Changes made to Black Ops 3 multiplayer following beta feedback

4.4
Treyarch's David Vonderhaar took to it to detail some changes coming to the Call of Duty: Black Ops 3 multiplayer mode. These changes are a result of fan feedback received from the multiplayer beta.

These changes are to provide a better Day One experience. Take a look at the changes coming to the game.

  • Some players were dissatisfied that the Black Hat equipment was too powerful. We agree. Our new hacking mechanic scales the hacking speed based on how close you are to the target, and will require precise aim to hack Scorestreaks in a reasonable time. Time-to-hack has been adjusted upwards across the board to make it more challenging to hack, especially at the higher end of rewards. Hackers now also appear as a red dot on the minimap for the duration of the hack, which, along with VO notifications that a Scorestreak is being hacked, provides players the ability to counter by hunting down the attacker.
  • Rejack sparked its fair share of controversy during the Beta for a number of reasons, most of which were valid. Included in that list: putting players into Rejack did not count as a kill, and players were using Rejack to stack Scorestreaks. Now, putting a player into Rejack counts as a kill. Players receive kill credit immediately in-game, on the scoreboard and leaderboard, and in persistent stats. Rejack now also resets all Scorestreak progress so that it cannot be used continuously throughout a match to pad progress towards high-level Scorestreaks.
  • We’ve talked a lot about the flinch mechanics during the beta — that’s when getting hit causes your weapon to move out of position. Our improved networking code would sometimes cause bullet flinch to stack, so we put a cap on how much you can flinch while ADS. While you will still flinch when shot, it will be within tighter constraints to keep you closer to your aim.
  • We improved the feedback that you have downed your target by including the red “kill marker.” This marker will subtly grow in size with each subsequent hit, turning red upon dealing lethal damage as added reinforcement to confirm the kill.
  • During the beta, any downward or backward player movement could make the grenade toss distances feel awkwardly short. This has been adjusted so that player velocity never negatively impacts grenade trajectory. We also tweaked grenade speed and distances.
  • Players felt Concussion and Flashbang grenade types were very powerful. While both grenade types need to be in order to stay viable as equipment choices, we reduced the Concussion grenade stun time by 1 second and are now unlocking the Tactical Mask perk (the counter for both Concussion and Flash Bangs) earlier in the progression system at level 13.
  • By popular request, we’ve added a “Time in Hill” stat for the scoreboard and leaderboards in the Hardpoint game mode.
  • Players did not feel sufficiently rewarded for escorting the robot in Safeguard. Players now receive +25 score for every 3 seconds that they escort the robot toward the enemy base.
  • Players wanted additional details about how they were eliminated. The Kill Cam and Final Kill Cam now show what killed you (including weapons, Scorestreaks, Specialist weapons, equipment, etc.) and what perks the player has equipped.
  • Additionally, various weapon-balancing changes were implemented, including to the Razorback and M8A7.




Posted:
Related Forum: Call of Duty Forum

Comments

"Changes made to Black Ops 3 multiplayer following beta feedback" :: Login/Create an Account :: 31 comments

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SkittlePosted:

This shows that the beta really does help the devs, imagine how long these changes would have taken after the release of the game lol

DusknoirPosted:

Dementor No point in changing it, From ghosts the cods have been terrible, ill never buy new cods now, all shit


fifa and fallout and cod 4 will do me perfect

PS can not wait for Fallout4


Do you not keep up with how this game is evolving around player feedback and they constantly fix things before the game comes out so? Or are you just jumping criticism like everyone else.

N17HPosted:

No point in changing it, From ghosts the cods have been terrible, ill never buy new cods now, all shit


fifa and fallout and cod 4 will do me perfect

PS can not wait for Fallout4

SkyPosted:

so sick that they are actually listening to the community this time !!!

XboxPosted:

The multiplayer on Treyarch games always seem to suck for me. Don't get me wrong I love the Campaign and Zombies though.

I just got a feeling like the multiplayer is going to be trash again.

ehPosted:

Heres a request for you treyarch

World At War II

OGPosted:

i dont care about multiplayer. i played the beta and i was not impressed. cant wait for zombies though

AxerPosted:

They should make a beta for all cods there very smart to make one

JRMHPosted:

I'm glad I got to play the beta, so I know not to buy the game. #Relieved

DevilPosted:

The beta imo is an amazing choice for game developers to do. With all the games nowadays having several bugs at launch, a beta smoothens it out and allows the launch to be 100% better. Can't wait to see how the launch of this game will be.