzie did share disappointment that some of the performance issues seen on PS5 hadn't been fixed over the last year.
Obviously Ghostwire: Tokyo is a special situation when it comes to first-party games! Considering how polished Hi-Fi Rush was when it surprise launched earlier this year, it doesn't seem like the kind of thing that players can expect to regularly see from Tango Gameworks. Hopefully the studio will be given time to polish up Ghostwire: Tokyo and get it running better on Xbox platforms. For now, Xbox fans interested in seeing how the game runs for themselves can download it on the Microsoft Store or check it out on Xbox Game Pass.
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Related Forum: Xbox Forum
Source: https://comicbook.com/gaming/news/ghostwire-tokyo-performance-xbox-series-x-s-ps5/
"Ghostwire: Tokyo Runs Worse on Xbox Systems Compared to PS5" :: Login/Create an Account :: 1 comment