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Metro Redux - Kshatriya
Tutorial Name: Metro Redux - Kshatriya
Category: Xbox One Tutorials
Submitted By: _Mark
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15G
Completed the KSHATRIYA level.
In this mission, you will assume the role of a Stalker Trainee from Polis. Unlike most Campaign or DLC missions, where you are traveling from point A to B, the Kshatriya mission emulates the act of Stalking - venturing up to the surface of Moscow to retrieve artifacts of the old world. When the mission begins, you will find yourself in the base of operations. Here, you can interact with Kuzmich, the team's weapons and equipment dealer and Shaman, the artifacts collector. Shaman will instruct the player to venture to the surface, retrieve thirty artifacts and hand them over in exchange for varying levels of MGR ammo.
After the meeting, you can venture out of the base, past the airlock, and into the sewers that connect with the surface. Before leaving the airlock however, Bar and Su, twin Stalkers, will be introduced. At times throughout your journey to the surface, they provide help in combat and tips on how to survive the level, though take note this only happens once or twice. After meeting the twins, the player is left to their own devices to explore the slowly opening world of Kshatriya.
While the level may seem small to begin with, certain parts of Kshatriya must be unlocked by exploration to proceed further into. The sewers, seemingly a hallway or two, rapidly becomes a crossroads leading to various parts of the surface and the Great Library. Checkpoints are determined by the player, rather than given at random intervals, or when the player acesses new areas. To initiate a new save, the player must return to the Stalker base and use the door located to the right of Kuzmich's wares to enter Polis station.
Fortunately, you don't actually have to collect all thirty artifacts; although they will help net MGR to buy resources and a hazmat/armored suit. Kshatriya will officially be completed after retrieving the secret metro map in the depths of the library's archives - which are infested with Librarians - and returning it to Shaman. Take note that once you reach the Great Library, the level design is almost identical to the levels "Depository" and "Archives" from Metro 2033, so if you played that game, you should feel comfortable navigating the library.
Overall, this mission can prove to be very difficult, but if you follow the tips below, you should have no problem completing the mission.
Mutant corpses will contain small amounts of MGR ammo when looted
The other lootable sources will contain small amounts of standard ammo
Keep in mind that you can only carry five artifacts at a time
Maintain a good stock of filters, though take note that filters increase in price each time you buy one
Save up 200 MRG for the Hazmat Suit, it'll help sustain the duration of the gas mask's filters
Save up for a Shambler; it's the best weapon in this mission given the new incendiary rounds
There is no detailed guide for the location of artifacts, as they are completely randomized
A list of all thirty artifacts can be found on Shaman's light-up board in the Stalker base
Each artifact emits a dim glow so they are generally pretty easy to spot
Each time you leave the Stalker base, make sure to grab the lightbulbs out of the basket in the airlock
Place lightbulbs in the electrical sockets found throughout the level; they will remain lit indefinitely
Return to the Stalker base and save often!!!
Again, once you return the secret metro map to Shaman, head over to the "save door," interact with it, and the mission will end, in turn unlocking the achievement.
After the meeting, you can venture out of the base, past the airlock, and into the sewers that connect with the surface. Before leaving the airlock however, Bar and Su, twin Stalkers, will be introduced. At times throughout your journey to the surface, they provide help in combat and tips on how to survive the level, though take note this only happens once or twice. After meeting the twins, the player is left to their own devices to explore the slowly opening world of Kshatriya.
While the level may seem small to begin with, certain parts of Kshatriya must be unlocked by exploration to proceed further into. The sewers, seemingly a hallway or two, rapidly becomes a crossroads leading to various parts of the surface and the Great Library. Checkpoints are determined by the player, rather than given at random intervals, or when the player acesses new areas. To initiate a new save, the player must return to the Stalker base and use the door located to the right of Kuzmich's wares to enter Polis station.
Fortunately, you don't actually have to collect all thirty artifacts; although they will help net MGR to buy resources and a hazmat/armored suit. Kshatriya will officially be completed after retrieving the secret metro map in the depths of the library's archives - which are infested with Librarians - and returning it to Shaman. Take note that once you reach the Great Library, the level design is almost identical to the levels "Depository" and "Archives" from Metro 2033, so if you played that game, you should feel comfortable navigating the library.
Overall, this mission can prove to be very difficult, but if you follow the tips below, you should have no problem completing the mission.
Mutant corpses will contain small amounts of MGR ammo when looted
The other lootable sources will contain small amounts of standard ammo
Keep in mind that you can only carry five artifacts at a time
Maintain a good stock of filters, though take note that filters increase in price each time you buy one
Save up 200 MRG for the Hazmat Suit, it'll help sustain the duration of the gas mask's filters
Save up for a Shambler; it's the best weapon in this mission given the new incendiary rounds
There is no detailed guide for the location of artifacts, as they are completely randomized
A list of all thirty artifacts can be found on Shaman's light-up board in the Stalker base
Each artifact emits a dim glow so they are generally pretty easy to spot
Each time you leave the Stalker base, make sure to grab the lightbulbs out of the basket in the airlock
Place lightbulbs in the electrical sockets found throughout the level; they will remain lit indefinitely
Return to the Stalker base and save often!!!
Again, once you return the secret metro map to Shaman, head over to the "save door," interact with it, and the mission will end, in turn unlocking the achievement.
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