The first to arrive is Inferno Control. This game mode is "a PVP experience that’s more about basic gunplay and achieving more with less."
The most important change to the Inferno playlists is no radar. A statement from the senior designer Leif Johansen via the Bungie Weekly Update says why they made this change.
"We’re removing the Tracker that warns you of nearby opponents. We’re hoping this change will provoke players to rely even more on certain skills like map knowledge, teamwork, good positioning, successfully flanking opponents, using jumps to set up ambushes, catching audio cues like footsteps, and using friendly nameplate UI as clues toward enemy position."
Here are the changes you can expect in the Inferno playlists.
No Tracker
- Players have no “radar” in the top left corner of their HUD
- Super Good Advice: Please, please check your corners, Guardians
Simplified Scoring
- We’ve removed as many scoring events as possible
- The mode is much more about getting kills and playing the core objective
Fast objective capture
- Without the Tracker, players are much more vulnerable when interacting with objectives because it gives away their position
- Speeding up capture time keeps the risk/reward for trying to capture an objective more fair
Less Heavy Ammo
- There’s only one set of Heavy crates per match and dead players don’t drop purple bricks
- With no Tracker, it’s much easier to flank an aggressive opponent that’s pushing for kills because they have Heavy
- Expect players to play more conservatively with Heavy ammo to try and get more bang for buck out of it
Here are the maps that you will find in the rotation:
The Anomaly
Firebase Delphi
Twilight Gap
Rusted Lands
Shores of Time
Blind Watch
Asylum
The Burning Shrine
The Cauldron
Pantheon
Posted:
Related Forum: Gaming Discussion
"Destiny: Inferno playlists arrive March 3rd" :: Login/Create an Account :: 26 comments