Xbox One’s dev-kit features, self-publishing outlined
Speaking with OXM ahead of the Xbox One’s initial reveal, Xbox’s director of development Boyd Multerer said that the machines used as dev-kits today are identical to retail models.
He said, “It’s kind of weird. There are debug Xboxes, absolutely, but it’s the exact same hardware as a regular Xbox, it’s just which keys and which certificates are on it, allowing it to see which version of the [Application Programming Interface] is in production.”
Xbox Live’s principal program manager Chad Gibson added that Xbox One development utilises fewer proprietary tools than the 360, meaning anyone can get to grips with how to code for the console and use their own tools to make games.
“Is it easier to use your own services? Absolutely. We’ve used a lot more common protocols for this Xbox than the previous Xbox. In the previous Xbox, we had things like the proprietary security protocol, we had a much more locked-down way for applications or games to call services provided by the actual game developers, and all that stuff is a lot easier now.
“We have typically had requirements that involve a lot of games applications, evaluating how many times they call service “X” or “Y”, and all that stuff is completely automated in the new Xbox. So we’re on a path, absolutely, to allow a much larger array of developers to write applications and experiences
He then compared the development systems between Xbox 360 and Xbox One, suggesting more-unified architecture, “The other fundamental thing, the step that we took to make it much more open is that on Xbox 360, we have all these different environments. We ask application developers to go through what we call CertificationNet, PartnerNet where there’s like, I guess, separate walled environments.
“In the new Xbox, it’s all production. So the way a developer uses and uses all the new Xbox’s capabilities is all just in production. We have a bunch of mechanisms to manage, you know, IP protection and things like that.”
Commenting on the way parts of the development process like certification will work, Gibson concluded that while things will certainly be easier, several facets of the Xbox 360 process will remain.
He said, “So we’re taking a lot of steps to make it so that a wider array of developers can develop things for this Xbox. And to make it so our certification requirements and typical curation procedures are much easier and more streamlined.”
“The way that we do tooling, the way that you actually build and use Xbox Live, I mean, it’s worked, it’s been great for us, we’re just making it a lot easier for next generation.
“We still have PartnerNet, because we still have many parts ready for the system that are going to live for a long, long time, and we’re, we’re still going to be doing lots of things on 360 and PartnerNet is a key part of that.”
What do you make of Microsoft’s self-publication u-turn and the systems discussed above? Let us know below.
Posted:
Related Forum: Xbox Forum
Source: http://www.vg247.com/2013/07/25/xbox-ones-dev-kit-features-self-publishing-discussed-by-microsoft/
Related Articles
Comments
KatsumiPosted:
Whirlkal45 I wonder if anyone can self publish a game. If so I will use my modding skills for game creation :)
Modding has nothing to do with creating a game bro
It depends what kind of modding you are talking about, if it's JTAGs and Gamertag Modding then no, but if it's creating new maps and Questlines for games such as skyrim then yes it does have something to do with creating a game.
Anybody can self-publish a game if they are willing to devote the time and effort into it, it's a long and tedious process though so that's why we don't see many off them.
LuckyOtterPosted:
ryazan No, a modder shortened for modifier is someone who modifies in-game content. Doesn't matter which way it goes, in favour for you, neutral, or in favour for him/herself. Whereas a hacker is someone who goes around firewalls, accesses information that shouldn't be accessed, and sometimes kicks people offline, or steals their account information. They're two majorly different things. I laugh as people mix them up though. have fun, stay fresh my friends.
Good explanation but either way I would prefer to have neither playing online. Modding for computer games is the only time I see a benefit to all people not just the user. On Xbox it is usually just to get benefits like modding leaderboards, invincibility, higher rank, etc. Those people just make it worse for others. Then they complain that they got banned and did nothing wrong.
WeaksaucePosted:
oohkal45Monster-MunchbigchukkaCarb0nFrog Hopefully this Xbox will take modders and hackers a very long time to work out how to ruin my favorite games!
Modders don't ruin the games. Cheaters do. There is a difference but I guess no one really cares and use Modders under the same category as Cheaters.
I would much prefer the people that boost off in the corner somewhere then some hacker with a damage mod and invincibility in my games.
Both hackers and cheaters ruin games, sometimes they don't. If you can spawn things for people and you don't abuse your invincibility powers then your good with me.
I agree but you can get the chill hosters/modders what will help you and you can get the ***** what de rank you and piss you off.
A modder and a hacker is totally different. A hacker is a person that changes the game to favor in your ways. A modder is a person that modifies the game or dashboard to make it better.
You're incorrect. Just no.
Just because you copy and paste ID's in horizon dosent mean you know it all
WeaksaucePosted:
kal45 I wonder if anyone can self publish a game. If so I will use my modding skills for game creation :)
Modding has nothing to do with creating a game bro
FrePosted:
No, a modder shortened for modifier is someone who modifies in-game content. Doesn't matter which way it goes, in favour for you, neutral, or in favour for him/herself. Whereas a hacker is someone who goes around firewalls, accesses information that shouldn't be accessed, and sometimes kicks people offline, or steals their account information. They're two majorly different things. I laugh as people mix them up though. have fun, stay fresh my friends.
ODSTPosted:
Wakerz421ODST Great, more back pedaling from Micro$oft with what their Xbone does. Wonder if they will ever hold their ground on anything.
Ur pretty stupid sir.
How, at any point, was my statement stupid or unfactual? Microsoft has reversed their DRM policy, givin up on their stance about indie game developers and has even said that "same on us...we have seen what the community wants." Despite just now giving publishing access to more than a handful of companies. I know what I'm talking about when it comes to these upcoming consoles. Do you?
Related to the article, the head developer of retro city rampage indie game has come out saying the Microsoft is selling a sugar coated turd. While everyone can publish now, Microsoft is still going to demand for certain payments that total in outrageous sums. The previous developer I stated had said "working with Microsoft was the unhappiest point in his career".
MultitaskPosted:
oohkal45Monster-MunchbigchukkaCarb0nFrog Hopefully this Xbox will take modders and hackers a very long time to work out how to ruin my favorite games!
Modders don't ruin the games. Cheaters do. There is a difference but I guess no one really cares and use Modders under the same category as Cheaters.
I would much prefer the people that boost off in the corner somewhere then some hacker with a damage mod and invincibility in my games.
Both hackers and cheaters ruin games, sometimes they don't. If you can spawn things for people and you don't abuse your invincibility powers then your good with me.
I agree but you can get the chill hosters/modders what will help you and you can get the ***** what de rank you and piss you off.
A modder and a hacker is totally different. A hacker is a person that changes the game to favor in your ways. A modder is a person that modifies the game or dashboard to make it better.
You're incorrect. Just no.
how is he incorrect?
everything he said perfectly made sense. -_-
oohPosted:
kal45Monster-MunchbigchukkaCarb0nFrog Hopefully this Xbox will take modders and hackers a very long time to work out how to ruin my favorite games!
Modders don't ruin the games. Cheaters do. There is a difference but I guess no one really cares and use Modders under the same category as Cheaters.
I would much prefer the people that boost off in the corner somewhere then some hacker with a damage mod and invincibility in my games.
Both hackers and cheaters ruin games, sometimes they don't. If you can spawn things for people and you don't abuse your invincibility powers then your good with me.
I agree but you can get the chill hosters/modders what will help you and you can get the ***** what de rank you and piss you off.
A modder and a hacker is totally different. A hacker is a person that changes the game to favor in your ways. A modder is a person that modifies the game or dashboard to make it better.
You're incorrect. Just no.
kal45Posted:
I wonder if anyone can self publish a game. If so I will use my modding skills for game creation :)
kal45Posted:
Monster-MunchbigchukkaCarb0nFrog Hopefully this Xbox will take modders and hackers a very long time to work out how to ruin my favorite games!
Modders don't ruin the games. Cheaters do. There is a difference but I guess no one really cares and use Modders under the same category as Cheaters.
I would much prefer the people that boost off in the corner somewhere then some hacker with a damage mod and invincibility in my games.
Both hackers and cheaters ruin games, sometimes they don't. If you can spawn things for people and you don't abuse your invincibility powers then your good with me.
I agree but you can get the chill hosters/modders what will help you and you can get the ***** what de rank you and piss you off.
A modder and a hacker is totally different. A hacker is a person that changes the game to favor in your ways. A modder is a person that modifies the game or dashboard to make it better.
Latest Downloads
- 01. S.T.A.L.K.E.R. 2: Heart of Chornobyl - SaveGame (Before the final quests)(2)
- 02. EU - Digimon Survive (CUSA18242)(1)
- 03. Callisto Protocol - NG+ Hardcore File Save(0)
- 04. Goat Simulator 3: SaveGame (Save with full walkthrough and all items)(2)
- 05. S.T.A.L.K.E.R. 2: Heart of Chornobyl - SaveGame (before choosing between a varta and a monolith)(7)
- 06. Rock Band 3 99% Save Wii(0)
- 07. Dead Rising 2: Off the Record - SaveGame (50 lvl, 5.000.000$, S/A)(0)
- 08. Need for Speed: Undercover - Save Game (4th level of the racer)(0)
- 09. [EU] F.I.S.T.: Forged in Shadow Torch (CUSA28371)(9)
- 10. Ghost Exile: SaveGame (Level 50 with 30,000 money)(1)
- 11. S.T.A.L.K.E.R. 2: Heart of Chornobyl - SaveGame (progress from the Dump to the Boat)(10)
- 12. Cyberpunk 2077: Phantom Liberty - SaveGame (The areas have been cleared.(8)
- 13. Red Dead Redemption 2: Save Game (Chapters 3,4,5 with all bags)(7)
- 14. My Gaming Club: SaveGame (pumped up character) [2.1](0)
- 15. Rock Band 2 99% Save Xbox 360(6)
Latest Tutorials
- 01. PS3 HEN - Audio via a USB headset.(602)
- 02. Stumble Guys | Social Butterfly Achievement(332)
- 03. Last Days of Lazarus Achievement Walkthrough (Xbox/PS)(1,641)
- 04. EDENGATE: The Edge of Life - 100% Trophy/Achievement Guide(2,062)
- 05. Sherlock Holmes Chapter One | Walkthrough | No Commentary(1,661)
- 06. Morbid: The Seven Acolytes | Full Game Walkthrough(2,737)
- 07. Adam Wolfe | Full Game Walkthrough | No Commentary(1,798)
- 08. ALFRED HITCHCOCK: VERTIGO - 100% Walkthrough(2,173)
- 09. SHERLOCK HOLMES THE AWAKENED | Walkthrough | No Commentary(1,535)
- 10. Space Roguelike Adventure | Guide - Cheat Code!(1,758)
- 11. DETECTIVE Stella Porta Case | Trophy & Achievement Guide(1,317)
- 12. Tunic 100% Platinum Walkthrough | Trophy & Achievement Guide(2,024)
- 13. Outbreak: The Nightmare Chronicles Achievement Walkthrough(1,629)
- 14. Full Void 100% - Trophy & Achievement Guide(1,666)
- 15. Outbreak: Lost Hope #Xbox Achievement Walkthrough(2,447)
"Xbox One’s dev-kit features, self-publishing outlined" :: Login/Create an Account :: 50 comments