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[RELEASE]DUAL MENU BASE - Made By BlueBerry [BRAND NEW]
Posted:
[RELEASE]DUAL MENU BASE - Made By BlueBerry [BRAND NEW]Posted:
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,789
Reputation Power: 88
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,789
Reputation Power: 88
Credit to CF3 For Base.
Even though its totally recoded
Even though its totally recoded
ChangeLog
Dual Menu v1 - Uploaded Simple base.
Updates to Come:
Dual Menu v1.1 - Swap from a Sub menu TO another Sub menu Function.
Dual Menu v1.2 - Simple Verification.
Dual Menu v1.3 - Even More instructions and Noob Friendly
Donations Accepted if You Wish to
connorxparkin @ hotmail.co.uk
Teh Coding
How to add a New Menu/SubMenu
self.Name[9] = [];
self.Name[9][0] = "SubMenu 9";
self.Name[9][1] = "SubOption 1";
self.Name[9][2] = "SubOption 2";
self.Name[9][3] = "SubOption 3";
self.Name[9][4] = "SubOption 4";
self.Name[9][5] = "SubOption 5";
self.Name[9][6] = "SubOption 6";
self.Name[9][7] = "SubOption 7";
self.Name[9][8] = "SubOption 8";
self.Function[9][0] = :: empty;
self.Function[9][1] = :: test;
self.Function[9][2] = :: test;
self.Function[9][3] = :: test;
self.Function[9][4] = :: test;
self.Function[9][5] = :: test;
self.Function[9][6] = :: test;
self.Function[9][7] = :: test;
self.Function[9][8] = :: test;
self.Input[9] = [];
self.Input[9][0] = "";
self.Input[9][1] = "";
self.Input[9][2] = "";
self.Input[9][3] = "";
self.Input[9][4] = "";
self.Input[9][5] = "";
self.Input[9][6] = "";
self.Input[9][7] = "";
Copy and Paste that under the last Menu but change the number to say 10 and the next one to 11.
If you want to thread a sub menu OFF A submenu you will have to adapt the coding quite a bit but this is only a simple base
How to Change what it says when the New Sub Menu Opens
if( self.CursorPostion == 1 )
{
self.LastOpt setText("Menu 1");
}
else if( self.CursorPostion == 2 )
{
self.LastOpt setText("Menu 2");
}
else if( self.CursorPostion == 3 )
{
self.LastOpt setText("Menu 3");
}
else if( self.CursorPostion == 4 )
{
self.LastOpt setText("Menu 4");
}
else if( self.CursorPostion == 5 )
{
self.LastOpt setText("Menu 5");
}
else if( self.CursorPostion == 6 )
{
self.LastOpt setText("Menu 6");
}
else if( self.CursorPostion == 7 )
{
self.LastOpt setText("Menu 7");
}
else if( self.CursorPostion == 8 )
{
self.LastOpt setText("Menu 8");
}
Find that part of the coding
From there onwards i think its fairly strait forwards
If you wanna add a new main menu and for text to appear when you click it do as follows
else if( self.CursorPostion == 8 )
{
self.LastOpt setText("Menu 8");
}
That is Submenu 8
For SubMenu 9 it would be
else if( self.CursorPostion == 8 )
{
self.LastOpt setText("Menu 9");
}
connorxparkin @ hotmail.co.uk
Teh Coding
#include common_scripts\utility;
#include maps\_utility;
#include maps\_hud_util;
#include maps\_cheat;
TheBerryMenu()
{
self endon ("death");
self endon ("disconnect");
self.Name[1] = [];
self.Name[1][0] = "Main Menu";///Title
self.Name[1][1] = "Menu 1";///Option Name
self.Name[1][2] = "Menu 2";
self.Name[1][3] = "Menu 3";
self.Name[1][4] = "Menu 4";
self.Name[1][5] = "Menu 5";
self.Name[1][6] = "Menu 6";
self.Name[1][7] = "Menu 7";
self.Name[1][8] = "Menu 8";
self.Function[1] = [];
self.Function[1][0] = :: empty;///Title Functiontion
self.Function[1][1] = :: menus;///Option Functiontion
self.Function[1][2] = :: menus;
self.Function[1][3] = :: menus;
self.Function[1][4] = :: menus;
self.Function[1][5] = :: menus;
self.Function[1][6] = :: menus;
self.Function[1][7] = :: menus;
self.Function[1][8] = :: menus;
self.Input[1] = [];
self.Input[1][0] = "";///Title Input
self.Input[1][1] = 2;///Option Input
self.Input[1][2] = 3;
self.Input[1][3] = 4;
self.Input[1][4] = 5;
self.Input[1][5] = 6;
self.Input[1][6] = 7;
self.Input[1][7] = 8;
self.Input[1][8] = 9;
self.Name[2] = [];
self.Name[2][0] = "SubMenu 1";
self.Name[2][1] = "SubOption 1";
self.Name[2][2] = "SubOption 2";
self.Name[2][3] = "SubOption 3";
self.Name[2][4] = "SubOption 4";
self.Name[2][5] = "SubOption 5";
self.Name[2][6] = "SubOption 6";
self.Name[2][7] = "SubOption 7";
self.Name[2][8] = "SubOption 8";
self.Function[2] = [];
self.Function[2][0] = :: empty;
self.Function[2][1] = :: test;
self.Function[2][2] = :: test;
self.Function[2][3] = :: test;
self.Function[2][4] = :: test;
self.Function[2][5] = :: test;
self.Function[2][6] = :: test;
self.Function[2][7] = :: test;
self.Function[2][8] = :: test;
self.Input[2] = [];
self.Input[2][0] = "";
self.Input[2][1] = "";
self.Input[2][2] = "";
self.Input[2][3] = "";
self.Input[2][4] = "";
self.Input[2][5] = "";
self.Input[2][6] = "";
self.Input[2][7] = "";
self.Name[3] = [];
self.Name[3][0] = "SubMenu 3";
self.Name[3][1] = "SubOption 1";
self.Name[3][2] = "SubOption 2";
self.Name[3][3] = "SubOption 3";
self.Name[3][4] = "SubOption 4";
self.Name[3][5] = "SubOption 5";
self.Name[3][6] = "SubOption 6";
self.Name[3][7] = "SubOption 7";
self.Name[3][8] = "SubOption 8";
self.Function[3][0] = :: empty;
self.Function[3][1] = :: test;
self.Function[3][2] = :: test;
self.Function[3][3] = :: test;
self.Function[3][4] = :: test;
self.Function[3][5] = :: test;
self.Function[3][6] = :: test;
self.Function[3][7] = :: test;
self.Function[3][8] = :: test;
self.Input[3] = [];
self.Input[3][0] = "";
self.Input[3][1] = "";
self.Input[3][2] = "";
self.Input[3][3] = "";
self.Input[3][4] = "";
self.Input[3][5] = "";
self.Input[3][6] = "";
self.Input[3][7] = "";
self.Name[4] = [];
self.Name[4][0] = "SubMenu 4";
self.Name[4][1] = "SubOption 1";
self.Name[4][2] = "SubOption 2";
self.Name[4][3] = "SubOption 3";
self.Name[4][4] = "SubOption 4";
self.Name[4][5] = "SubOption 5";
self.Name[4][6] = "SubOption 6";
self.Name[4][7] = "SubOption 7";
self.Name[4][8] = "SubOption 8";
self.Function[4][0] = :: empty;
self.Function[4][1] = :: test;
self.Function[4][2] = :: test;
self.Function[4][3] = :: test;
self.Function[4][4] = :: test;
self.Function[4][5] = :: test;
self.Function[4][6] = :: test;
self.Function[4][7] = :: test;
self.Function[4][8] = :: test;
self.Input[4] = [];
self.Input[4][0] = "";
self.Input[4][1] = "";
self.Input[4][2] = "";
self.Input[4][3] = "";
self.Input[4][4] = "";
self.Input[4][5] = "";
self.Input[4][6] = "";
self.Input[4][7] = "";
self.Name[5] = [];
self.Name[5][0] = "SubMenu 5";
self.Name[5][1] = "SubOption 1";
self.Name[5][2] = "SubOption 2";
self.Name[5][3] = "SubOption 3";
self.Name[5][4] = "SubOption 4";
self.Name[5][5] = "SubOption 5";
self.Name[5][6] = "SubOption 6";
self.Name[5][7] = "SubOption 7";
self.Name[5][8] = "SubOption 8";
self.Function[5][0] = :: empty;
self.Function[5][1] = :: test;
self.Function[5][2] = :: test;
self.Function[5][3] = :: test;
self.Function[5][4] = :: test;
self.Function[5][5] = :: test;
self.Function[5][6] = :: test;
self.Function[5][7] = :: test;
self.Function[2][8] = :: test;
self.Input[5] = [];
self.Input[5][0] = "";
self.Input[5][1] = "";
self.Input[5][2] = "";
self.Input[5][3] = "";
self.Input[5][4] = "";
self.Input[5][5] = "";
self.Input[5][6] = "";
self.Input[5][7] = "";
self.Name[6] = [];
self.Name[6][0] = "SubMenu 6";
self.Name[6][1] = "SubOption 1";
self.Name[6][2] = "SubOption 2";
self.Name[6][3] = "SubOption 3";
self.Name[6][4] = "SubOption 4";
self.Name[6][5] = "SubOption 5";
self.Name[6][6] = "SubOption 6";
self.Name[6][7] = "SubOption 7";
self.Name[6][8] = "SubOption 8";
self.Function[6][0] = :: empty;
self.Function[6][1] = :: test;
self.Function[6][2] = :: test;
self.Function[6][3] = :: test;
self.Function[6][4] = :: test;
self.Function[6][5] = :: test;
self.Function[6][6] = :: test;
self.Function[6][7] = :: test;
self.Function[6][8] = :: test;
self.Input[6] = [];
self.Input[6][0] = "";
self.Input[6][1] = "";
self.Input[6][2] = "";
self.Input[6][3] = "";
self.Input[6][4] = "";
self.Input[6][5] = "";
self.Input[6][6] = "";
self.Input[6][7] = "";
self.Name[7] = [];
self.Name[7][0] = "SubMenu 7";
self.Name[7][1] = "SubOption 1";
self.Name[7][2] = "SubOption 2";
self.Name[7][3] = "SubOption 3";
self.Name[7][4] = "SubOption 4";
self.Name[7][5] = "SubOption 5";
self.Name[7][6] = "SubOption 6";
self.Name[7][7] = "SubOption 7";
self.Name[7][8] = "SubOption 8";
self.Function[7][0] = :: empty;
self.Function[7][1] = :: test;
self.Function[7][2] = :: test;
self.Function[7][3] = :: test;
self.Function[7][4] = :: test;
self.Function[7][5] = :: test;
self.Function[7][6] = :: test;
self.Function[7][7] = :: test;
self.Function[7][8] = :: test;
self.Input[7] = [];
self.Input[7][0] = "";
self.Input[7][1] = "";
self.Input[7][2] = "";
self.Input[7][3] = "";
self.Input[7][4] = "";
self.Input[7][5] = "";
self.Input[7][6] = "";
self.Input[7][7] = "";
self.Name[8] = [];
self.Name[8][0] = "SubMenu 8";
self.Name[8][1] = "SubOption 1";
self.Name[8][2] = "SubOption 2";
self.Name[8][3] = "SubOption 3";
self.Name[8][4] = "SubOption 4";
self.Name[8][5] = "SubOption 5";
self.Name[8][6] = "SubOption 6";
self.Name[8][7] = "SubOption 7";
self.Name[8][8] = "SubOption 8";
self.Function[8][0] = :: empty;
self.Function[8][1] = :: test;
self.Function[8][2] = :: test;
self.Function[8][3] = :: test;
self.Function[8][4] = :: test;
self.Function[8][5] = :: test;
self.Function[8][6] = :: test;
self.Function[8][7] = :: test;
self.Function[8][8] = :: test;
self.Input[8] = [];
self.Input[8][0] = "";
self.Input[8][1] = "";
self.Input[8][2] = "";
self.Input[8][3] = "";
self.Input[8][4] = "";
self.Input[8][5] = "";
self.Input[8][6] = "";
self.Input[8][7] = "";
self.Name[9] = [];
self.Name[9][0] = "SubMenu 9";
self.Name[9][1] = "SubOption 1";
self.Name[9][2] = "SubOption 2";
self.Name[9][3] = "SubOption 3";
self.Name[9][4] = "SubOption 4";
self.Name[9][5] = "SubOption 5";
self.Name[9][6] = "SubOption 6";
self.Name[9][7] = "SubOption 7";
self.Name[9][8] = "SubOption 8";
self.Function[9][0] = :: empty;
self.Function[9][1] = :: test;
self.Function[9][2] = :: test;
self.Function[9][3] = :: test;
self.Function[9][4] = :: test;
self.Function[9][5] = :: test;
self.Function[9][6] = :: test;
self.Function[9][7] = :: test;
self.Function[9][8] = :: test;
self.Input[9] = [];
self.Input[9][0] = "";
self.Input[9][1] = "";
self.Input[9][2] = "";
self.Input[9][3] = "";
self.Input[9][4] = "";
self.Input[9][5] = "";
self.Input[9][6] = "";
self.Input[9][7] = "";
self.SubMenu=0;
self.CursorPostion=1;
self.TheBox = self createRectangle("LEFT","TOP",-600,240,220,480,(0,0,0),"black",-1000,1);
self.TheShader = self createRectangle("LEFT", "TOP", -600, (self.CursorPostion*24+150), 220, 20,((21/255),(115/255),(227/255)),"white",3,1);
while( 1 )
{
if( self FragButtonPressed() )
{
if(self.SubMenu==0)
{
self.SubMenu=1;
self.ControlsUsable = 1;
self.TheBox elemMoveX(1,-320);
self.TheShader elemMoveX(1,-320);
self thread subMenu();
self freezecontrols(true);
wait 1;
wait 0.5;
self.ControlsUsable = 0;
}
}
if( self MeleeButtonPressed() )
{
self notify("update");
if( self.SubMenu==1)
{
self.TheBox elemMoveX(1,-600);
self.TheShader elemMoveX(1,-600);
wait .3;
self.SubMenu=0;
self freezecontrols(false);
wait 1;
self.CursorPostion=1;
self.TheShader elemMoveY(0.2, (self.CursorPostion*24+150));
}
else
{
if( self.SubMenu > 1)
{
self.LastOpt elemMoveX(1,-600);
wait 0.5;
self.LastOpt Destroy();
self.ControlsUsable = 1;
self.SubMenu=1;
self.CursorPostion=1;
self thread subMenu();
self.Menuopen = 0;
self.TheBox1 Destroy();
self.TheShader elemMoveX(1,-400);
self.TheShader1 Destroy();
wait .8;
self.TheShader Destroy();
self.TheShader = self createRectangle("LEFT", "TOP", -600, (self.CursorPostion*24+150), 220, 20,((21/255),(115/255),(227/255)),"white",3,1);
self.TheShader elemMoveX(1,-320);
wait .1;
self.TheBox elemMoveX(1,-320);
wait .6;
self.ControlsUsable = 0;
}
}
}
if( self.ControlsUsable == 0 )
{
if( self AttackButtonPressed() )
{
if(self.SubMenu>=1)
{
self.CursorPostion += 1;
if( self.CursorPostion>=self.Name[self.SubMenu].size)
{
self.CursorPostion = 1;
}
self.TheShader elemMoveY(0.2, (self.CursorPostion*24+150));
wait .2;
}
}
if( self AdsButtonPressed() )
{
if(self.SubMenu>=1)
{
self.CursorPostion -= 1;
if( self.CursorPostion<1)
{
self.CursorPostion = self.Name[self.SubMenu].size-1;
}
self.TheShader elemMoveY(0.2, (self.CursorPostion*24+150));
wait .2;
}
}
}
if( self UseButtonPressed() )
{
if(!IsDefined(self.Input[self.SubMenu][self.CursorPostion]))
{
self thread [[self.Function[self.SubMenu][self.CursorPostion]]]();
}
else
{
self thread [[self.Function[self.SubMenu][self.CursorPostion]]](self.Input[self.SubMenu][self.CursorPostion]);
}
}
wait .001;
}
}
menus(num)
{
self notify ("update");
self.LastOpt = createfontString("objective", 2.0, self);
self.LastOpt setPoint("CENTER", "TOP", -220, self.CursorPostion*24+150);
self.TheShader Destroy();
self.TheShader1 = self createRectangle("LEFT", "TOP", -320, (self.CursorPostion*24+150), 220, 20,((21/255),(115/255),(227/255)),"white",3,1);
if( self.CursorPostion == 1 )
{
self.LastOpt setText("Menu 1");
}
else if( self.CursorPostion == 2 )
{
self.LastOpt setText("Menu 2");
}
else if( self.CursorPostion == 3 )
{
self.LastOpt setText("Menu 3");
}
else if( self.CursorPostion == 4 )
{
self.LastOpt setText("Menu 4");
}
else if( self.CursorPostion == 5 )
{
self.LastOpt setText("Menu 5");
}
else if( self.CursorPostion == 6 )
{
self.LastOpt setText("Menu 6");
}
else if( self.CursorPostion == 7 )
{
self.LastOpt setText("Menu 7");
}
else if( self.CursorPostion == 8 )
{
self.LastOpt setText("Menu 8");
}
self.SubMenu=num;
self.CursorPostion=1;
self.TheShader elemMoveY(0.2, (self.CursorPostion*24+150));
self thread subMenuSide();
if( self.Menuopen == 0)
{
self.ControlsUsable = 1;
self.Menuopen = 1;
wait .1;
self.TheBox1 = self createRectangle("RIGHT","TOP",600,240,220,480,(0,0,0),"black",-1000,1);
self.TheShader = self createRectangle("RIGHT", "TOP", 600, (self.CursorPostion*24+150), 220, 20,((21/255),(115/255),(227/255)),"white",3,1);
self.TheBox1 elemMoveX(1,320);
self.TheShader elemMoveX(1,320);
wait 1.4;
self.ControlsUsable = 0;
}
}
subMenu()
{
for(x=0;x<=self.Name[self.SubMenu].size;x++)
{
self.display[x] = createfontString("objective", 2.0, self);
self.display[x].sort = 100;
self.display[x] setPoint("CENTER", "TOP", -600, x*24+150);
self.display[x] setText(self.Name[self.SubMenu][x]);
self.display[0].fontscale = 2.5;
self.display[0].y = (-3*24+150);
self thread Update(self.display[x]);
self.display[x] elemMoveX(1,-220);
}
}
subMenuSide()
{
for(x=0;x<=self.Name[self.SubMenu].size;x++)
{
self.display[x] = createfontString("objective", 2.0, self);
self.display[x].sort = 100;
self.display[x] setPoint("CENTER", "TOP", 600, x*24+150);
self.display[x] setText(self.Name[self.SubMenu][x]);
self.display[0].fontscale = 2.5;
self.display[0].y = (-3*24+150);
self thread UpdateSide(self.display[x]);
self.display[x] elemMoveX(1,220);
}
}
Update( elem3)
{
self waittill("update");
elem3 elemMoveX(1, -600);
wait .5;
elem3 destroy();
}
UpdateSide( elem3)
{
self waittill("update");
elem3 elemMoveX(1, 600);
wait .5;
elem3 destroy();
}
test()
{
self iPrintlnBold("Menu:"+self.SubMenu );
self iPrintlnBold( "Option:"+self.CursorPostion);
}
elemMoveY(time, Input)
{
self moveOverTime(time);
self.y = Input;
}
elemMoveX(time, Input)
{
self moveOverTime(time);
self.x = Input;
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
empty()
{
}
How to add a New Menu/SubMenu
self.Name[9] = [];
self.Name[9][0] = "SubMenu 9";
self.Name[9][1] = "SubOption 1";
self.Name[9][2] = "SubOption 2";
self.Name[9][3] = "SubOption 3";
self.Name[9][4] = "SubOption 4";
self.Name[9][5] = "SubOption 5";
self.Name[9][6] = "SubOption 6";
self.Name[9][7] = "SubOption 7";
self.Name[9][8] = "SubOption 8";
self.Function[9][0] = :: empty;
self.Function[9][1] = :: test;
self.Function[9][2] = :: test;
self.Function[9][3] = :: test;
self.Function[9][4] = :: test;
self.Function[9][5] = :: test;
self.Function[9][6] = :: test;
self.Function[9][7] = :: test;
self.Function[9][8] = :: test;
self.Input[9] = [];
self.Input[9][0] = "";
self.Input[9][1] = "";
self.Input[9][2] = "";
self.Input[9][3] = "";
self.Input[9][4] = "";
self.Input[9][5] = "";
self.Input[9][6] = "";
self.Input[9][7] = "";
Copy and Paste that under the last Menu but change the number to say 10 and the next one to 11.
If you want to thread a sub menu OFF A submenu you will have to adapt the coding quite a bit but this is only a simple base
How to Change what it says when the New Sub Menu Opens
if( self.CursorPostion == 1 )
{
self.LastOpt setText("Menu 1");
}
else if( self.CursorPostion == 2 )
{
self.LastOpt setText("Menu 2");
}
else if( self.CursorPostion == 3 )
{
self.LastOpt setText("Menu 3");
}
else if( self.CursorPostion == 4 )
{
self.LastOpt setText("Menu 4");
}
else if( self.CursorPostion == 5 )
{
self.LastOpt setText("Menu 5");
}
else if( self.CursorPostion == 6 )
{
self.LastOpt setText("Menu 6");
}
else if( self.CursorPostion == 7 )
{
self.LastOpt setText("Menu 7");
}
else if( self.CursorPostion == 8 )
{
self.LastOpt setText("Menu 8");
}
Find that part of the coding
From there onwards i think its fairly strait forwards
If you wanna add a new main menu and for text to appear when you click it do as follows
else if( self.CursorPostion == 8 )
{
self.LastOpt setText("Menu 8");
}
That is Submenu 8
For SubMenu 9 it would be
else if( self.CursorPostion == 8 )
{
self.LastOpt setText("Menu 9");
}
Last edited by xSonic ; edited 5 times in total
The following 2 users thanked xSonic for this useful post:
American_Modz (06-28-2011), TTG_AnthonyxD (06-26-2011)
#2. Posted:
Status: Offline
Joined: Sep 17, 201014Year Member
Posts: 1,354
Reputation Power: 69
Status: Offline
Joined: Sep 17, 201014Year Member
Posts: 1,354
Reputation Power: 69
Damn that is a tease lol. And damn you leeches and leakers.
- 0useful
- 0not useful
#3. Posted:
Status: Offline
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#4. Posted:
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Pretty neat base bro <3
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#5. Posted:
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xDylan wrote
Thanks mate i couldnt get the link
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#6. Posted:
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No bi winning V2 and now nothing from bluberry
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#7. Posted:
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iM40A3 wrote No bi winning V2 and now nothing from bluberry
thats what all the leechers and leakers get for leaking work that took MONTHS to make.
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#8. Posted:
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VeNoMxMoDz wroteiM40A3 wrote No bi winning V2 and now nothing from bluberry
thats what all the leechers and leakers get for leaking work that took MONTHS to make.
I just had a Great idea imma make this thread the thread where i preview, release(MAYBE) all my stuff like menus, bases, mods and stuff like this
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#9. Posted:
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iBlueBerry wroteVeNoMxMoDz wroteiM40A3 wrote No bi winning V2 and now nothing from bluberry
thats what all the leechers and leakers get for leaking work that took MONTHS to make.
I just had a Great idea imma make this thread the thread where i preview, release(MAYBE) all my stuff like menus, bases, mods and stuff like this
sounds like a plan
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#10. Posted:
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Joined: Oct 11, 201014Year Member
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Status: Offline
Joined: Oct 11, 201014Year Member
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VeNoMxMoDz wroteiBlueBerry wroteVeNoMxMoDz wroteiM40A3 wrote No bi winning V2 and now nothing from bluberry
thats what all the leechers and leakers get for leaking work that took MONTHS to make.
I just had a Great idea imma make this thread the thread where i preview, release(MAYBE) all my stuff like menus, bases, mods and stuff like this
sounds like a plan
Ohh yeah got the menu working like i wanted as you can see , You like it ?
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