“Too big is a game that people don’t manage to play, enjoy, and finish,” said Gerighty.
“Our objective is to really get people into a very dense, rich adventure, open world adventure that they can explore at their own rhythm,” he continued. Gerighty goes on to talk about how Star Wars Outlaws will be a more focused title that will be “very manageable”.
“So it is absolutely not a 200 or 300 hour epic unfinishable RPG,” said Gerighty. “This is a very focused action-adventure RPG that will take people on a ride and is very manageable.”
Khavari spoke about how the studio wants players to experience the journey of protagonist Kay Vess in the game. This means that the length of the game will have to be more manageable so that more players will get to finish it.
“We’ve talked about this a lot on the team is that yes, we’re building open worlds, we’re building bustling cities and cantinas and wide open plains, but we always try to approach it from a place of character, from a place of story and realizing that this might be Kay Vess’ first entry into a planet like Toshara that we’ve crafted for this,” said Khavari. “So that’s always in top of mind, is fusing that narrative element with the game.”
This doesn’t mean that Star Wars Outlaws will be a small game, however. Developer Massive Entertainment revealed earlier this month that the game feature a number of planets, with each being as large as 2 to 3 zones from Assassin’s Creed Odyssey.
Star Wars Outlaws looks like it will allow players to fulfill quite a few Star Wars-related fantasies. Gerighty revealed earlier this month that players will be able to visit the planet of Tatooine, and even work for, and betray Jabba the Hutt.
Star Wars Outlaws is coming to PC, PS5 and Xbox Series X/S, and is slated for release some time in 2024.
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Source: https://gamingbolt.com/star-wars-outlaws-wont-be-too-big-for-players-to-finish-say-developers
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