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MLB 13: The Show - Disrespected
Tutorial Name: MLB 13: The Show - Disrespected
Category: PlayStation 3 Tutorials
Submitted By: Thespian
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Disrespected
Hit a home run immediately after an intentional walk (only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).
This sounds harder than it actually is. There are key game situations that the opposing pitcher will always intentionally walk you. The following criteria will get you an intentional walk:
7th inning or later
Tied score or very close game
Runners at second and third (first base must be open)
One out
The game doesn't factor in anything else. There may be cases where you get this in an earlier inning or with no outs in the inning, but the four criteria listed above always gives me the Intentional Walk. Also, if you have your team with max speed and baserunning ability, you can do a double steal with runners on first and second to get them into the position. Sometimes they won't issue it on the first pitch, so if you have the requirements met, just take a pitch and they should do it on the second pitch.
For this, it's best to select the Away team. This way, if you are up by a run or two in the 9th inning, you can just allow the CPU to score to tie the game and try again in the 10th inning. Keep the score tied and drag out the game in extra innings as long as you can. It took me until the 16th inning to get it, after going 21 innings, and failing, the previous attempt.
Since you don't get to choose which player will be at-bat after your intentional walk, it's crucial that you have your entire roster edited to max hitting stats by editing their attributes and when you're attempting to hit that home run you must ensure that all your sliders are at max and on a fairly easy hitting difficulty. Increase the following:
Human Contact
Human Power
Human Timing
Human Sold Hits
CPU Pitcher Control
CPU Pitcher Consistency
CPU Strike Frequency
Increase the following only when you're at-bat, and lower them when you're in the field:
Baserunner Speed
Baserunner Steal Ability
Fielding Errors
Throwing Errors
Decrease the following when you're at-bat, increase them when you're in the field:
Fielder Run Speed
Fielder Reaction
Hit a home run immediately after an intentional walk (only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).
This sounds harder than it actually is. There are key game situations that the opposing pitcher will always intentionally walk you. The following criteria will get you an intentional walk:
7th inning or later
Tied score or very close game
Runners at second and third (first base must be open)
One out
The game doesn't factor in anything else. There may be cases where you get this in an earlier inning or with no outs in the inning, but the four criteria listed above always gives me the Intentional Walk. Also, if you have your team with max speed and baserunning ability, you can do a double steal with runners on first and second to get them into the position. Sometimes they won't issue it on the first pitch, so if you have the requirements met, just take a pitch and they should do it on the second pitch.
For this, it's best to select the Away team. This way, if you are up by a run or two in the 9th inning, you can just allow the CPU to score to tie the game and try again in the 10th inning. Keep the score tied and drag out the game in extra innings as long as you can. It took me until the 16th inning to get it, after going 21 innings, and failing, the previous attempt.
Since you don't get to choose which player will be at-bat after your intentional walk, it's crucial that you have your entire roster edited to max hitting stats by editing their attributes and when you're attempting to hit that home run you must ensure that all your sliders are at max and on a fairly easy hitting difficulty. Increase the following:
Human Contact
Human Power
Human Timing
Human Sold Hits
CPU Pitcher Control
CPU Pitcher Consistency
CPU Strike Frequency
Increase the following only when you're at-bat, and lower them when you're in the field:
Baserunner Speed
Baserunner Steal Ability
Fielding Errors
Throwing Errors
Decrease the following when you're at-bat, increase them when you're in the field:
Fielder Run Speed
Fielder Reaction
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