Physics and Pathing
Made vehicles less flippy
Improved vehicle entry distances
Added a physics test when a vehicle flips to avoid throwing you out of the environment
Fixed glass failing to break properly
Fixed potential crash when zombies try to path outside of the playable area
Fixed zombies occasionally running in straight line towards target through collision
Fixed zombies getting stuck facing each other
Fixed dead zombies running in place
Reduced instances of zombies walking through doors
Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)
Hordes no longer target buildings they can't infest
Changed the floor height on industrial warehouses to fix pathing
Shooting
Increased snap distance of all guns
Removed rotation spread penalty on all assault rifles and SMGs
Tuned aim friction
Graphics and Sound
Smoothed framerate
Increased range for the home base audio loading
Fixed base environment audio preload
Zombies and AI
Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)
Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)
Cleaned up zombie distribution
Outposts and Resources
Corrected the daily resource calculations on asset page of journal
Capped the number of resources you can receive on subsequent offline days at 15
New outpost resource model
Each outpost costs 1 material for upkeep for the first day you're offline
All resource outpost types now correctly generate resources
If an outpost contains resources it generates 3 of that resource
Cleaning up Under the Hood
Fixed bug preventing the Steam leaderboard score from maintaining your highest scores
Retroactively award Breakdown achievements for unlocked characters
Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue
Fixed an issue with button substitutions
Changed main menu selection to support upcoming Lifeline DLC
Fixed world-reset issue when switching from the base game to Breakdown and vice versa
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