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How to port Fallout 3 Mods to New Vegas | Simple and Easy
Tutorial Name: How to port Fallout 3 Mods to New Vegas | Simple and Easy
Category: Game Walkthroughs & Guides
Submitted By: TehHamburger
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Requirements: FOMM, G.E.C.K For New Vegas or Blank .ESP File, Mod trying to Port, and Knowledge of adding items into fallout using G.E.C.K
Note: when porting add all files to the Fallout New Vegas Data folder except for the .ESP.
1. So First start of by finding/Downloading a Blank .ESP File or Opening G.E.C.K and creating a new file and saving it blank.
2. Find the mod you wish to port and download it
3. Open of FOMM, Once Fomm is open click tools and then select TESsnip.
4. Once TESsnip is open click file > Open > Select the .ESP of the mod you downloaded. Once it is added do the same for the blank .ESP you made or downloaded.
5. Next expand both of the .ESP within the TESsnip by clicking the plus. Then click on each Grup(___) of the mod you are porting and press ctrl + c
6. select the blank .esp and press ctrl + V, do this untill all of the Grup files have been ported (Does this for all Grup(___) EX. Grup(CONT), But do not DO this for Grup(WRLD))
7. After transfering all of them, click on the Mod name of the one you downloaded in the access panel (Where all the work has been going on) and the click File > Close.
8. Once the .esp you made is the only one left with the files your ported select file > save, then name it anything you wish and make sure you save it as a MASTER file (Do this by clicking the drop down bar below where you enter the name.)
9. Once its saved closed out and open G.E.C.K . Once the geck is open load the esp that you ported the files to (Make sure to load with the FalloutNV master plugin) and place the object somewhere in the fallout world and save.
10. Make sure the ported plugin is located in the Fallout Data folder and you have completed step 9 and Activate the mod in you mod launcher and launch the game.
11. This will not work with all mods so youll have to play around with it.
Enjoy your fallout 3 mods in New Vegas
2. Find the mod you wish to port and download it
3. Open of FOMM, Once Fomm is open click tools and then select TESsnip.
4. Once TESsnip is open click file > Open > Select the .ESP of the mod you downloaded. Once it is added do the same for the blank .ESP you made or downloaded.
5. Next expand both of the .ESP within the TESsnip by clicking the plus. Then click on each Grup(___) of the mod you are porting and press ctrl + c
6. select the blank .esp and press ctrl + V, do this untill all of the Grup files have been ported (Does this for all Grup(___) EX. Grup(CONT), But do not DO this for Grup(WRLD))
7. After transfering all of them, click on the Mod name of the one you downloaded in the access panel (Where all the work has been going on) and the click File > Close.
8. Once the .esp you made is the only one left with the files your ported select file > save, then name it anything you wish and make sure you save it as a MASTER file (Do this by clicking the drop down bar below where you enter the name.)
9. Once its saved closed out and open G.E.C.K . Once the geck is open load the esp that you ported the files to (Make sure to load with the FalloutNV master plugin) and place the object somewhere in the fallout world and save.
10. Make sure the ported plugin is located in the Fallout Data folder and you have completed step 9 and Activate the mod in you mod launcher and launch the game.
11. This will not work with all mods so youll have to play around with it.
Enjoy your fallout 3 mods in New Vegas
DlCE
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