The new slow-motion mode will be accessible from the dedicated Accessibility menu. With this feature, players will be able to decelerate their surrounding environment, and gain an advantageous lag during combat and platforming. The attached options screen shows that players can toggle Slow Mode on and off at any time, and even assign a shortcut key for instant access. In addition, players can choose to activate Slow Mode only during combat and adjust the degree of slowdown using a dedicated slider.
"It primarily started out as a feature that we thought would be helpful in combat, but quickly realized that it could be beneficial for anything that had a timing component," says Jonas Lundqvist, Senior Director of Development, about how this feature came to life. "It opens up some of our platforming to be more accessible, allows for different reaction times and helps make the game generally more accessible to a larger audience," he concludes.
Star Wars Jedi: Survivor will also feature five different difficulty modes, including four difficulty levels and a "Story Mode," all designed to help players enjoy the game at their own pace. Each mode will differ primarily in the available parry window and enemy damage dealt, but the in-game rewards earned in all five modes will remain the same, and players will be able to freely switch between them outside of combat.
Additionally, the game will introduce several individual modifiers, including customizable camera options for auto-targeting, adjustable button mash settings, hold/pull toggles, and audio navigation assistance that can be tweaked at any time during gameplay.
Alongside subtitles options, closed captions, and directional indicators, the new feature emphasizes the development team's concerted effort to implement accessibility not only through technical gimmicks but also by integrating it into key design elements. For instance, the feature cites the use of distinct color palettes for specific experiences and dual-coded key elements on the map to improve navigation.
Dual-coded elements refer to the practice of presenting the same information in multiple ways, such as using both on-screen indicators and audio cues to notify the player of damage taken. Undoubtedly, the effort put into these features is praiseworthy, and will certainly expand the game's essence to a broader audience.
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