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Hello Neighbor - Get'em George

Tutorial Name: Hello Neighbor - Get'em George  

Category: Xbox One Tutorials

Submitted By: Daniel

Date Added:

Comments: 0

Views: 1,676

Related Forum: Xbox Forum

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Learn to stand up for yourself



Beat the 'School Hall' nightmare challenge in Act 3. This 'fear' room is beyond the Green Lock Door at the side of the first stairs from ground floor inside the house. The key is suck on a magnet on the upper level attic beyond a wall of cardboard boxes you can enter after jumping off a box placed on the barrier in the first exit from the 'lift shaft' ladder. You need to turn off the magnet by throwing an item down into the gears, accessed through the access panel on the plant garden rooftop.

In the school hall immediately LB on a locker to hide inside. Listen for the school bell to sound before leaving and run to next set of locker to enter. Next school bell will send the Mannequins racing about and they will chase you down to reset you at the beginning. So wait for the bell to stop them (only one 'hall monitor' Mannequin will still be patrolling so this stage has a luck element to it), leave the locker, race to next set to hide until bell sounds to set them going, then wait and repeat. At the end mash A to escape the final Mannequin and unlock the 'Push Back' power. If the white light Mannequin keeps catching you at one point, wait for a round of bells (on, off) before heading out.




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