However, this isn’t just opinion: it’s backed up by fact. Circana analyst Mat Piscatella noted last April that United States consumer spending on non-mobile video game subscriptions had stalled, growing just two per cent year-over-year. And that remains true now: “March 2024 non-mobile video game subscription spending was only up 1 per cent vs April 2023.”
In other words, subscriptions like PS Plus and Xbox Game Pass are not the game changing business models they were billed to be. Yes, there’s clearly money to be made from them, but growth would need to be much more significant than what we’re currently seeing for them to be the future of an industry that already finds itself on uncertain footing.
Our view, with the benefit of hindsight, is that subscriptions only ever really appealed to the vocal enthusiasts, who play dozens upon dozens of new releases every month. The vast majority of consumers are satisfied with purchasing one or two titles a year, and sticking with their favourite free-to-play titles, like Fortnite or Genshin Impact. And as gaming requires a much greater time investment than television or music, it’s perhaps not a surprise that the subscription market is stalling like it is.
And it's still stalled. March 2024 non-mobile video game subscription spending was only up 1% vs the April 2023 figures that got me to post the below last year. https://t.co/O0WQhQX023
— Mat Piscatella (@MatPiscatella) May 7, 2024
Posted:
Related Forum: Xbox Forum
Source: https://www.pushsquare.com/news/2024/05/gaming-subs-like-ps-plus-xbox-game-pass-arent-growing-at-all
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