Xbox One and PS4 specs 'now almost identical', says Dev
"There's no real difference between them," Resident Evil creator Shinji Mikami told Edge. "When Xbox One was first announced it had lower specs than PS4, but now they're almost identical."
Mega man co-creator Keiji Inafune also told the site: "I don't think there's a major difference between them. If you get down to the tiny details then maybe each is better at one thing than the other, but it doesn't really impact the way you make a game.
"It's not like PS4 or Xbox One are particularly hard to develop for," he added. "Quite the opposite: you can make whatever you want on either one, and that should be enough for anyone."
In August, shortly before Xbox One entered full production, Xbox corporate vice president Marc Whitten said the platform holder had increased the clock speed on the console's GPU by about 6.6 per cent.
And in mid-October, Xbox vice president Phil Harrison claimed the next-gen console is capable of gradual performance increases over time. "With Xbox One using the power of cloud we can add features, we can add functionality, we can have performance increases over time," he said. "I think that will keep the platform very fresh over a long period of time."
Posted:
Related Forum: PlayStation Forum
Source: http://www.computerandvideogames.com/435165/xbox-one-and-ps4-specs-now-almost-identical-says-shinji-mikami/
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Comments
DAWSNPosted:
They'll pretty much be the same in my opinion, just some of the features of each will be better!
OrthoPosted:
That's cool I don't really care, I think Xbox runs multi-plat games smoother(the 360 did)
gmlukensPosted:
Shen The Cloud is gunna benefit the Xbox One so much later on.
Yah, downloading games from it is going to be awesome
LinearPosted:
PashtunSliceFXHaving these dedicated chips will ofload work from the CPU and GPU. Therefore this will increase performance. Feel stup*d, you brainless Xbot.Pashtun@Pashtun - Do you even know what an audio processor, video encoder or a task manager is? If you were half intelligent you would know that they will NOT improve or affect the gameplay or experience...fever308Sorry but you are wrong. The PS4 has dedicated hardware. The PS4 has a dedicated audio processor(ACP), dedicated video encoder, and a dedicated background task processor. You can google all this stuff. Mark Cerny, lead architect of the PS4, has said this. PS4 wins, I'm out.Rocky5gtapro151 Its written facts on paper unless sony lied about the specs on the ps4 on paper its 30-40% more powerful...do you really think microsoft has "clouD" computing to even the playing feild as far as power? trust me theres not going to be a computer millions of miles away that will process data that the consoles cpu/gpu normally would giving it a advantage over the ps4. I dont know why people are getting this confused what they mean by power of the cloud is basically dedicated servers that will be the only advantage over ps4.....a better multiplayer experience.....as far as graphics and raw power etc ps4 wins hands down im getting both so i could care less but this is facts here.
You don't know what your talking about.
The PS4 wins in the raw performance ie, Tflops but the Xbox has dedicated hardware that isn't included & cant be counted, so 1.3 Tflop's with dedicated hardware that does a hell of a lot for free on the system, vs PS4 1.8 Tflop's that's has no dedicated hardware to take tasks of the CPU or GPU.
Also with RAM;
The PS4 Ram has a faster overall clock speed, but higher latency (only affects the CPU) the Xbox one has lower clock speed but a lot lower latency. (great for the CPU)
Also the PS4 can't read & write at the same time, where the Xbox one can.
"The PS4's GPU can read/write to it's 8GB of GDDR5 at 176 GB/sec only
The ONES GPU can read/write it's 8GB of DDR3 at 68 GB/Sec
The ONES GPU can read/write it's 32MB SRam frame buffer at 102GB/sec
The ONES GPU can read/write to its 4 Move engines at 25.6 GB/Sec
The ONE GPU can read/write to all of the above simultaneously"
Also the PS4 uses 3.5GB Ram for the OS, the Xbox uses 3GBS (& maybe reduced to 2GBs)
Also the Xbox has advantages in the Audio department, can have double the audio assets ingame (voices, sound effect eg.) & also has the advantage in dedicated hardware for tiled resources. The PS4 has to use the software approach to do this, again this uses CPU & GPU resources, where the Xbox its free.
There are a lot more things the Xbox one has dedicated hardware for.
The could is being used for games that want to do AI as an example in the distance or off screen.
example;
We have a game that has hundreds of AI fighting in the distance, this can be done on the Cloud & when we get closer the system takes over for the processing of AI, this example is how the new Halo is going to use the Cloud & be an always online game.
Basically the Cloud is used for stuff that isn't indirect contact/vicinity to the player/players, so if the PS4 wants to render huge battles in the distance it has to use the CPU/GPU, where the Xbox one gets it free. (or the price of a data packet, ie, internet bandwidth)
So overall its not just a clean & dry situation here, each console has its advantages, but overall there round about the same.
Wow...... thanks for explaining this, never really knew it.
If you were to insult someone think twice before posting. Now I am out. I don't argue with dumb people. It's not worth the time.
The only thing Sony have in the external hardware that is of any actual game play use is the Audio Processing, i believe that one of the Xbox' cores already deals with it, and I'd defiantly heard on a Xbox video that sound computation/streaming is available via the cloud.
The devs are the only ones who have seen the consoles, we should listen to them and not news articles, everyone's argument here is pretty invalid based upon that, and even what i just said could be misleading.
The Dev's have said their extremely similar in terms of raw power now, and with the extra computational ability of azure/the cloud, Microsoft is winning. I'm in no way bias - that's where it is right now.
PashtunPosted:
SliceFXHaving these dedicated chips will ofload work from the CPU and GPU. Therefore this will increase performance. Feel stup*d, you brainless Xbot.Pashtun@Pashtun - Do you even know what an audio processor, video encoder or a task manager is? If you were half intelligent you would know that they will NOT improve or affect the gameplay or experience...fever308Sorry but you are wrong. The PS4 has dedicated hardware. The PS4 has a dedicated audio processor(ACP), dedicated video encoder, and a dedicated background task processor. You can google all this stuff. Mark Cerny, lead architect of the PS4, has said this. PS4 wins, I'm out.Rocky5gtapro151 Its written facts on paper unless sony lied about the specs on the ps4 on paper its 30-40% more powerful...do you really think microsoft has "clouD" computing to even the playing feild as far as power? trust me theres not going to be a computer millions of miles away that will process data that the consoles cpu/gpu normally would giving it a advantage over the ps4. I dont know why people are getting this confused what they mean by power of the cloud is basically dedicated servers that will be the only advantage over ps4.....a better multiplayer experience.....as far as graphics and raw power etc ps4 wins hands down im getting both so i could care less but this is facts here.
You don't know what your talking about.
The PS4 wins in the raw performance ie, Tflops but the Xbox has dedicated hardware that isn't included & cant be counted, so 1.3 Tflop's with dedicated hardware that does a hell of a lot for free on the system, vs PS4 1.8 Tflop's that's has no dedicated hardware to take tasks of the CPU or GPU.
Also with RAM;
The PS4 Ram has a faster overall clock speed, but higher latency (only affects the CPU) the Xbox one has lower clock speed but a lot lower latency. (great for the CPU)
Also the PS4 can't read & write at the same time, where the Xbox one can.
"The PS4's GPU can read/write to it's 8GB of GDDR5 at 176 GB/sec only
The ONES GPU can read/write it's 8GB of DDR3 at 68 GB/Sec
The ONES GPU can read/write it's 32MB SRam frame buffer at 102GB/sec
The ONES GPU can read/write to its 4 Move engines at 25.6 GB/Sec
The ONE GPU can read/write to all of the above simultaneously"
Also the PS4 uses 3.5GB Ram for the OS, the Xbox uses 3GBS (& maybe reduced to 2GBs)
Also the Xbox has advantages in the Audio department, can have double the audio assets ingame (voices, sound effect eg.) & also has the advantage in dedicated hardware for tiled resources. The PS4 has to use the software approach to do this, again this uses CPU & GPU resources, where the Xbox its free.
There are a lot more things the Xbox one has dedicated hardware for.
The could is being used for games that want to do AI as an example in the distance or off screen.
example;
We have a game that has hundreds of AI fighting in the distance, this can be done on the Cloud & when we get closer the system takes over for the processing of AI, this example is how the new Halo is going to use the Cloud & be an always online game.
Basically the Cloud is used for stuff that isn't indirect contact/vicinity to the player/players, so if the PS4 wants to render huge battles in the distance it has to use the CPU/GPU, where the Xbox one gets it free. (or the price of a data packet, ie, internet bandwidth)
So overall its not just a clean & dry situation here, each console has its advantages, but overall there round about the same.
Wow...... thanks for explaining this, never really knew it.
If you were to insult someone think twice before posting. Now I am out. I don't argue with dumb people. It's not worth the time.
ThlackPosted:
SliceFXDude, cool it. The title says "Xbox One and PS4 specs 'now almost identical', says Dev". The only main difference now is the $100 difference in price and the fact that you still need to have the Kinect plugged in all the time. Not a big deal, I'll just be getting a game and controller extra while you will be getting just the console.Pashtun@Pashtun - Do you even know what an audio processor, video encoder or a task manager is? If you were half intelligent you would know that they will NOT improve or affect the gameplay or experience...fever308Sorry but you are wrong. The PS4 has dedicated hardware. The PS4 has a dedicated audio processor(ACP), dedicated video encoder, and a dedicated background task processor. You can google all this stuff. Mark Cerny, lead architect of the PS4, has said this. PS4 wins, I'm out.Rocky5gtapro151 Its written facts on paper unless sony lied about the specs on the ps4 on paper its 30-40% more powerful...do you really think microsoft has "clouD" computing to even the playing feild as far as power? trust me theres not going to be a computer millions of miles away that will process data that the consoles cpu/gpu normally would giving it a advantage over the ps4. I dont know why people are getting this confused what they mean by power of the cloud is basically dedicated servers that will be the only advantage over ps4.....a better multiplayer experience.....as far as graphics and raw power etc ps4 wins hands down im getting both so i could care less but this is facts here.
You don't know what your talking about.
The PS4 wins in the raw performance ie, Tflops but the Xbox has dedicated hardware that isn't included & cant be counted, so 1.3 Tflop's with dedicated hardware that does a hell of a lot for free on the system, vs PS4 1.8 Tflop's that's has no dedicated hardware to take tasks of the CPU or GPU.
Also with RAM;
The PS4 Ram has a faster overall clock speed, but higher latency (only affects the CPU) the Xbox one has lower clock speed but a lot lower latency. (great for the CPU)
Also the PS4 can't read & write at the same time, where the Xbox one can.
"The PS4's GPU can read/write to it's 8GB of GDDR5 at 176 GB/sec only
The ONES GPU can read/write it's 8GB of DDR3 at 68 GB/Sec
The ONES GPU can read/write it's 32MB SRam frame buffer at 102GB/sec
The ONES GPU can read/write to its 4 Move engines at 25.6 GB/Sec
The ONE GPU can read/write to all of the above simultaneously"
Also the PS4 uses 3.5GB Ram for the OS, the Xbox uses 3GBS (& maybe reduced to 2GBs)
Also the Xbox has advantages in the Audio department, can have double the audio assets ingame (voices, sound effect eg.) & also has the advantage in dedicated hardware for tiled resources. The PS4 has to use the software approach to do this, again this uses CPU & GPU resources, where the Xbox its free.
There are a lot more things the Xbox one has dedicated hardware for.
The could is being used for games that want to do AI as an example in the distance or off screen.
example;
We have a game that has hundreds of AI fighting in the distance, this can be done on the Cloud & when we get closer the system takes over for the processing of AI, this example is how the new Halo is going to use the Cloud & be an always online game.
Basically the Cloud is used for stuff that isn't indirect contact/vicinity to the player/players, so if the PS4 wants to render huge battles in the distance it has to use the CPU/GPU, where the Xbox one gets it free. (or the price of a data packet, ie, internet bandwidth)
So overall its not just a clean & dry situation here, each console has its advantages, but overall there round about the same.
Wow...... thanks for explaining this, never really knew it.
TomorrowLandPosted:
Pashtun@Pashtun - Do you even know what an audio processor, video encoder or a task manager is? If you were half intelligent you would know that they will NOT improve or affect the gameplay or experience...fever308Sorry but you are wrong. The PS4 has dedicated hardware. The PS4 has a dedicated audio processor(ACP), dedicated video encoder, and a dedicated background task processor. You can google all this stuff. Mark Cerny, lead architect of the PS4, has said this. PS4 wins, I'm out.Rocky5gtapro151 Its written facts on paper unless sony lied about the specs on the ps4 on paper its 30-40% more powerful...do you really think microsoft has "clouD" computing to even the playing feild as far as power? trust me theres not going to be a computer millions of miles away that will process data that the consoles cpu/gpu normally would giving it a advantage over the ps4. I dont know why people are getting this confused what they mean by power of the cloud is basically dedicated servers that will be the only advantage over ps4.....a better multiplayer experience.....as far as graphics and raw power etc ps4 wins hands down im getting both so i could care less but this is facts here.
You don't know what your talking about.
The PS4 wins in the raw performance ie, Tflops but the Xbox has dedicated hardware that isn't included & cant be counted, so 1.3 Tflop's with dedicated hardware that does a hell of a lot for free on the system, vs PS4 1.8 Tflop's that's has no dedicated hardware to take tasks of the CPU or GPU.
Also with RAM;
The PS4 Ram has a faster overall clock speed, but higher latency (only affects the CPU) the Xbox one has lower clock speed but a lot lower latency. (great for the CPU)
Also the PS4 can't read & write at the same time, where the Xbox one can.
"The PS4's GPU can read/write to it's 8GB of GDDR5 at 176 GB/sec only
The ONES GPU can read/write it's 8GB of DDR3 at 68 GB/Sec
The ONES GPU can read/write it's 32MB SRam frame buffer at 102GB/sec
The ONES GPU can read/write to its 4 Move engines at 25.6 GB/Sec
The ONE GPU can read/write to all of the above simultaneously"
Also the PS4 uses 3.5GB Ram for the OS, the Xbox uses 3GBS (& maybe reduced to 2GBs)
Also the Xbox has advantages in the Audio department, can have double the audio assets ingame (voices, sound effect eg.) & also has the advantage in dedicated hardware for tiled resources. The PS4 has to use the software approach to do this, again this uses CPU & GPU resources, where the Xbox its free.
There are a lot more things the Xbox one has dedicated hardware for.
The could is being used for games that want to do AI as an example in the distance or off screen.
example;
We have a game that has hundreds of AI fighting in the distance, this can be done on the Cloud & when we get closer the system takes over for the processing of AI, this example is how the new Halo is going to use the Cloud & be an always online game.
Basically the Cloud is used for stuff that isn't indirect contact/vicinity to the player/players, so if the PS4 wants to render huge battles in the distance it has to use the CPU/GPU, where the Xbox one gets it free. (or the price of a data packet, ie, internet bandwidth)
So overall its not just a clean & dry situation here, each console has its advantages, but overall there round about the same.
Wow...... thanks for explaining this, never really knew it.
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