Lost Eidolons: Veil of the Witch Hands-On Impression + Interview
Ocean Drive Studios Creative Director Jin Sang Kim said that after the first game, the studio wanted to change up the pacing in Veil of the Witch. Leaning into smaller, more digestible chunks of narrative rather than longer, meatier cut scenes.
Experimenting with the turn-based strategy genre, Ocean Drive Studios is bringing a rogue-like element into the mix. From our time with the demo, this was evident with the difficulty.
“The rogue-like element is my favorite,” said Kim, “because you get to choose what kind of skills you want to go for each time.”
With a variety of different skills, players could find themselves building their characters differently with each run. You return to a base camp when you die where you can spend resources gathered on runs to strengthen your allies before you try again, and again.
As one of the first rogue-like strategy RPGs, Ocean Drive Studios is charting some new territory. You can find out where they take the genre blend when Lost Eidolons releases in early access on Steam in the first half of 2024. A simultaneous release on consoles is targeted at a later date.
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Kelton Burns is a freelance games reporter and recently graduated with his degree in Journalism. You can find him talking about the latest gaming news on his podcast Press Why or reach him on Twitter at @KeltonBurns His favorite game is Alan Wake.
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QTPosted:
Runts snooze fest is all tis crap is lol these games are a waste of time
Samfs This type of games are so damn boring
Agreed. But im sure there are people out there that will play the shit out of these games
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