Watch Dogs multiplayer invasions won’t disrupt your play - designer
Now, you might think that being constantly invaded by dicks might prove a little disruptive to your solo campaign, but thankfully, Watch Dogs’ Lead Gameplay Designer Danny Belanger told OXM, “If you’re in a narrative experience, that’s your narrative experience you’re living in.
“We try to make sure it’s when you’re available and during your free-roaming and you’re not doing something else that could be disrupted. That’s when we turn it on and allow players to come in and invade you.”
Belanger added that Watch Dogs will learn your preferences as you go, to better tailor when you’re susceptible to invasion or not. “We have a shield,” he continued. “So if someone comes into your game and hacks you, you’re protected. It can’t happen. The less you partake in the multiplayer, the longer the shield.
“If you’re not hacking people and you’re not into that gameplay, the game will recognize and acknowledge that you’re not into that. That’s fine. The shield will slowly become many hours because we’re trying to adapt. There are so many different players and we’re trying to adapt to all of them and make an experience that works for them.”
Those hacking other players often will gain notoriety, and more notorious players will gain access to new skills along the way.
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Related Forum: Gaming Discussion
Source: http://www.vg247.com/2014/04/28/watch-dogs-multiplayer-invasions-wont-disrupt-your-play-designer-explains/
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MissPosted:
TSNYC Hmmm not sure if I like this idea seems to me like dead island where people could just drop in and I didn't like that.
This game looks awesome though so we'll have to see.
Neither did I, it made it lag pretty bad for me when that happened. Hope this game won't be like that.
TSNYCPosted:
Hmmm not sure if I like this idea seems to me like dead island where people could just drop in and I didn't like that.
This game looks awesome though so we'll have to see.
This game looks awesome though so we'll have to see.
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