Black Ops 2 update released for 360 and PS3
The updates address a number of multiplayer and Zombies issues. The Xbox 360 and PS3 updates are identical apart from a few differences in Zombies map Buried. Get all the details below.
Multiplayer Issues Addressed
Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances.
Addressed an issue where Players were able to copy other Players' emblems.
Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge.
Players are no longer able to stand on invisible collision near the crane in Uplink.
Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
Improved stability with the preview movies in CoDTV when signing in and out of profiles.
Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.
Zombies Issues Addressed
TranZit
Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.
Die Rise
Leapers no longer become stuck in the main elevator shaft.
Xbox 360 Buried
The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
Players are no longer able to Dive-To-Prone on a haystack in the Stables and become free from zombie attack.
Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
Players are no longer able to stand on invisible collision on the Stables' exterior and be free from zombie attack.
PS3 Buried
The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
Players are no longer able to stand on invisible collision on the Stables' exterior and be free from zombie attack.
Posted:
Related Forum: Call of Duty Forum
Source: http://www.computerandvideogames.com/426171/black-ops-2-update-released-for-360-and-ps3/
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Comments
W0WPosted:
PISTOLxKILLA No LMG nerf are you serious?
There not going to Nerf the most OP thing in the game! Obviously there gonna patch snipers, cause that is what NEEDED to happen.(That was sarcasism to its fullist for some of you who thought i was serious) COME ON treyarch, NERF THE LMG'S!
brendan64sharkPosted:
I am glad they fixed the emblem glitch because people just were talking a lot of crap about it for no reason.
VisionaryMGMTPosted:
Carlos_Beltran Make your won emblems people.
We don't spend 30 minutes making an emblem for some 12 year old to copy it.
Those of you complaining about it are the one's that did that glitch.
What the hell does it matter? All my emblems are copied. Why? Because I have no skill and I really like the ones I saw. I don't take any credit for it and no one gets hurt from it?
Carlos_BeltranPosted:
daRealRush Why patch the emblem copying glitch?!?!?!
If you worked on an emblem for 30 minutes or more I'm sure you wouldn't want other people copying it in a couple seconds.
You must of been one of the copiers.
Carlos_BeltranPosted:
Make your won emblems people.
We don't spend 30 minutes making an emblem for some 12 year old to copy it.
Those of you complaining about it are the one's that did that glitch.
We don't spend 30 minutes making an emblem for some 12 year old to copy it.
Those of you complaining about it are the one's that did that glitch.
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