Xbox game update policies 'totally unacceptable for free-to-play'
Victor Kislyi explained to Polygon that frequent updates are a crucial part of any free-to-play business.
"The good thing is with online games, sometimes if you screw up, you can do frequent updates," Kislyi said.
"But one of the biggest challenges with Microsoft was the frequency of updates because the QA process and certification process take an extremely long time. Totally unacceptable for a meaningful free-to-play. We are working with them to do quicker updates."
Microsoft conventionally tests games and updates thoroughly in order to uphold a level of quality across its Xbox platform. When developers deliver game updates to Microsoft, they must wait as the Xbox quality assurance team tests the content for errors, glitches or unwanted content.
On top of this, developers would usually need to pay as much as $40,000 for the testing and submissions process. However, in June Microsoft scrapped the policy and now allows developers to submit XBLA updates for free.
However, according to Kislyi, the friction of the game update process remains an issue. He said he was unsure whether Microsoft will enact platform-wide policy reform in order to remedy the issue.
"We will see, there is a lot of work on the technically side and on the administrative side which should resolve in the acceptable quality of the product, including updates of the product including speed and rates. So we will see," he said.
Platforms such as iOS and Valve's Steam allow developers to issue updates frequently - in some cases in a matter of days, on some occasions sooner. This has allowed game studios to use the latest player data as a guide for what to add to and remove from the game.
It is believed that around three quarters of iPhone game app business is generated from free-to-play.
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Related Forum: Xbox Forum
Source: http://www.computerandvideogames.com/420048/xbox-game-update-policies-totally-unacceptable-for-free-to-play/
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slapshot101Posted:
I can't see why Microsoft took the money out of the equation of these title updates. All these games where providing hundreds of thousands of dollars to the Live service but on the other hand now developers will have more content in their games and develop more ground breaking stuff.
DMNDSPosted:
FYI Hopefully the glitches will get patched fast now
Yea there getting out of hands now.
ByRadsPosted:
ExoticWolfs This is kinda good but kinda bad. They could patch mods and stuff like that much faster, and the updated (most of the time) will be a lot shorter. But with what MS is doing now, the updates are actually good and sometimes take a while to update.
not sure but i thank thats because they are trying to add better stuf to it or something
ExoticWolfsPosted:
This is kinda good but kinda bad. They could patch mods and stuff like that much faster, and the updated (most of the time) will be a lot shorter. But with what MS is doing now, the updates are actually good and sometimes take a while to update.
LuckyOtterPosted:
EstablishReleases-CP-MarkxCeeTee Microsoft need to get it together, so do Sony on some levels. Not being funny but PC is actually free to play online with most games, when I buy a game, I want to play it with my friends, so I spend my money on broadband. But on top of this, I have to pay an extra amount each month to play with my friends. The Xbox Live membership I thought was to help game developers out with their updating services, because if you look at a game such as Minecraft where the developers often give the players updates to have more fun on, the Xbox Live should cover those costs, on PC the updates are free. (Granted, you have to run your own servers but that isn't hard to do.) On Xbox however, you have to pay? I'm not surprised that so many different games companies stop supporting so many Xbox 360 games, but this should also encourage them to make the game 100% before they release it, just like Rockstar have with GTA V. Are you listening EA and Activision? You should take some pointers, I understand there will be certain bugs and exploits but try to at least fix the major ones first, even if you do have to delay the game... You think you're gaining money, but you're losing customers for future games you may make and customers make you the money. Rant, over.
Microsoft is one of the biggest companies in the world. They can afford to take a loss because their computer industry is so large. They make the most popular operating system. PC gaming is very fun I understand that. But some people would rather play on a console. From my experience, console gaming is more social and PC gaming is much more serious. That is just from my experience. When you decide between the two both have their pros and cons.
Windows is dropping, while OSX is increasing. Where is your argument now?
^hahaha this M$ will always be bigger than apple sorry
It's funny that you say that, because Apple is the most valuable company in the world. In addition, it made 156.5 billion in revenue in 2012, while Microsoft made 77.5 billion in revenue in 2012.
More people are on Windows than on OSX. Just because Apple has more money doesn't mean they are more popular. Also the reason Apple might be bigger is they have outrageous prices for everything. And back to the original argument about gaming, PC dominates Apple there. If you own a Mac or any other Apple computer than you know it sucks for gaming. They are nice but not for games.
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