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Zeno Clash II A True Renaissance Zeno
Tutorial Name: Zeno Clash II A True Renaissance Zeno
Category: Xbox One Tutorials
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A True Renaissance Zeno
Max out all your stats.
Ghat now has the ability to upgrade four areas of the game: Health, Stamina, Strength, and Leadership. In order to upgrade your stats you will need to collect skill totems. Again refer to both the text/video guide for grabbing all of the totems. The text guide will follow a step-by-step of totems as you are able to get them which means certain locations will be visited a second time.
Personally I suggest going for Leadership and Stamina first and then strength and Health. Utilizing the chain can be almost a cheat weapon in 9 out of 10 fights so we can not only keep distance but don't need that much strength. Stamina helps us traverse the large world much easier, especially when coupled with fast travel totems.
Health is rather self-explanatory. The higher your health level the more health you can have.
Stamina represents energy in Zeno Clash II. The higher your stamina level the longer you can sprint, the longer you can fight without having to wait, and the higher frequency of strong attacks you can use.
Strength represents your damage output. The higher your strength level is the more damage you will do per-attack no matter the weapon or style. Higher strength=all around stronger Ghat.
Leadership is a new aspect to Zeno Clash. Throughout the story you will now encounter and have the possibility to help people who have the possibility of turning around and joining you. Higher leadership ensures that more people can join you, and the higher it is the more powerful some of your partners can be.
Halstedom- 1 Totem
Totem 1 (1 Point):
The first totem can be down in the very center of the city inside the tall structure. There is only one way to enter the structure, making it impossible once inside to miss the totem.
Family Plaza- 1 Totem
Totem 1 (1 Point):
Climb to the very top of Family Plaza past where the second moth location was. Next to a clam overlooking Family Plaza will be the totem.
Outskirts- 2 Totems
Totem 1 (1 Point):
From the entrance to the Outskirts head north-west all the way until you get to a little opening. Go into the opening and on the left hand side will be a totem.
Totem 2 (1 Point):
Again from the entrance head north-east this time. If this is your first time in the area you will see 3 marauders on the right hand side path. Dispatch them and then head up the little ramp and back behind the building. The totem will be in the little nitch next to a clam.
Halstedom- 1 Totem
Totem 2 (3 Points):
After you pick up all of the moths in the Outskirts return to Halstedom. You should have 15 moths at this point and can visit Thiloc to gain access to the second room, and a 3 point skill totem.
Canyon- 1 Totem
Totem 1 (1 Point):
From the point at which the path splits into 2 routes (north ledge or regular ground), take the ledge all the way until you get to a wooden footbridge. At that point take the southern route west (back toward where you came from) and take the first entrance on your left. Inside is the totem.
Coast- 1 Totem
Totem 1 (1 Point):
The skill totem is in the 'enemy's' camp located on the other side of the coast playable area. It is under one of the tents adjacent to Moth #2.
Island- 2 Totems
Totem 1 (1 Point):
At the other end of the linear path leading from the shadow people through the structure where the box is out the other side will be a split path. To the left is the progression of the island, and to the right is a little dead end with the first skill totem next to some clams.
Totem 2 (1 Point):
Once you defeat the seagull golem you will get golem hands. Now head back to the beach and all the way down toward where Moth #2 was. You will see a large tentacle coming out from a little island looking thing. On top of the tentacle is a skill totem. Simply link one of the crab creatures to the tentacle and punch the crab to have it drop the totem.
Corwid Woods- 2 Totems
Totem 1 (3 Points):
From the original entrance to the woods head all the way as if you are going to return to Therium (essentially baring south-east as much as you can). When you get to the place where the statue is built continue through the red vine area until you get to the skill totem on the left hand side.
Totem 2 (1 Point):
From Therium you will want to run north-east until you get to the point at which you will need to utilize golem's glove to open the path. Head down the path, through the hollow tree and on the other side you'll see the skill totem next to a moth.
Canyon- 1 Totem
Totem 1 (1 Point):
Head all the way to the back end of the canyon where a boulder blocks a green pathway. After you've helped Therium you can now interact with the boulder and he will move it. The skill totem is in the back.
Rath-Bird Fields- 3 Totems
Totem 1 (1 Point):
From the entrance to the Outskirts head north-west sticking to the boundary until you come upon an area that must be opened with golem's glove. Do so and the skill totem is just on the inside.
Totem 2 (3 Points): Starting from the desert entrance, take the path back to the large center area and go west until you get to the twisting trees near the hill on the western end of the center (twisting trees and large rock as identifiers). There will be a moveable boulder that you can interact with and have Therium move for you. You must enter that area and inside will be the totem.
Totem 3 (1 Point): Starting from the desert entrance take the wooden path east and simply follow the path until you run into the skill totem under a wooden bridge.
South Road- 1 Totem
Totem 1 (3 Points):
Head back to South Road now that we have golem's glove. In the center of the area you will see a crystal ball that can be manipulated. Simply lock onto that, and a pig and engage golem's glove to move the device opening up the area. Traverse the little tunnel until you get to another golem's glove instance. After you complete it a spiral staircase will emerge leading you down to the totem.
Desert- 2 Totems
Totem 1 (1 Point):
Totem one can be best retrieved by going from the Rath-Bird Fields entrance. Go through the cave and go south climbing up the little ramps to get to what looks like a decapitated purple turkey. On top of the structure is a crystal that can be manipulated with the golem's glove. Doing so will make a totem rise up from the crack.
Totem 2 (1 Point):
Just inside the tower to the left of the Endworld entrance.
Tiamte Territory- 1 Totem
Totem 1 (1 Point);
From the desert entrance we need to head all the way down the Tiamte encampment. When we first get to the opposite side from where we came, right before we begin the second descend the skill totem will be on the left hand side in between two tents.
Endworld- 2 Totems
Totem 1 (1 Point):
From the entrance to desert head due north until you get to an area with fog that you cannot cross until the rocks come up from the ground. Follow them and then head south when they split to see the skill totem standing alone.
Totem 2 (3 Points):
This one will only appear in Word's house after you have lit the three totems with the crystal balls on the three sides of the map. You must link them using golem's glove, and then punch something linked to it (shadow elite). There is one on the west end, one on the east across the playable area, and one at the first fire station you come to on your right hand side. You know you have lit them because the area because significantly more bright. When you are finished, return to Word's house and this time there will be a 3 point totem in the doorway once inside.
Throne Room- 2 Totems
Totem 1 (1 Point):
When you reach the second part of the Throne room run straight at the throne and then bear east taking the pathway all the way to two crystal orbs. Use golem's glove to break them and then continue on inside until you reach the totem.
Beyond Endworld- 1 Totem
Totem 1 (1 Point):
Continue down the designated path until you reach the civilized world.
Throne Room- 1 Totem
Totem 1 (3 Points):
For this totem you will need to defeat Northern Golem during the storyline to get access into the under throne room workings. Once inside you will need to head all the way north to the pathway there. Take the pathway up a little bit and to your left will be the 3 point totem.
Last Tomb- 2 Totems
Last Tomb's only open entrance is in the desert by the entrance to Endworld. You will only be able to enter it if you have collected all 8 cubes. At this point, if you've been following the G&RM you should have your 8th.
Totem 1 (1 Point): Both this and totem 2 are found at the very end of the tomb. After the fight sequence you will see them both (one in the middle, one off to the side) in the open.
Totem 2 (1 Point): Both this and totem 1 are found at the very end of the tomb. After the fight sequence you will see them both (one in the middle, one off to the side) in the open.
Corwid Woods- 1 Totem
Totem 1 (1 Point):
Head back into Corwid Woods and head all the way through up to the point where the wall of trees on fire used to be. Now head through that.
Deep Woods- 2 Totems
Totem 1 (1 Point):
Take the main path west until you get to the area where it splits and goes south-east. You'll now want to take that path to the very end and find the skill totem overlooking the lake.
Totem 2 (3 Points):
From the entrance again take the main path, but instead of heading down the south-east path turn and look north over the wooden bridge. Walk until you come to the sunflower looking plant. You'll now need to hit what looks like a rock or a skull in the middle of the plant, sitting on top of its legs. Once you do that it'll open up a passage to the skill totem.
Mountain- 1 Totem
Totem 1 (1 Point):
At the start use your golem's glove to go up the elevator. Now continue on down the north path past the next lift to a blocked off area with black wires. Use your golem's glove to get past this to the skill totem.
Pink Tower- 1 Totem
Totem 1 (1 Point):
You will need to climb into that little cone shaped building on top of the rock structure directly in front of you at the entrance to Pink Tower. Simply follow the ramps up and inside will be the totem.
South Road- 1 Totem
Totem 1 (1 Point):
Follow the path out of South Road station area all the way south until you need to begin to go south-east. You essentially go further on down the path past where Father-Mother was at during the main storyline. In the back corner of the area with the pyramids will be the final skill totem.
Personally I suggest going for Leadership and Stamina first and then strength and Health. Utilizing the chain can be almost a cheat weapon in 9 out of 10 fights so we can not only keep distance but don't need that much strength. Stamina helps us traverse the large world much easier, especially when coupled with fast travel totems.
Health is rather self-explanatory. The higher your health level the more health you can have.
Stamina represents energy in Zeno Clash II. The higher your stamina level the longer you can sprint, the longer you can fight without having to wait, and the higher frequency of strong attacks you can use.
Strength represents your damage output. The higher your strength level is the more damage you will do per-attack no matter the weapon or style. Higher strength=all around stronger Ghat.
Leadership is a new aspect to Zeno Clash. Throughout the story you will now encounter and have the possibility to help people who have the possibility of turning around and joining you. Higher leadership ensures that more people can join you, and the higher it is the more powerful some of your partners can be.
Halstedom- 1 Totem
Totem 1 (1 Point):
The first totem can be down in the very center of the city inside the tall structure. There is only one way to enter the structure, making it impossible once inside to miss the totem.
Family Plaza- 1 Totem
Totem 1 (1 Point):
Climb to the very top of Family Plaza past where the second moth location was. Next to a clam overlooking Family Plaza will be the totem.
Outskirts- 2 Totems
Totem 1 (1 Point):
From the entrance to the Outskirts head north-west all the way until you get to a little opening. Go into the opening and on the left hand side will be a totem.
Totem 2 (1 Point):
Again from the entrance head north-east this time. If this is your first time in the area you will see 3 marauders on the right hand side path. Dispatch them and then head up the little ramp and back behind the building. The totem will be in the little nitch next to a clam.
Halstedom- 1 Totem
Totem 2 (3 Points):
After you pick up all of the moths in the Outskirts return to Halstedom. You should have 15 moths at this point and can visit Thiloc to gain access to the second room, and a 3 point skill totem.
Canyon- 1 Totem
Totem 1 (1 Point):
From the point at which the path splits into 2 routes (north ledge or regular ground), take the ledge all the way until you get to a wooden footbridge. At that point take the southern route west (back toward where you came from) and take the first entrance on your left. Inside is the totem.
Coast- 1 Totem
Totem 1 (1 Point):
The skill totem is in the 'enemy's' camp located on the other side of the coast playable area. It is under one of the tents adjacent to Moth #2.
Island- 2 Totems
Totem 1 (1 Point):
At the other end of the linear path leading from the shadow people through the structure where the box is out the other side will be a split path. To the left is the progression of the island, and to the right is a little dead end with the first skill totem next to some clams.
Totem 2 (1 Point):
Once you defeat the seagull golem you will get golem hands. Now head back to the beach and all the way down toward where Moth #2 was. You will see a large tentacle coming out from a little island looking thing. On top of the tentacle is a skill totem. Simply link one of the crab creatures to the tentacle and punch the crab to have it drop the totem.
Corwid Woods- 2 Totems
Totem 1 (3 Points):
From the original entrance to the woods head all the way as if you are going to return to Therium (essentially baring south-east as much as you can). When you get to the place where the statue is built continue through the red vine area until you get to the skill totem on the left hand side.
Totem 2 (1 Point):
From Therium you will want to run north-east until you get to the point at which you will need to utilize golem's glove to open the path. Head down the path, through the hollow tree and on the other side you'll see the skill totem next to a moth.
Canyon- 1 Totem
Totem 1 (1 Point):
Head all the way to the back end of the canyon where a boulder blocks a green pathway. After you've helped Therium you can now interact with the boulder and he will move it. The skill totem is in the back.
Rath-Bird Fields- 3 Totems
Totem 1 (1 Point):
From the entrance to the Outskirts head north-west sticking to the boundary until you come upon an area that must be opened with golem's glove. Do so and the skill totem is just on the inside.
Totem 2 (3 Points): Starting from the desert entrance, take the path back to the large center area and go west until you get to the twisting trees near the hill on the western end of the center (twisting trees and large rock as identifiers). There will be a moveable boulder that you can interact with and have Therium move for you. You must enter that area and inside will be the totem.
Totem 3 (1 Point): Starting from the desert entrance take the wooden path east and simply follow the path until you run into the skill totem under a wooden bridge.
South Road- 1 Totem
Totem 1 (3 Points):
Head back to South Road now that we have golem's glove. In the center of the area you will see a crystal ball that can be manipulated. Simply lock onto that, and a pig and engage golem's glove to move the device opening up the area. Traverse the little tunnel until you get to another golem's glove instance. After you complete it a spiral staircase will emerge leading you down to the totem.
Desert- 2 Totems
Totem 1 (1 Point):
Totem one can be best retrieved by going from the Rath-Bird Fields entrance. Go through the cave and go south climbing up the little ramps to get to what looks like a decapitated purple turkey. On top of the structure is a crystal that can be manipulated with the golem's glove. Doing so will make a totem rise up from the crack.
Totem 2 (1 Point):
Just inside the tower to the left of the Endworld entrance.
Tiamte Territory- 1 Totem
Totem 1 (1 Point);
From the desert entrance we need to head all the way down the Tiamte encampment. When we first get to the opposite side from where we came, right before we begin the second descend the skill totem will be on the left hand side in between two tents.
Endworld- 2 Totems
Totem 1 (1 Point):
From the entrance to desert head due north until you get to an area with fog that you cannot cross until the rocks come up from the ground. Follow them and then head south when they split to see the skill totem standing alone.
Totem 2 (3 Points):
This one will only appear in Word's house after you have lit the three totems with the crystal balls on the three sides of the map. You must link them using golem's glove, and then punch something linked to it (shadow elite). There is one on the west end, one on the east across the playable area, and one at the first fire station you come to on your right hand side. You know you have lit them because the area because significantly more bright. When you are finished, return to Word's house and this time there will be a 3 point totem in the doorway once inside.
Throne Room- 2 Totems
Totem 1 (1 Point):
When you reach the second part of the Throne room run straight at the throne and then bear east taking the pathway all the way to two crystal orbs. Use golem's glove to break them and then continue on inside until you reach the totem.
Beyond Endworld- 1 Totem
Totem 1 (1 Point):
Continue down the designated path until you reach the civilized world.
Throne Room- 1 Totem
Totem 1 (3 Points):
For this totem you will need to defeat Northern Golem during the storyline to get access into the under throne room workings. Once inside you will need to head all the way north to the pathway there. Take the pathway up a little bit and to your left will be the 3 point totem.
Last Tomb- 2 Totems
Last Tomb's only open entrance is in the desert by the entrance to Endworld. You will only be able to enter it if you have collected all 8 cubes. At this point, if you've been following the G&RM you should have your 8th.
Totem 1 (1 Point): Both this and totem 2 are found at the very end of the tomb. After the fight sequence you will see them both (one in the middle, one off to the side) in the open.
Totem 2 (1 Point): Both this and totem 1 are found at the very end of the tomb. After the fight sequence you will see them both (one in the middle, one off to the side) in the open.
Corwid Woods- 1 Totem
Totem 1 (1 Point):
Head back into Corwid Woods and head all the way through up to the point where the wall of trees on fire used to be. Now head through that.
Deep Woods- 2 Totems
Totem 1 (1 Point):
Take the main path west until you get to the area where it splits and goes south-east. You'll now want to take that path to the very end and find the skill totem overlooking the lake.
Totem 2 (3 Points):
From the entrance again take the main path, but instead of heading down the south-east path turn and look north over the wooden bridge. Walk until you come to the sunflower looking plant. You'll now need to hit what looks like a rock or a skull in the middle of the plant, sitting on top of its legs. Once you do that it'll open up a passage to the skill totem.
Mountain- 1 Totem
Totem 1 (1 Point):
At the start use your golem's glove to go up the elevator. Now continue on down the north path past the next lift to a blocked off area with black wires. Use your golem's glove to get past this to the skill totem.
Pink Tower- 1 Totem
Totem 1 (1 Point):
You will need to climb into that little cone shaped building on top of the rock structure directly in front of you at the entrance to Pink Tower. Simply follow the ramps up and inside will be the totem.
South Road- 1 Totem
Totem 1 (1 Point):
Follow the path out of South Road station area all the way south until you need to begin to go south-east. You essentially go further on down the path past where Father-Mother was at during the main storyline. In the back corner of the area with the pyramids will be the final skill totem.
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