Respawn: Titanfall server-side updates won't cause downtime
In a post on the Titanfall forums, Respawn Programmer Jon Shiring revealed the studio "rolled out 3 new server builds and completely moved players from one build to the next without interrupting gameplay." He added that players "never noticed a difference" outside of certain bugs vanishing from the multiplayer shooter.
Shiring went on to say this is how the majority of updates will be handled in the final version of Titanfall, though obviously not every problem can be corrected on the server side. "We will definitely be rolling out new server builds to fix issues that we find. Not every issue can be patched entirely on the server, and so some fixes will require a client patch. But new server builds are definitely something we will be doing."
Titanfall launches on March 11 for the Xbox One, Xbox 360 and PC. During an investor's call yesterday, EA CEO Andrew Wilson said Titanfall DLC is already in the works and will "evolve over time as we see how the player base evolves through the year."
Posted:
Related Forum: Gaming Discussion
Source: http://www.joystiq.com/2014/01/29/respawn-titanfall-server-side-updates-wont-cause-downtime/
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slapshot101Posted:
So basically they are going to do tons of Hotfixes and try to do less title updates and fix any problems they encounter quicker then doing title updates that take weeks to approve.
TravitorPosted:
EthicsiPhoneWiz Wow. That's impressive. I can't believe what technology is becoming. I can't wait till we can like teleport or something.
Teleport in real life (obviously) that would be the best.
i think time travel is just around the corner. if that's considered time travel?
maybe a teleportation of moving dildos so it tracks with the game you're playing o.O
Martin_Luther_PingPosted:
I don't see how you can make all of your updates server side. Some updates would be too large to work as a server side update. Maybe they will use the Cloud to their advantage here.
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