In the base game, Lies of P establishes a strong foundation with its weapon assembly system, but it primarily focuses on using existing combinations within a structured framework. Although the exact details have not yet been confirmed, if the DLC introduces new weapon parts — handles, blades, and possibly entirely new mechanics — it could open up new creative possibilities for players that would parallel Bloodborne’s DLC, The Old Hunters.
In Bloodborne, the base game featured a solid arsenal, but it was the DLC that introduced experimental, complex weapons like the Whirligig Saw and Simon’s Bowblade. These additions didn't just expand the arsenal, but they also encouraged players to reimagine combat and experiment with previously unexplored tactics. Lies of P's DLC could transform its customization system similarly.
Bloodborne introduced weapons that catered to underrepresented playstyles, such as ranged or heavy-damage strategies. If Lies of P introduces blade and handle types that fundamentally alter gameplay dynamics (e.g., ranged mechanics, elemental effects, or trick-style transformations), it will echo how Bloodborne fundamentally shifted its gameplay landscape with its DLC weapons too. The unsaid similarity between the two becomes more relevant here because, up until now, Lies of P hasn’t offered the same level of extreme mechanical variance.
Both Games Thrive on Thematic Parallels
Both Lies of P and Bloodborne thrive on similar familiar tropes with dark, twisted aesthetics. Bloodborne has its Lovecraftian and Victorian horror, and Lies of P with its steampunk and gothic reinterpretation of classic tales along with the use of music, ends up giving off similar vibes. The introduction of new weapons in Lies of P's DLC might also bring a thematic edge, and tie them to the story, much like Bloodborne's DLC tied new weapons and items to its lore.
In Bloodborne, the DLC weaponry gave way to a new combat strategy and allowed Bloodborne players to reengage with the game in fresh ways. While Lies of P already supports this with its weapon customization, the current system has practical limitations based on the existing pool of blades and handles. The following are a few examples of how this might be realized:
A blade with a passive life-steal effect might pair with a high-speed handle for health-regenerating and aggressive gameplay.
A handle with a charged, ranged projectile attack might redefine how ranged combat works in Lies of P.
Entirely new archetypes, like transforming weapons (akin to Bloodborne’s Trick Weapons), could push the mix-and-match mechanic into uncharted territory.
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Source: https://gamerant.com/lies-of-p-potential-dlc-weapons-bloodborne-similar-good-why/
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