Black Ops 2 Xbox 360 Game Update Notes

4.5


New Features & Feature Improvements

 

  • Added support for the Kinect camera to Live Streaming.
  • Improved audio/rumble responsiveness when hitting enemies with gunfire.
  • Improved overall communication of Double XP when enabled.
  • AAR better communicates how much XP was earned in each match.
  • Added the ability to "View League Teams" from any player's Playercard.
  • Added the ability to “View Playercard” from League solo leaderboards.
  • Added a number of security system enhancements.
  • Added Hardcore Kill Confirmed playlist to the Hardcore category

 

 

Issues Addressed

 

  • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
  • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
  • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
  • Added a fail-safe to prevent spawn trapping in CTF.
  • Increased sight checks on turrets to improve spawning algorithms.
  • Fixed a number of new UI error messages reported by users.
  • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
  • Improved overall Theater and Live Streaming stability.
  • Improved film rendering stability and made progression bar more accurate while rendering a film.
  • Addressed issues which prevented some master challenges from being completed.
  • Precision challenge “Wet Work” will now unlock with 10 kills.
  • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
  • Players that help with the “Synchronized Attack” challenge now get credit for it.
  • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
  • Emblem Editor no longer closes the current emblem when discarding changes.
  • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
  • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
  • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
  • Players can no longer get on top of the shrubs in Nuketown 2025.
  • Thermal vision overlay no longer appears using the VTOL glitch.
  • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
  • Counter UAV no longer remains for the rest of the game after a host migration.
  • Clan tag is no longer locked immediately after prestige.
  • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
  • Multi-team games no longer count as a tie if an entire team quits.
  • Fixed an area in Express where K9 Unit dogs could get stuck.
  • EMP grenades no longer affect the CODcaster HUD.
  • Party Privacy count no longer affects how many bots will spawn in Combat Training.
  • Shadows seen through sniper scopes now render more correctly.
  • Players can no longer stand on invisible collision in Carrier.
  • “Drop Shot” medal is no longer awarded after standing back up.
  • Players can now copy a custom class to the extra prestige slot.

 

 

Gameplay Balancing

 

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.

 

Scorestreaks:

  • UAV: cost increased from 350 to 425.
  • Lightning Strike: added 750ms delay

 

 

Equipment/Grenades:

  • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
  • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
  • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

 

 

SMGs:

  • All: increased hip fire recoil.
  • All: increased max hip fire spread from 4.75 to 5.
  • All: reduced bullet penetration.
  • MSMC: increased recoil slightly.
  • PDW-57: increased recoil slightly.

 

Assault Rifles:

  • All: reduced idle sway for more reliable long-range aiming.
  • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
  • XM8 + Select Fire: increased recoil.
  • FAL OSW + Select Fire: increased recoil.
  • SWAT-556 + Select Fire: increased recoil.
  • MTAR: Made auto aim values consistent with all other assault rifles.

 

Sniper Rifles:

  • All: increased hip fire spread.
  • All + Laser Sight: increased hip fire spread.
  • XPR-50: increased recoil slightly.

 

Shotguns:

  • R870: reduced one-hit kill range by 45 inches.

 

Pistols:

  • B23R: reduced headshot multiplier from 1.4 to 1.
  • KAP-40: reduced headshot multiplier from 1.4 to 1.

 


 



Posted:
Related Forum: Call of Duty Forum

Source: http://community.callofduty.com/message/413598236#413598236

Comments

"Black Ops 2 Xbox 360 Game Update Notes" :: Login/Create an Account :: 87 comments

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SynybunPosted:

UAV's are very helpful if you actually use them right, so it kind of makes sense to up them.

BoomyNote21Posted:

Bouncing betty- **** finally

Concussion- Good, now fix shock charges

870MCS- Decided to use for the first time ever, because of patch, and all I can say is... Hitmarkers. Hitmarkers everywhere. Not a big fan of the 870 though, so I geuss that's good.

Black hat- Good, that glitch must've sucked for care package users

UAV- What the ****?

GrownPosted:

Lol this game just keeps getting worse.

TheyPosted:

So UAVs went from being able to get them with your eyes closed to struggling just to get one.

bbyPosted:

Woobie The UAV getting an increase and making the one good shotgun worse makes me question why I still play these games..


Exactly.

coDyDaTallGuyPosted:

At least we all know that Zombies is bad ass, can't say the same about the MP though. At least their trying to do something. (even though it could possible be **** up the gameplay) I also don't like that the UAV has been moved up to 4 kills + an assist, their was just no point to changing that.

VisionaryMGMTPosted:

"UAV: cost increased from 350 to 425."

Why? God, I hate that so much. Why not keep it traditional?

L33t-Ninja-MuchPosted:

well thats cool that they fixed alot of things

StarifyPosted:

Not to fond about them moving the UAV up in the points

RickPosted:

iEN3RGii3 UAV is now 4 kills and an assist? That's just ridiculous.


this basically means no more uav's in search from people actually moving around, just another reason for people to camp