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[RELEASE]DUAL MENU BASE - Made By BlueBerry [BRAND NEW]
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[RELEASE]DUAL MENU BASE - Made By BlueBerry [BRAND NEW]Posted:

xSonic
  • TTG Senior
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,789
Reputation Power: 88
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,789
Reputation Power: 88
Credit to CF3 For Base.
Even though its totally recoded


ChangeLog

Dual Menu v1 - Uploaded Simple base.

Updates to Come:

Dual Menu v1.1 - Swap from a Sub menu TO another Sub menu Function.
Dual Menu v1.2 - Simple Verification.
Dual Menu v1.3 - Even More instructions and Noob Friendly

Donations Accepted if You Wish to

connorxparkin @ hotmail.co.uk



Teh Coding


#include common_scripts\utility;
#include maps\_utility;
#include maps\_hud_util;
#include maps\_cheat;

TheBerryMenu()
{
   self endon ("death");
   self endon ("disconnect");

   self.Name[1] = [];
   self.Name[1][0] = "Main Menu";///Title
   self.Name[1][1] = "Menu 1";///Option Name
   self.Name[1][2] = "Menu 2";
   self.Name[1][3] = "Menu 3";
   self.Name[1][4] = "Menu 4";
   self.Name[1][5] = "Menu 5";
   self.Name[1][6] = "Menu 6";
   self.Name[1][7] = "Menu 7";
   self.Name[1][8] = "Menu 8";

   self.Function[1] = [];
   self.Function[1][0] = :: empty;///Title Functiontion
   self.Function[1][1] = :: menus;///Option Functiontion
   self.Function[1][2] = :: menus;
   self.Function[1][3] = :: menus;
   self.Function[1][4] = :: menus;
   self.Function[1][5] = :: menus;
   self.Function[1][6] = :: menus;
   self.Function[1][7] = :: menus;
   self.Function[1][8] = :: menus;

   self.Input[1] = [];
   self.Input[1][0] = "";///Title Input
   self.Input[1][1] = 2;///Option Input
   self.Input[1][2] = 3;
   self.Input[1][3] = 4;
   self.Input[1][4] = 5;
   self.Input[1][5] = 6;
   self.Input[1][6] = 7;
   self.Input[1][7] = 8;
   self.Input[1][8] = 9;

   self.Name[2] = [];
   self.Name[2][0] = "SubMenu 1";
   self.Name[2][1] = "SubOption 1";
   self.Name[2][2] = "SubOption 2";
   self.Name[2][3] = "SubOption 3";
   self.Name[2][4] = "SubOption 4";
   self.Name[2][5] = "SubOption 5";
   self.Name[2][6] = "SubOption 6";
   self.Name[2][7] = "SubOption 7";
   self.Name[2][8] = "SubOption 8";

   self.Function[2] = [];
   self.Function[2][0] = :: empty;
   self.Function[2][1] = :: test;
   self.Function[2][2] = :: test;
   self.Function[2][3] = :: test;
   self.Function[2][4] = :: test;
   self.Function[2][5] = :: test;
   self.Function[2][6] = :: test;
   self.Function[2][7] = :: test;
   self.Function[2][8] = :: test;

   self.Input[2] = [];
   self.Input[2][0] = "";
   self.Input[2][1] = "";
   self.Input[2][2] = "";
   self.Input[2][3] = "";
   self.Input[2][4] = "";
   self.Input[2][5] = "";
   self.Input[2][6] = "";
   self.Input[2][7] = "";

   self.Name[3] = [];
   self.Name[3][0] = "SubMenu 3";
   self.Name[3][1] = "SubOption 1";
   self.Name[3][2] = "SubOption 2";
   self.Name[3][3] = "SubOption 3";
   self.Name[3][4] = "SubOption 4";
   self.Name[3][5] = "SubOption 5";
   self.Name[3][6] = "SubOption 6";
   self.Name[3][7] = "SubOption 7";
   self.Name[3][8] = "SubOption 8";

   self.Function[3][0] = :: empty;
   self.Function[3][1] = :: test;
   self.Function[3][2] = :: test;
   self.Function[3][3] = :: test;
   self.Function[3][4] = :: test;
   self.Function[3][5] = :: test;
   self.Function[3][6] = :: test;
   self.Function[3][7] = :: test;
   self.Function[3][8] = :: test;

   self.Input[3] = [];
   self.Input[3][0] = "";
   self.Input[3][1] = "";
   self.Input[3][2] = "";
   self.Input[3][3] = "";
   self.Input[3][4] = "";
   self.Input[3][5] = "";
   self.Input[3][6] = "";
   self.Input[3][7] = "";

   self.Name[4] = [];
   self.Name[4][0] = "SubMenu 4";
   self.Name[4][1] = "SubOption 1";
   self.Name[4][2] = "SubOption 2";
   self.Name[4][3] = "SubOption 3";
   self.Name[4][4] = "SubOption 4";
   self.Name[4][5] = "SubOption 5";
   self.Name[4][6] = "SubOption 6";
   self.Name[4][7] = "SubOption 7";
   self.Name[4][8] = "SubOption 8";

   self.Function[4][0] = :: empty;
   self.Function[4][1] = :: test;
   self.Function[4][2] = :: test;
   self.Function[4][3] = :: test;
   self.Function[4][4] = :: test;
   self.Function[4][5] = :: test;
   self.Function[4][6] = :: test;
   self.Function[4][7] = :: test;
   self.Function[4][8] = :: test;

   self.Input[4] = [];
   self.Input[4][0] = "";
   self.Input[4][1] = "";
   self.Input[4][2] = "";
   self.Input[4][3] = "";
   self.Input[4][4] = "";
   self.Input[4][5] = "";
   self.Input[4][6] = "";
   self.Input[4][7] = "";

   self.Name[5] = [];
   self.Name[5][0] = "SubMenu 5";
   self.Name[5][1] = "SubOption 1";
   self.Name[5][2] = "SubOption 2";
   self.Name[5][3] = "SubOption 3";
   self.Name[5][4] = "SubOption 4";
   self.Name[5][5] = "SubOption 5";
   self.Name[5][6] = "SubOption 6";
   self.Name[5][7] = "SubOption 7";
   self.Name[5][8] = "SubOption 8";

   self.Function[5][0] = :: empty;
   self.Function[5][1] = :: test;
   self.Function[5][2] = :: test;
   self.Function[5][3] = :: test;
   self.Function[5][4] = :: test;
   self.Function[5][5] = :: test;
   self.Function[5][6] = :: test;
   self.Function[5][7] = :: test;
   self.Function[2][8] = :: test;

   self.Input[5] = [];
   self.Input[5][0] = "";
   self.Input[5][1] = "";
   self.Input[5][2] = "";
   self.Input[5][3] = "";
   self.Input[5][4] = "";
   self.Input[5][5] = "";
   self.Input[5][6] = "";
   self.Input[5][7] = "";

   self.Name[6] = [];
   self.Name[6][0] = "SubMenu 6";
   self.Name[6][1] = "SubOption 1";
   self.Name[6][2] = "SubOption 2";
   self.Name[6][3] = "SubOption 3";
   self.Name[6][4] = "SubOption 4";
   self.Name[6][5] = "SubOption 5";
   self.Name[6][6] = "SubOption 6";
   self.Name[6][7] = "SubOption 7";
   self.Name[6][8] = "SubOption 8";

   self.Function[6][0] = :: empty;
   self.Function[6][1] = :: test;
   self.Function[6][2] = :: test;
   self.Function[6][3] = :: test;
   self.Function[6][4] = :: test;
   self.Function[6][5] = :: test;
   self.Function[6][6] = :: test;
   self.Function[6][7] = :: test;
   self.Function[6][8] = :: test;

   self.Input[6] = [];
   self.Input[6][0] = "";
   self.Input[6][1] = "";
   self.Input[6][2] = "";
   self.Input[6][3] = "";
   self.Input[6][4] = "";
   self.Input[6][5] = "";
   self.Input[6][6] = "";
   self.Input[6][7] = "";

   self.Name[7] = [];
   self.Name[7][0] = "SubMenu 7";
   self.Name[7][1] = "SubOption 1";
   self.Name[7][2] = "SubOption 2";
   self.Name[7][3] = "SubOption 3";
   self.Name[7][4] = "SubOption 4";
   self.Name[7][5] = "SubOption 5";
   self.Name[7][6] = "SubOption 6";
   self.Name[7][7] = "SubOption 7";
   self.Name[7][8] = "SubOption 8";

   self.Function[7][0] = :: empty;
   self.Function[7][1] = :: test;
   self.Function[7][2] = :: test;
   self.Function[7][3] = :: test;
   self.Function[7][4] = :: test;
   self.Function[7][5] = :: test;
   self.Function[7][6] = :: test;
   self.Function[7][7] = :: test;
   self.Function[7][8] = :: test;

   self.Input[7] = [];
   self.Input[7][0] = "";
   self.Input[7][1] = "";
   self.Input[7][2] = "";
   self.Input[7][3] = "";
   self.Input[7][4] = "";
   self.Input[7][5] = "";
   self.Input[7][6] = "";
   self.Input[7][7] = "";

   self.Name[8] = [];
   self.Name[8][0] = "SubMenu 8";
   self.Name[8][1] = "SubOption 1";
   self.Name[8][2] = "SubOption 2";
   self.Name[8][3] = "SubOption 3";
   self.Name[8][4] = "SubOption 4";
   self.Name[8][5] = "SubOption 5";
   self.Name[8][6] = "SubOption 6";
   self.Name[8][7] = "SubOption 7";
   self.Name[8][8] = "SubOption 8";

   self.Function[8][0] = :: empty;
   self.Function[8][1] = :: test;
   self.Function[8][2] = :: test;
   self.Function[8][3] = :: test;
   self.Function[8][4] = :: test;
   self.Function[8][5] = :: test;
   self.Function[8][6] = :: test;
   self.Function[8][7] = :: test;
   self.Function[8][8] = :: test;

   self.Input[8] = [];
   self.Input[8][0] = "";
   self.Input[8][1] = "";
   self.Input[8][2] = "";
   self.Input[8][3] = "";
   self.Input[8][4] = "";
   self.Input[8][5] = "";
   self.Input[8][6] = "";
   self.Input[8][7] = "";

   self.Name[9] = [];
   self.Name[9][0] = "SubMenu 9";
   self.Name[9][1] = "SubOption 1";
   self.Name[9][2] = "SubOption 2";
   self.Name[9][3] = "SubOption 3";
   self.Name[9][4] = "SubOption 4";
   self.Name[9][5] = "SubOption 5";
   self.Name[9][6] = "SubOption 6";
   self.Name[9][7] = "SubOption 7";
   self.Name[9][8] = "SubOption 8";

   self.Function[9][0] = :: empty;
   self.Function[9][1] = :: test;
   self.Function[9][2] = :: test;
   self.Function[9][3] = :: test;
   self.Function[9][4] = :: test;
   self.Function[9][5] = :: test;
   self.Function[9][6] = :: test;
   self.Function[9][7] = :: test;
   self.Function[9][8] = :: test;

   self.Input[9] = [];
   self.Input[9][0] = "";
   self.Input[9][1] = "";
   self.Input[9][2] = "";
   self.Input[9][3] = "";
   self.Input[9][4] = "";
   self.Input[9][5] = "";
   self.Input[9][6] = "";
   self.Input[9][7] = "";

   self.SubMenu=0;
   self.CursorPostion=1;
   self.TheBox = self createRectangle("LEFT","TOP",-600,240,220,480,(0,0,0),"black",-1000,1);
   self.TheShader = self createRectangle("LEFT", "TOP", -600, (self.CursorPostion*24+150), 220, 20,((21/255),(115/255),(227/255)),"white",3,1);

   while( 1 )
   {
      if( self FragButtonPressed() )
      {
         if(self.SubMenu==0)
         {
            self.SubMenu=1;
            self.ControlsUsable = 1;
            self.TheBox elemMoveX(1,-320);
            self.TheShader elemMoveX(1,-320);
            self thread subMenu();
            self freezecontrols(true);
            wait 1;
            wait 0.5;
            self.ControlsUsable = 0;
         }
      }
      if( self MeleeButtonPressed() )
      {
         self notify("update");
         if( self.SubMenu==1)
         {
            self.TheBox elemMoveX(1,-600);
            self.TheShader elemMoveX(1,-600);
            wait .3;
            self.SubMenu=0;
            self freezecontrols(false);
            wait 1;
            self.CursorPostion=1;
            self.TheShader elemMoveY(0.2, (self.CursorPostion*24+150));
         }
         else
         {
            if( self.SubMenu > 1)
            {
               self.LastOpt elemMoveX(1,-600);
               wait 0.5;
               self.LastOpt Destroy();
               self.ControlsUsable = 1;
               self.SubMenu=1;
               self.CursorPostion=1;
               self thread subMenu();
               self.Menuopen = 0;
               self.TheBox1 Destroy();
               self.TheShader elemMoveX(1,-400);
               self.TheShader1 Destroy();
               wait .8;
               self.TheShader Destroy();
               self.TheShader = self createRectangle("LEFT", "TOP", -600, (self.CursorPostion*24+150), 220, 20,((21/255),(115/255),(227/255)),"white",3,1);
               self.TheShader elemMoveX(1,-320);
               wait .1;
               self.TheBox elemMoveX(1,-320);
               wait .6;
               self.ControlsUsable = 0;
            }
         }
      }
      if( self.ControlsUsable == 0 )
      {
         if( self AttackButtonPressed() )
         {
            if(self.SubMenu>=1)
            {
               self.CursorPostion += 1;

               if( self.CursorPostion>=self.Name[self.SubMenu].size)
               {   
                  self.CursorPostion = 1;
               }
               self.TheShader elemMoveY(0.2, (self.CursorPostion*24+150));
               wait .2;
            }
         }
         if( self AdsButtonPressed() )
         {
            if(self.SubMenu>=1)
            {
               self.CursorPostion -= 1;
   
               if( self.CursorPostion<1)
               {
                  self.CursorPostion = self.Name[self.SubMenu].size-1;
               }
               self.TheShader elemMoveY(0.2, (self.CursorPostion*24+150));
               wait .2;
            }
         }
      }
      if( self UseButtonPressed() )
      {
         if(!IsDefined(self.Input[self.SubMenu][self.CursorPostion]))
         {
            self thread [[self.Function[self.SubMenu][self.CursorPostion]]]();
         }
         else
         {
            self thread [[self.Function[self.SubMenu][self.CursorPostion]]](self.Input[self.SubMenu][self.CursorPostion]);
         }
      }
      wait .001;
   }   
}
menus(num)
{
   self notify ("update");
   self.LastOpt = createfontString("objective", 2.0, self);
   self.LastOpt setPoint("CENTER", "TOP", -220, self.CursorPostion*24+150);
   self.TheShader Destroy();
   self.TheShader1 = self createRectangle("LEFT", "TOP", -320, (self.CursorPostion*24+150), 220, 20,((21/255),(115/255),(227/255)),"white",3,1);
   if( self.CursorPostion == 1 )
   {
      self.LastOpt setText("Menu 1");
   }
   else if( self.CursorPostion == 2 )
   {
      self.LastOpt setText("Menu 2");
   }
   else if( self.CursorPostion == 3 )
   {
      self.LastOpt setText("Menu 3");
   }
   else if( self.CursorPostion == 4 )
   {
      self.LastOpt setText("Menu 4");
   }
   else if( self.CursorPostion == 5 )
   {
      self.LastOpt setText("Menu 5");
   }
   else if( self.CursorPostion == 6 )
   {
      self.LastOpt setText("Menu 6");
   }
   else if( self.CursorPostion == 7 )
   {
      self.LastOpt setText("Menu 7");
   }
   else if( self.CursorPostion == 8 )
   {
      self.LastOpt setText("Menu 8");
   }
   self.SubMenu=num;
   self.CursorPostion=1;
   self.TheShader elemMoveY(0.2, (self.CursorPostion*24+150));
   self thread subMenuSide();

   if( self.Menuopen == 0)
   {
      self.ControlsUsable = 1;
      self.Menuopen = 1;
      wait .1;
      self.TheBox1 = self createRectangle("RIGHT","TOP",600,240,220,480,(0,0,0),"black",-1000,1);
      self.TheShader = self createRectangle("RIGHT", "TOP", 600, (self.CursorPostion*24+150), 220, 20,((21/255),(115/255),(227/255)),"white",3,1);
      self.TheBox1 elemMoveX(1,320);
      self.TheShader elemMoveX(1,320);
      wait 1.4;
      self.ControlsUsable = 0;
   }
}
subMenu()
{
   for(x=0;x<=self.Name[self.SubMenu].size;x++)
   {
      self.display[x] = createfontString("objective", 2.0, self);
      self.display[x].sort = 100;
      self.display[x] setPoint("CENTER", "TOP", -600, x*24+150);
      self.display[x] setText(self.Name[self.SubMenu][x]);
      self.display[0].fontscale = 2.5;
      self.display[0].y = (-3*24+150);
      self thread Update(self.display[x]);
      self.display[x] elemMoveX(1,-220);
   }
}
subMenuSide()
{
   for(x=0;x<=self.Name[self.SubMenu].size;x++)
   {
      self.display[x] = createfontString("objective", 2.0, self);
      self.display[x].sort = 100;
      self.display[x] setPoint("CENTER", "TOP", 600, x*24+150);
      self.display[x] setText(self.Name[self.SubMenu][x]);
      self.display[0].fontscale = 2.5;
      self.display[0].y = (-3*24+150);
      self thread UpdateSide(self.display[x]);
      self.display[x] elemMoveX(1,220);
   }
}
Update( elem3)
{
   self waittill("update");
   elem3 elemMoveX(1, -600);
   wait .5;
   elem3 destroy();
}
UpdateSide( elem3)
{
   self waittill("update");
   elem3 elemMoveX(1, 600);
   wait .5;
   elem3 destroy();
}
test()
{
   self iPrintlnBold("Menu:"+self.SubMenu );
   self iPrintlnBold( "Option:"+self.CursorPostion);
}
elemMoveY(time, Input)
{
   self moveOverTime(time);
   self.y = Input;
}
elemMoveX(time, Input)
{
   self moveOverTime(time);
   self.x = Input;
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
   barElemBG = newClientHudElem( self );
   barElemBG.elemType = "bar";
   if ( !level.splitScreen )
   {
      barElemBG.x = -2;
      barElemBG.y = -2;
   }
   barElemBG.width = width;
   barElemBG.height = height;
   barElemBG.align = align;
   barElemBG.relative = relative;
   barElemBG.xOffset = 0;
   barElemBG.yOffset = 0;
   barElemBG.children = [];
   barElemBG.sort = sort;
   barElemBG.color = color;
   barElemBG.alpha = alpha;
   barElemBG setParent( level.uiParent );
   barElemBG setShader( shader, width , height );
   barElemBG.hidden = false;
   barElemBG setPoint(align,relative,x,y);
   return barElemBG;
}
empty()
{
}


How to add a New Menu/SubMenu


self.Name[9] = [];
self.Name[9][0] = "SubMenu 9";
self.Name[9][1] = "SubOption 1";
self.Name[9][2] = "SubOption 2";
self.Name[9][3] = "SubOption 3";
self.Name[9][4] = "SubOption 4";
self.Name[9][5] = "SubOption 5";
self.Name[9][6] = "SubOption 6";
self.Name[9][7] = "SubOption 7";
self.Name[9][8] = "SubOption 8";

self.Function[9][0] = :: empty;
self.Function[9][1] = :: test;
self.Function[9][2] = :: test;
self.Function[9][3] = :: test;
self.Function[9][4] = :: test;
self.Function[9][5] = :: test;
self.Function[9][6] = :: test;
self.Function[9][7] = :: test;
self.Function[9][8] = :: test;

self.Input[9] = [];
self.Input[9][0] = "";
self.Input[9][1] = "";
self.Input[9][2] = "";
self.Input[9][3] = "";
self.Input[9][4] = "";
self.Input[9][5] = "";
self.Input[9][6] = "";
self.Input[9][7] = "";

Copy and Paste that under the last Menu but change the number to say 10 and the next one to 11.

If you want to thread a sub menu OFF A submenu you will have to adapt the coding quite a bit but this is only a simple base

How to Change what it says when the New Sub Menu Opens


if( self.CursorPostion == 1 )
{
self.LastOpt setText("Menu 1");
}
else if( self.CursorPostion == 2 )
{
self.LastOpt setText("Menu 2");
}
else if( self.CursorPostion == 3 )
{
self.LastOpt setText("Menu 3");
}
else if( self.CursorPostion == 4 )
{
self.LastOpt setText("Menu 4");
}
else if( self.CursorPostion == 5 )
{
self.LastOpt setText("Menu 5");
}
else if( self.CursorPostion == 6 )
{
self.LastOpt setText("Menu 6");
}
else if( self.CursorPostion == 7 )
{
self.LastOpt setText("Menu 7");
}
else if( self.CursorPostion == 8 )
{
self.LastOpt setText("Menu 8");
}

Find that part of the coding

From there onwards i think its fairly strait forwards
If you wanna add a new main menu and for text to appear when you click it do as follows

else if( self.CursorPostion == 8 )
{
self.LastOpt setText("Menu 8");
}
That is Submenu 8
For SubMenu 9 it would be

else if( self.CursorPostion == 8 )
{
self.LastOpt setText("Menu 9");
}



Last edited by xSonic ; edited 5 times in total

The following 2 users thanked xSonic for this useful post:

American_Modz (06-28-2011), TTG_AnthonyxD (06-26-2011)
#2. Posted:
Moderatez1v8
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Damn that is a tease lol. And damn you leeches and leakers.
#3. Posted:
xDylan
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#4. Posted:
CenturyEdits
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Pretty neat base bro <3
#5. Posted:
xSonic
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xDylan wrote


Thanks mate i couldnt get the link
#6. Posted:
RaaawR
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No bi winning V2 and now nothing from bluberry
#7. Posted:
VeNoMxMoDz
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iM40A3 wrote No bi winning V2 and now nothing from bluberry

thats what all the leechers and leakers get for leaking work that took MONTHS to make.
#8. Posted:
xSonic
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VeNoMxMoDz wrote
iM40A3 wrote No bi winning V2 and now nothing from bluberry

thats what all the leechers and leakers get for leaking work that took MONTHS to make.


I just had a Great idea imma make this thread the thread where i preview, release(MAYBE) all my stuff like menus, bases, mods and stuff like this
#9. Posted:
VeNoMxMoDz
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iBlueBerry wrote
VeNoMxMoDz wrote
iM40A3 wrote No bi winning V2 and now nothing from bluberry

thats what all the leechers and leakers get for leaking work that took MONTHS to make.


I just had a Great idea imma make this thread the thread where i preview, release(MAYBE) all my stuff like menus, bases, mods and stuff like this

sounds like a plan
#10. Posted:
xSonic
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VeNoMxMoDz wrote
iBlueBerry wrote
VeNoMxMoDz wrote
iM40A3 wrote No bi winning V2 and now nothing from bluberry

thats what all the leechers and leakers get for leaking work that took MONTHS to make.


I just had a Great idea imma make this thread the thread where i preview, release(MAYBE) all my stuff like menus, bases, mods and stuff like this

sounds like a plan


Ohh yeah got the menu working like i wanted as you can see , You like it ?
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