New DayZ update shows off new island and revamped loot spawning
A majority of the first part of the video deals with clothing, but the part that everyone is most interested in comes near the end. Matt Lightfoot joins Dean in this video to explain how loot spawning has changed, specifically items can spawn in odd places like behind overturned chairs or underneath kitchen tables. What this means for players is that in this standalone, you're going to have to invest a little more time looking around for loot.
DayZ also gets the swamps added to the island along with another small island off the coast of Chernarus. It's an island pulled directly from Arma 2.
The downside to all this wonderful news is that there is no word yet as to when we will get to play the standalone version, but he did say that the team at Bohemia Interactive are working to be more transparent during the development process, offering information in blogs and more frequent video updates like this.
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Related Forum: PC General Forum
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Comments
AxePosted:
I used to play day z with a few friends that had mods, so they spawned in helicopters and demolished everyone. good times.
neboPosted:
ZwrqCenturialphlegm I might get this game, but it would probably be really slow on my computer.
I wish i could get it. A lot of my friends have it and it looks so fun.
Its tons of fun, with friends. Playing solo blows.
yeah, so fun going around with a lee enfield and trolling
imgurPosted:
Centurialphlegm I might get this game, but it would probably be really slow on my computer.
I wish i could get it. A lot of my friends have it and it looks so fun.
Its tons of fun, with friends. Playing solo blows.
CentPosted:
phlegm I might get this game, but it would probably be really slow on my computer.
I wish i could get it. A lot of my friends have it and it looks so fun.
SSDeathcardPosted:
I hope they are not just working on this on just Monday's. The game would never get done.
ImNotPhlegmAnymoreOKPosted:
I might get this game, but it would probably be really slow on my computer.
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