That’s as per Jon Epler, creative director on The Veilguard, who said in a recent interview with Rolling Stone that though he would “love” to see a remastered collection of the first three Dragon Age titles similar to 2021’s Mass Effect: Legendary Edition, it would be a much more “challenging” project due to engine-related issues.
Specifically, unlike the original Mass Effect trilogy – which was built entirely on the flexibility and developer-friendly Unreal Engine – the first three Dragon Age titles were not only built on different engines – with BioWare’s internal Eclipse Engine used for Origins and 2, and EA’s Frostbite for Inquisition – those engines are also more complicated to work with, especially for a remastered collection meant to bring all three games together.
Either way, Epler says you shouldn’t completely discount the possibility regardless.
“I think I’m one of about maybe 20 people left at BioWare who’s actually used Eclipse,” he said. “It’s something that’s not going to be as easy Mass Effect, but we do love the original games. Never say never, I guess that’s what it comes down to.”
Meanwhile, Epler has also confirmed that BioWare has no plans for post-launch DLC for The Veilguard, with BioWare now shifting its full focus to the next Mass Effect as its main project.
Dragon Age: The Veilguard is available on PS5, Xbox Series X/S, and PC.
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Source: https://gamingbolt.com/dragon-age-remastered-collection-would-be-challenging-due-to-engine-issues-bioware
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