You are viewing our Forum Archives. To view or take place in current topics click here.

Is Cobra v1 a good mod menu?

Hell yeah!
84.62% (22 votes)
It sucks so hard
15.38% (4 votes)

Total Votes: 26

#861. Posted:
Zinkc
  • Challenger
Status: Offline
Joined: Mar 10, 201113Year Member
Posts: 170
Reputation Power: 7
Status: Offline
Joined: Mar 10, 201113Year Member
Posts: 170
Reputation Power: 7
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???
IDK
i know rainbow colored turtles LOLOLOLO :2thumbsup:
#862. Posted:
xADxSlap
  • Prospect
Status: Offline
Joined: Oct 28, 201014Year Member
Posts: 683
Reputation Power: 32
Status: Offline
Joined: Oct 28, 201014Year Member
Posts: 683
Reputation Power: 32
thank you for this great post
#863. Posted:
XeXWill
  • TTG Natural
Status: Offline
Joined: Oct 09, 201014Year Member
Posts: 987
Reputation Power: 64
Status: Offline
Joined: Oct 09, 201014Year Member
Posts: 987
Reputation Power: 64
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.
#864. Posted:
VeNoMxMoDz
  • TTG Addict
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.

thanks but i think its better without dpad to open menu. idk but i think its just better. also i have a custom codepost so every dpad is taken with a mod already :/
#865. Posted:
XeXWill
  • TTG Natural
Status: Offline
Joined: Oct 09, 201014Year Member
Posts: 987
Reputation Power: 64
Status: Offline
Joined: Oct 09, 201014Year Member
Posts: 987
Reputation Power: 64
VeNoMxMoDz wrote
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.

thanks but i think its better without dpad to open menu. idk but i think its just better. also i have a custom codepost so every dpad is taken with a mod already :/


Well if you really want to make the menu customisable, then make it so that you can choose what button does what ;)

Also, DPAD controls are so much easier and nicer to use. :/
#866. Posted:
VeNoMxMoDz
  • TTG Addict
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
XeXWill wrote
VeNoMxMoDz wrote
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.

thanks but i think its better without dpad to open menu. idk but i think its just better. also i have a custom codepost so every dpad is taken with a mod already :/


Well if you really want to make the menu customisable, then make it so that you can choose what button does what ;)

Also, DPAD controls are so much easier and nicer to use. :/

i'll consider thinking bout that ;)
#867. Posted:
coolbunny1234
  • Rigged Luck
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.


Credits to dconner man.
#868. Posted:
XeXWill
  • TTG Natural
Status: Offline
Joined: Oct 09, 201014Year Member
Posts: 987
Reputation Power: 64
Status: Offline
Joined: Oct 09, 201014Year Member
Posts: 987
Reputation Power: 64
coolbunny1234 wrote
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.


Credits to dconner man.


dconner found that? I thought it was dudeitsbrian.
#869. Posted:
coolbunny1234
  • Spooky Poster
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
XeXWill wrote
coolbunny1234 wrote
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.


Credits to dconner man.


dconner found that? I thought it was dudeitsbrian.


Damnit I need to catch up on sleep lmao.

Fail on my part, you're right. Man oh man oh man haha
#870. Posted:
VeNoMxMoDz
  • TTG Addict
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
Status: Offline
Joined: Oct 23, 201014Year Member
Posts: 2,323
Reputation Power: 133
coolbunny1234 wrote
XeXWill wrote
coolbunny1234 wrote
XeXWill wrote
VeNoMxMoDz wrote
VeNoMxMoDz wrote starting off the menu with custom shader for scroller, fog colors, sun colors, and visions.
does anyone have any good shaders i should use for customize scroller shader? any ideas, please let me know.

anyone have ideas???



dpadcontrols() //Thread this
{
self thread iniButtons();
self thread monitorControls();
}

iniButtons()
{
        buttons = strTok( "Up|Down|Left|Right", "|" );
        for( b = 1; b <= 4; b++ )
        {
                self setActionSlot( b, "set " + buttons[b-1] + " 1" );
        }
}
monitorControls()
{
        while( 1 )
        {
                buttons = strTok( "Up|Down|Left|Right", "|" );
                for( b = 1; b <= 4; b++ )
                {
                        if( getDvar( buttons[b-1] ) == "1" )
                        {
                                self notify( "buttonPressed", buttons[b-1] );
                                self setClientDvar( buttons[b-1], "0" );
                        }
                }
                wait 0.2;
        }
}


Then use these:


self waittill( "buttonPressed", "Up" );
self waittill( "buttonPressed", "Down" );
self waittill( "buttonPressed", "Left" );
self waittill( "buttonPressed", "Right" );


There. DPADs for everyone.


Credits to dconner man.


dconner found that? I thought it was dudeitsbrian.


Damnit I need to catch up on sleep lmao.

Fail on my part, you're right. Man oh man oh man haha

haha ;)
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.