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Is Cobra v1 a good mod menu?

Hell yeah!
84.62% (22 votes)
It sucks so hard
15.38% (4 votes)

Total Votes: 26

#861. Posted:
Zinkc
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Joined: Mar 10, 201113Year Member
Posts: 170
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Posts: 170
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VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???
IDK
i know rainbow colored turtles LOLOLOLO :2thumbsup:
#862. Posted:
xADxSlap
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thank you for this great post
#863. Posted:
XeXWill
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VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.
#864. Posted:
VeNoMxMoDz
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Posts: 2,323
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XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.

thanks but i think its better without dpad to open menu. idk but i think its just better. also i have a custom codepost so every dpad is taken with a mod already :/
#865. Posted:
XeXWill
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Joined: Oct 09, 201014Year Member
Posts: 987
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VeNoMxMoDz wrote
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.

thanks but i think its better without dpad to open menu. idk but i think its just better. also i have a custom codepost so every dpad is taken with a mod already :/


Well if you really want to make the menu customisable, then make it so that you can choose what button does what ;)

Also, DPAD controls are so much easier and nicer to use. :/
#866. Posted:
VeNoMxMoDz
  • TTG Addict
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
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Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
XeXWill wrote
VeNoMxMoDz wrote
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.

thanks but i think its better without dpad to open menu. idk but i think its just better. also i have a custom codepost so every dpad is taken with a mod already :/


Well if you really want to make the menu customisable, then make it so that you can choose what button does what ;)

Also, DPAD controls are so much easier and nicer to use. :/

i'll consider thinking bout that ;)
#867. Posted:
coolbunny1234
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Joined: Aug 09, 200915Year Member
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Motto: The Original Bunny
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Posts: 6,493
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Motto: The Original Bunny
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.


Credits to dconner man.
#868. Posted:
XeXWill
  • TTG Natural
Status: Offline
Joined: Oct 09, 201014Year Member
Posts: 987
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Joined: Oct 09, 201014Year Member
Posts: 987
Reputation Power: 64
coolbunny1234 wrote
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.


Credits to dconner man.


dconner found that? I thought it was dudeitsbrian.
#869. Posted:
coolbunny1234
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Posts: 6,493
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XeXWill wrote
coolbunny1234 wrote
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.


Credits to dconner man.


dconner found that? I thought it was dudeitsbrian.


Damnit I need to catch up on sleep lmao.

Fail on my part, you're right. Man oh man oh man haha
#870. Posted:
VeNoMxMoDz
  • TTG Addict
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
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Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
coolbunny1234 wrote
XeXWill wrote
coolbunny1234 wrote
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.


Credits to dconner man.


dconner found that? I thought it was dudeitsbrian.


Damnit I need to catch up on sleep lmao.

Fail on my part, you're right. Man oh man oh man haha

haha ;)
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