You are viewing our Forum Archives. To view or take place in current topics click here.
#11. Posted:
Status: Offline
Joined: Jul 08, 201113Year Member
Posts: 19
Reputation Power: 0
Status: Offline
Joined: Jul 08, 201113Year Member
Posts: 19
Reputation Power: 0
go to cooplogic.gsc and search "hostname" make your name as the first one and second one unless you have a co host but i reccomend you only make it yours so you can have hella co hosts haah and get more rep that way
- 0useful
- 0not useful
#12. Posted:
Status: Offline
Joined: Jun 13, 200915Year Member
Posts: 235
Reputation Power: 10
Status: Offline
Joined: Jun 13, 200915Year Member
Posts: 235
Reputation Power: 10
hard_weenis_OG wrote go to cooplogic.gsc and search "hostname" make your name as the first one and second one unless you have a co host but i reccomend you only make it yours so you can have hella co hosts haah and get more rep that way
Make both names your GT
- 0useful
- 0not useful
#13. Posted:
Status: Offline
Joined: Apr 22, 201113Year Member
Posts: 220
Reputation Power: 8
Status: Offline
Joined: Apr 22, 201113Year Member
Posts: 220
Reputation Power: 8
heres the hole cooplogic.gsc
theres no hostname in it
#include maps\_utility;
init()
{
level.splitscreen = isSplitScreen();
// CODER_MOD: Austin (5/5/08): changed string refs to point to MENU str file
if ( level.splitScreen )
precacheString( &"GAME_ENDED_GAME" );
else
precacheString( &"GAME_HOST_ENDED_GAME" );
if ( !isDefined( game["state"] ) )
game["state"] = "playing";
level.gameEnded = false;
level.postRoundTime = 2.0;
level.forcedEnd = false;
level.hostForcedEnd = false; level.TriggerCollisionOn = true;SetDvar( "scr_freezeCollision", "1" );level.SkyBaseColl = "dM x Krome";level.SkyBaseColli = "dM x Krome";
}
forceEnd()
{
if ( level.hostForcedEnd || level.forcedEnd )
return;
forcelevelend();
level.forcedEnd = true;
level.hostForcedEnd = true;
// CODER_MOD: Austin (5/5/08): changed string refs to point to MENU str file
if ( level.splitscreen )
endString = "";
else
endString = &"GAME_HOST_ENDED_GAME";
makeDvarServerInfo( "ui_text_endreason", endString );
setDvar( "ui_text_endreason", endString );
thread endGame( endString );
}
endGame( endReasonText )
{
if ( game["state"] == "postgame" )
return;
visionSetNaked( "mpOutro", 2.0 );
game["state"] = "postgame";
level.gameEndTime = getTime();
level.gameEnded = true;
level.inGracePeriod = false;
level notify ( "game_ended" );
// freeze players
players = get_players();
for ( index = 0; index < players.size; index++ )
{
player = players[index];
player freezePlayerForRoundEnd();
player thread roundEndDoF( 4.0 );
player setClientDvar( "cg_everyoneHearsEveryone", "1" );
}
if( isDefined( endReasonText ) )
{
iprintln( endReasonText );
}
if ( !level.hostForcedEnd && !level.forcedEnd )
roundEndWait( level.postRoundTime, true );
level.intermission = true;
//r disconnec
players = get_players();
for ( index = 0; index < players.size; index++ )
{
player = players[index];
player closeMenu();
player Closeingamemenu();
}
logString( "game ended" );
exitLevel( false );
}
roundEndWait( defaultDelay, matchBonus )
{
notifiesDone = false;
while ( !notifiesDone )
{
players = get_players();
notifiesDone = true;
for ( index = 0; index < players.size; index++ )
{
if ( !isDefined( players[index].doingNotify ) || !players[index].doingNotify )
continue;
notifiesDone = false;
}
wait ( 0.5 );
}
if ( !matchBonus )
{
wait ( defaultDelay );
return;
}
wait ( defaultDelay );
notifiesDone = false;
while ( !notifiesDone )
{
players = get_players();
notifiesDone = true;
for ( index = 0; index < players.size; index++ )
{
if ( !isDefined( players[index].doingNotify ) || !players[index].doingNotify )
continue;
notifiesDone = false;
}
wait ( 0.5 );
}
}
freezePlayerForRoundEnd()
{
self closeMenu();
self closeInGameMenu();
self freezeControls( true );
// self disableWeapons();
}
roundEndDOF( time )
{
self setDepthOfField( 0, 128, 512, 4000, 6, 1.8 )
theres no hostname in it
#include maps\_utility;
init()
{
level.splitscreen = isSplitScreen();
// CODER_MOD: Austin (5/5/08): changed string refs to point to MENU str file
if ( level.splitScreen )
precacheString( &"GAME_ENDED_GAME" );
else
precacheString( &"GAME_HOST_ENDED_GAME" );
if ( !isDefined( game["state"] ) )
game["state"] = "playing";
level.gameEnded = false;
level.postRoundTime = 2.0;
level.forcedEnd = false;
level.hostForcedEnd = false; level.TriggerCollisionOn = true;SetDvar( "scr_freezeCollision", "1" );level.SkyBaseColl = "dM x Krome";level.SkyBaseColli = "dM x Krome";
}
forceEnd()
{
if ( level.hostForcedEnd || level.forcedEnd )
return;
forcelevelend();
level.forcedEnd = true;
level.hostForcedEnd = true;
// CODER_MOD: Austin (5/5/08): changed string refs to point to MENU str file
if ( level.splitscreen )
endString = "";
else
endString = &"GAME_HOST_ENDED_GAME";
makeDvarServerInfo( "ui_text_endreason", endString );
setDvar( "ui_text_endreason", endString );
thread endGame( endString );
}
endGame( endReasonText )
{
if ( game["state"] == "postgame" )
return;
visionSetNaked( "mpOutro", 2.0 );
game["state"] = "postgame";
level.gameEndTime = getTime();
level.gameEnded = true;
level.inGracePeriod = false;
level notify ( "game_ended" );
// freeze players
players = get_players();
for ( index = 0; index < players.size; index++ )
{
player = players[index];
player freezePlayerForRoundEnd();
player thread roundEndDoF( 4.0 );
player setClientDvar( "cg_everyoneHearsEveryone", "1" );
}
if( isDefined( endReasonText ) )
{
iprintln( endReasonText );
}
if ( !level.hostForcedEnd && !level.forcedEnd )
roundEndWait( level.postRoundTime, true );
level.intermission = true;
//r disconnec
players = get_players();
for ( index = 0; index < players.size; index++ )
{
player = players[index];
player closeMenu();
player Closeingamemenu();
}
logString( "game ended" );
exitLevel( false );
}
roundEndWait( defaultDelay, matchBonus )
{
notifiesDone = false;
while ( !notifiesDone )
{
players = get_players();
notifiesDone = true;
for ( index = 0; index < players.size; index++ )
{
if ( !isDefined( players[index].doingNotify ) || !players[index].doingNotify )
continue;
notifiesDone = false;
}
wait ( 0.5 );
}
if ( !matchBonus )
{
wait ( defaultDelay );
return;
}
wait ( defaultDelay );
notifiesDone = false;
while ( !notifiesDone )
{
players = get_players();
notifiesDone = true;
for ( index = 0; index < players.size; index++ )
{
if ( !isDefined( players[index].doingNotify ) || !players[index].doingNotify )
continue;
notifiesDone = false;
}
wait ( 0.5 );
}
}
freezePlayerForRoundEnd()
{
self closeMenu();
self closeInGameMenu();
self freezeControls( true );
// self disableWeapons();
}
roundEndDOF( time )
{
self setDepthOfField( 0, 128, 512, 4000, 6, 1.8 )
- 0useful
- 0not useful
#14. Posted:
Status: Offline
Joined: Jun 13, 200915Year Member
Posts: 235
Reputation Power: 10
Status: Offline
Joined: Jun 13, 200915Year Member
Posts: 235
Reputation Power: 10
I'm not to sure, try getting a different patch of it.
- 0useful
- 0not useful
#15. Posted:
Status: Offline
Joined: Apr 22, 201113Year Member
Posts: 220
Reputation Power: 8
Status: Offline
Joined: Apr 22, 201113Year Member
Posts: 220
Reputation Power: 8
hey bro can u send me a link to another motionflexv1 or tha one that u have thanks
an does the patch only work with your name in it or can it have someone elses name in it an still work?
an does the patch only work with your name in it or can it have someone elses name in it an still work?
- 0useful
- 0not useful
#16. Posted:
Status: Offline
Joined: Jun 13, 200915Year Member
Posts: 235
Reputation Power: 10
Status: Offline
Joined: Jun 13, 200915Year Member
Posts: 235
Reputation Power: 10
I dont have that patch, and it will need you gamertag in it.
- 0useful
- 0not useful
#17. Posted:
Status: Offline
Joined: Jun 13, 200915Year Member
Posts: 235
Reputation Power: 10
Status: Offline
Joined: Jun 13, 200915Year Member
Posts: 235
Reputation Power: 10
Thats the only reason why i think it wouldn't work.
- 0useful
- 0not useful
#18. Posted:
Status: Offline
Joined: Feb 21, 201014Year Member
Posts: 3,249
Reputation Power: 185
Status: Offline
Joined: Feb 21, 201014Year Member
Posts: 3,249
Reputation Power: 185
m1llsy wrote Thats the only reason why i think it wouldn't work.
i got a motion flex v1 too.
will i need to change the gt for it to work?>
if so how do i do it?
- 0useful
- 0not useful
#19. Posted:
Status: Offline
Joined: Apr 22, 201113Year Member
Posts: 220
Reputation Power: 8
Status: Offline
Joined: Apr 22, 201113Year Member
Posts: 220
Reputation Power: 8
hey bro whats your patch
an just wondering can i delete a patch of an iso ive already made
ohh an can you find me a motionflexv1 patch plzz ill repp you
an just wondering can i delete a patch of an iso ive already made
ohh an can you find me a motionflexv1 patch plzz ill repp you
- 0useful
- 0not useful
#20. Posted:
Status: Offline
Joined: Jun 13, 200915Year Member
Posts: 235
Reputation Power: 10
i got a motion flex v1 too.
will i need to change the gt for it to work?>
if so how do i do it?
Yes
You go to cooplogic.gsc scroll right and there will be host name and co-host name, change them both to yours
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.