Xbox One reserves 10 per cent of GPU power for multitasking, Kinect
That's according to Xbox One engineer Andrew Goossen, who told Eurogamer, "Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode."
He went on to explain, "The current reservation provides strong isolation between the title and the system and simplifies game development - strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering."
Microsoft recently confirmed it has increased the Xbox One's CPU clock speed from 1.6 GHz to 1.75 GHz, and upped the console's GPU clock speed by around 6.6 per cent.
Goossen goes on to say that Microsoft aims to free up some of that 10 per cent of reserved power to developers in future, offering a further increase in the system resources available to them.
"In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality," said Goossen.
Microsoft has confirmed an Xbox One release date of November 22, 2013 in 13 markets. The Xbox One price has been set at £430 / €500 / $500.
Posted:
Related Forum: Xbox Forum
Source: http://www.computerandvideogames.com/432045/xbox-one-reserves-10-per-cent-of-gpu-power-for-multitasking-kinect/
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Dr-PonyfilePosted:
Woobie Don't know all that much about this topic, but that seems like a good number.
%10 1/10th of the actual systems power that's a small number so that's good. I don't know much on the subject either so i will have to go with what everybody else says.
TurtleOrgansPosted:
AGRTurtleOrgansDawMonster-MunchRelentless757 BF4 and other games will probably still run at 60 FPS.
Maybe 70 but it will most likely be 60
70 FPS ? lol wut.
don't think it's possible. could be wrong.
most monitors and TVs run at 60hz any way -.-
Actually the game will run depending if they decide to use Vsync, if they do the game should run at a solid 60FPS otherwise the game could run anything 60fps and above, but will not run any "better" because the game is only made for 60fps. The monitor you use will not effect your fps and probably won't make much of a difference because your playing on a console, so you might as well use a TV.
If your TV or monitor is at 60hz you will only see 60 fps regardless of what the system can put out -.-
MentalistPosted:
GeorgasmTexans So the kinect kills some gpu?
If you're using it, yes. The gpu won't be used to run a Kinect that isn't connected.
Thanks for letting me know haha, I thought it was taking 10% no matter what.
GeorgasmPosted:
Texans So the kinect kills some gpu?
If you're using it, yes. The gpu won't be used to run a Kinect that isn't connected.
CraigPosted:
DawIt's possible to run any game at any FPS, just need the right hardware to do it.Monster-MunchRelentless757 BF4 and other games will probably still run at 60 FPS.
Maybe 70 but it will most likely be 60
70 FPS ? lol wut.
don't think it's possible. could be wrong.
Most PC monitors are 60/70Hz, but i have a TV that supports 600Hz, so it's all hardware dependent.
UnrealEggPosted:
xSTaTiCBLuEx So 10% goes to useless stuff that is unnecessary and that I will NEVER use. Thanks for making my decision to buy a PS4 sooo much easier microsoft!
"Goossen goes on to say that Microsoft aims to free up some of that 10 per cent of reserved power to developers in future, offering a further increase in the system resources available to them."
xSTaTiCBLuExPosted:
So 10% goes to useless stuff that is unnecessary and that I will NEVER use. Thanks for making my decision to buy a PS4 sooo much easier microsoft!
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