Metal Gear Solid Delta Dev Comments on the Remake's Faithfulness

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Metal Gear Solid Delta: Snake Eater producer Noriaki Okamura commented on the upcoming remake, stating that the developers wanted to make it feel faithful, but not "old" when being played. The upcoming Metal Gear Solid Delta: Snake Eater is the second major remake that Konami has been working on, following the recently released Silent Hill 2 remake. As such, there's a great deal of hype surrounding it.

Despite the amount of trepidation fans had going into these projects, the Silent Hill 2 remake was a big success, selling over one million copies within its first three days and getting very favorable reviews from critics. Most of the Silent Hill 2 remake was faithful to the original game, while overhauling a few rough patches for modern audiences through a new combat system. The approach of making a faithful remake was commented on by Metal Gear series producer Noriaki Okamura, who outlined this goal with the remake of Snake Eater.

In Play issue 46 (courtesy of GamesRadar), the Metal Gear Solid Delta producer shared that the studio is aiming to invoke memories of the original, but making sure it doesn't play or feel like a 20-year-old game, needing to strike the balance between nostalgia and modern comforts. Okamura commented that the developer believed a graphical upgrade to Snake Eater was at first all that was needed, but then the team noticed that these new, modern visuals didn't blend well with certain elements. He specifically notes that modernizing the graphics can end up compromising the feeling of the original game. Okamura wants players to feel that, while the graphics are new, it's still the same Snake Eater that fans remember from 20 years ago. "Our whole goal when we're making this remake is to make sure that it still feels like the game that you played 20 years ago, but without making it feel like an old game," Okamura explains.

Another area that Okamura wanted to update was Snake Eater's controls, with the game featuring a "new type" control scheme that makes it more in-line with the latest entries to the series. However, Delta will also feature a Classic control layout for fans who still want to use it. The aim, in Okamura's eyes, is for Delta to feel faithful to the original Snake Eater, while also making sure that the game doesn't feel old or clunky to play.

Our whole goal when we're making this remake is to make sure that it still feels like the game that you played 20 years ago, but without making it feel like an old game.


Okamura then states that when modernizing Snake Eater with Delta, the studio didn't want to make any "unnecessary" changes that would take people out of the experience. He also maintained that while Delta's approach is to make things easier for both new and old players alike, as Okamura believes the best outcome for the game is that the long-term fans will still feel nostalgic over the remake. Metal Gear Solid Delta: Snake Eater might not release in 2024 anymore, so fans will need to wait and see if Okamura's statements regarding faithfulness will be true.

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Source: https://gamerant.com/metal-gear-solid-delta-faithfulness-original-dev-comments/

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"Metal Gear Solid Delta Dev Comments on the Remake's Faithfulness" :: Login/Create an Account :: 2 comments

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Mario350Posted:

if its faithful its a remaster, if the story is changed up its a remake.

RuntsPosted:

At least they stuck with og stuff and didn't change stuff to please a certain group of people or ruin the game over bs