Dead Island 2’s Original Vision Was “Too Complex” – Dambuster Studios

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You’d have been forgiven for being skeptical of Dead Island 2 ahead of its recent launch, owing to its protracted and tortured development cycle and its many delays and reboots, though the action RPG has turned out to be a solid experience.

According to Worrall, the original vision for Dead Island 2 when it was unveiled in 2014 and was set to be developed by Yager was perhaps biting off more than it could chew. Worrall said, “A lot of it was perhaps, they took a too complex approach.”

He went on to say that when Dambuster Studios took over Dead Island 2’s development, it decided to take a much more focused approach and home in on what they felt were the core pillars of a Dead Island experience.

“I think a problem that’s facing games, in general, is just blossoming complexity, and it comes back to bite the studio when they’re trying to get that game out the door,” he said (transcribed by GamesRadar). “And so, early on, we just decided, ‘Right, no, just going to be people versus zombies, and we’ve got a gore engine going to make the combat really really visceral and tactile and in your face.'”

The developer has previously also confirmed that Yager’s original vision for the project was “never” used as inspiration for the final game Dambuster ended up developing. Read more on that through here.

Dead Island 2 is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC.



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Source: https://gamingbolt.com/dead-island-2s-original-vision-was-too-complex-dambuster-studios

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"Dead Island 2’s Original Vision Was “Too Complex” – Dambuster Studios" :: Login/Create an Account :: 3 comments

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ReidsoPosted:

Complexity can be a good or bad thing fr

YhormPosted:

Runts Just glad the game wasn't a bomb fr I thought it would be a mess but did much better than back 4 blood did !
Complexity can be a good or bad thing.

RuntsPosted:

Just glad the game wasn't a bomb fr I thought it would be a mess but did much better than back 4 blood did !