"If we were to acquire all IPs, I think it's going to complicate the deal too much. Krafton is a pretty big company, but Microsoft is very complicated," Kim told Game Developer. "We wanted to help the team continue developing their games, but especially Hi-Fi Rush. When I think about our fans, I think what they really care about is Hi-Fi Rush sequels."
The interview with Game Developer highlights how the acquisition has not yet been finalized, which is why we don't know how much Krafton spent. However, Kim did reveal which elements of the deal were most pressing for Krafton, including employee retention. According to Game Developer, around 50 Tango Gameworks employees have been retained from the Microsoft era, which is about half the size that was required for Hi-Fi Rush. Kim says the team will likely grow back to that same number.
"I think a minimum of 100 people [is what we're aiming for]. We have to scale it to around that size. That's a minimum requirement to continue developing the franchise. Or perhaps they'll need a bigger team. We haven't decided on that, but we don't plan to reduce the size of the team at all," Kim told the website.
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Source: https://comicbook.com/gaming/news/krafton-hi-fi-rush-acquisition-last-minute-deal/
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