"We understand the competitive environment that is out there, and the time investment from players that live services offer," Hulst said. "There is a risk that we talk about 'live service' in generic terms--as if it is a single genre, or even a single business model."
Hulst went on to say that PlayStation's live-service games won't fit one mold; they will target different genres, release schedules, and "scales," Hulst said.
"We are also creating games for different audiences, and I take confidence from our track record in creating worlds and stories that PlayStation fans love," Hulst said.
Sony is looking to have 10 live-service games in the market by 2026. In addition to this significant investment in the live-service space, PlayStation wants fans to know it remains committed to single-player games as well.
Sony just recently acquired Firewalk, a team headed up by former Bungie bosses, which is now developing an unannounced live-service game. Sony also owns Assassin's Creed veteran Jade Raymond's Haven Studios, which is also making a live-service game. And of course, Sony's biggest investment yet in terms of live-service was its buyout of Destiny developer Bungie.
In other news, PlayStation 5 sales are soaring right now thanks in part to wider availability of systems around the world.
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Source: https://www.gamespot.com/articles/playstation-boss-teases-new-live-service-projects/1100-6513716/
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