Mass Effect 2 sidequests to benefit from 'handcrafted gameplay'

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For such a dark adventure, BioWare's first Mass Effect provided a surprisingly optimistic viewpoint on universal unity. Sure, an occasional crinkled forehead or an extra filongidler might visually separate the denizens of the galaxy, but it's nice to know that in all the unrestrained hugeness of space, we all still come from completely identical, prefabricated installations. Well, we did until Mass Effect 2 decided to terraform its sidequest planets with some variety.

"Now when you find mission[s] out there in the uncharted worlds, there are always missions where something special happens, and you get really good handcrafted gameplay and art that you can't see elsewhere in the game," project director Casey Hudson told VideoGamer.com. "I think people will find them to be really rewarding, really rich, because there's something different around every corner."

Even the process of discovering planets has been made more interesting, Hudson explained, with space-faring explorers sending out probes and expending fuel to make new discoveries. It's nice to know the shooter RPG still allows you to go boldly -- and not just go badass.

http://www.joystiq.com/2009/12/02/mass-effect-2-sidequests-to-benefit-from-handcrafted-gameplay/

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"Mass Effect 2 sidequests to benefit from 'handcrafted gameplay'" :: Login/Create an Account :: 2 comments

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xMrEaglePosted:

Yeah dotto whats up with the Gerbil guy?

The other guy looks pretty strange aswell...

CaptainMorganPosted:

i have never played mass effect but it looks kinda weird considering they have a gerbil looking guy in a armored suit