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Metro Redux - Redemption
Tutorial Name: Metro Redux - Redemption
Category: Xbox One Tutorials
Submitted By: _Mark
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50G
Saved D6.
*MISSABLE*
This achievement is obtained for saving the D6 facility at the end of the Campaign. If you managed to earn enough Moral Points during the course of your playthrough, then after Artyom awakens from Korbut's ambush attack - and Miller motions Artyom to prime the detonator - the Little Dark One will appear, hold Arytom's hand, all while saying, "Artyom...no need for that now." From here, the hibernated Dark Ones will appear and take care of the Korbut and the Reds.
As for Moral Points, they are a hidden system within the game that don't do much other than affect the ability save D6 at the end of the game. Without enough Moral Points, you simply cannot obtain this achievement because the Little Dark One will not appear, and Artyom will destroy D6. Generally, each time you gain a point, your screen will flash white for a few seconds. There are several opportunities to gain Moral Points throughout the game, so you shouldn't have any issue achieving this ending.
Because this is one of the highly missable achievements - given its sensitive requirements - simply follow the suggestions detailed below.
Listen to as many NPC conversations as possible
Listen to as many enemy conversations as possible
Free the prisoners in "Pavel"
Walk past the surrendering enemies in "Separation," "Facility," and "Revolution" (DO NOT KILL THEM OR KNOCK THEM OUT)
Save all of the woman and children in "Bandits"
Return the teddy bear to the crying child in "Venice"
Spare Lesnitsky and Pavel
Do not kill any non-hostile creatures while with the Little Dark One
View all seven visions in "Dead City"
If you follow the suggestions detailed above, you will have done enough good deeds and obtained enough moral points throughout the game in order to obtain this achievement.
If you desire even more information that will help ensure the obtainment of this achievement, dont hesitate in using THIS LINK. Finally, it must be stressed that this achievement should be paired with the Survival Mode playthrough. This is because many of the factors that lead to this achievement involve vast exploration, performing good deeds that coincide with other stealth-related achievements, and the general avoidance of combat throughout the entirety of the game. The achievement will unlock as soon the the concluding cutscene begins to play.
This achievement is obtained for saving the D6 facility at the end of the Campaign. If you managed to earn enough Moral Points during the course of your playthrough, then after Artyom awakens from Korbut's ambush attack - and Miller motions Artyom to prime the detonator - the Little Dark One will appear, hold Arytom's hand, all while saying, "Artyom...no need for that now." From here, the hibernated Dark Ones will appear and take care of the Korbut and the Reds.
As for Moral Points, they are a hidden system within the game that don't do much other than affect the ability save D6 at the end of the game. Without enough Moral Points, you simply cannot obtain this achievement because the Little Dark One will not appear, and Artyom will destroy D6. Generally, each time you gain a point, your screen will flash white for a few seconds. There are several opportunities to gain Moral Points throughout the game, so you shouldn't have any issue achieving this ending.
Because this is one of the highly missable achievements - given its sensitive requirements - simply follow the suggestions detailed below.
Listen to as many NPC conversations as possible
Listen to as many enemy conversations as possible
Free the prisoners in "Pavel"
Walk past the surrendering enemies in "Separation," "Facility," and "Revolution" (DO NOT KILL THEM OR KNOCK THEM OUT)
Save all of the woman and children in "Bandits"
Return the teddy bear to the crying child in "Venice"
Spare Lesnitsky and Pavel
Do not kill any non-hostile creatures while with the Little Dark One
View all seven visions in "Dead City"
If you follow the suggestions detailed above, you will have done enough good deeds and obtained enough moral points throughout the game in order to obtain this achievement.
If you desire even more information that will help ensure the obtainment of this achievement, dont hesitate in using THIS LINK. Finally, it must be stressed that this achievement should be paired with the Survival Mode playthrough. This is because many of the factors that lead to this achievement involve vast exploration, performing good deeds that coincide with other stealth-related achievements, and the general avoidance of combat throughout the entirety of the game. The achievement will unlock as soon the the concluding cutscene begins to play.
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