When asked for comment via Reddit Activision Support stated the following:
Unfortunately we don't have information on why the patches are the sizes that they are. Most of the details are included in the patch notes, I know the notes released today were a bit small, we're sorry to say we wouldn't have the full details as to why a patch focused on stability was so large.
All patches, and patch notes are released by the studio, Infinity Ward. We apologize you've had to download so many files lately, multiplayer on Ghosts is one of the most popular features in the game, the development studio releases updates to help improve its performance.
File size varies by platform, PS4 and Xbox One will typically be larger than its predecessors since their hardware differs from the previous generation platforms. Newer consoles are able to handle more, be it improved graphics, or even support for Ground war, so when patches/games are released for these newer platforms more data is required.Activision Support via Reddit
Have the PS4 gamers out there noticed any additional tweaks not mentioned in the *lengthy* patch notes?
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