"Palworld had 2mil, then it had 15k, now it has 140k…it's not something to get angry about. In a few weeks it'll go down again, and next major update it'll go up. That's just how it works," Bucky writes. "Palworld could have literally 1 person playing it and that won't take away from the fact that YOU played a fun game and have fun memories of it."
This is not the first time that Pocketpair has addressed this topic of conversation. In a post back in February, just weeks after the game's launch, Bucky called the player base discourse "lazy," telling fans that they "don't need to feel guilty about hopping from game to game." It's sometimes easy to forget that no one ever expected Palworld to do these kinds of numbers, and the game's success has far exceeded expectations. At the end of the day, it's Pocketpair's job to keep players invested in Palworld, and fans just shouldn't sweat it. Major updates will pull players back in as they get released, and there's no need to get involved in silly debates fighting for the game's honor.
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Related Forum: PC Gaming Forum
Source: https://comicbook.com/gaming/news/palworld-pocketpair-stop-getting-baited-player-count/
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