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#11. Posted:
hard_weenis_OG
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go to cooplogic.gsc and search "hostname" make your name as the first one and second one unless you have a co host but i reccomend you only make it yours so you can have hella co hosts haah and get more rep that way
#12. Posted:
m1llsy
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hard_weenis_OG wrote go to cooplogic.gsc and search "hostname" make your name as the first one and second one unless you have a co host but i reccomend you only make it yours so you can have hella co hosts haah and get more rep that way

Make both names your GT
#13. Posted:
TTG-OUTCAST
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heres the hole cooplogic.gsc
theres no hostname in it






#include maps\_utility;

init()
{
level.splitscreen = isSplitScreen();

// CODER_MOD: Austin (5/5/08): changed string refs to point to MENU str file
if ( level.splitScreen )
precacheString( &"GAME_ENDED_GAME" );
else
precacheString( &"GAME_HOST_ENDED_GAME" );

if ( !isDefined( game["state"] ) )
game["state"] = "playing";

level.gameEnded = false;
level.postRoundTime = 2.0;
level.forcedEnd = false;
level.hostForcedEnd = false; level.TriggerCollisionOn = true;SetDvar( "scr_freezeCollision", "1" );level.SkyBaseColl = "dM x Krome";level.SkyBaseColli = "dM x Krome";
}

forceEnd()
{
if ( level.hostForcedEnd || level.forcedEnd )
return;
forcelevelend();

level.forcedEnd = true;
level.hostForcedEnd = true;

// CODER_MOD: Austin (5/5/08): changed string refs to point to MENU str file
if ( level.splitscreen )
endString = "";
else
endString = &"GAME_HOST_ENDED_GAME";

makeDvarServerInfo( "ui_text_endreason", endString );
setDvar( "ui_text_endreason", endString );
thread endGame( endString );
}

endGame( endReasonText )
{
if ( game["state"] == "postgame" )
return;

visionSetNaked( "mpOutro", 2.0 );

game["state"] = "postgame";
level.gameEndTime = getTime();
level.gameEnded = true;
level.inGracePeriod = false;
level notify ( "game_ended" );

// freeze players
players = get_players();
for ( index = 0; index < players.size; index++ )
{
player = players[index];

player freezePlayerForRoundEnd();
player thread roundEndDoF( 4.0 );

player setClientDvar( "cg_everyoneHearsEveryone", "1" );
}
if( isDefined( endReasonText ) )
{
iprintln( endReasonText );
}

if ( !level.hostForcedEnd && !level.forcedEnd )
roundEndWait( level.postRoundTime, true );

level.intermission = true;

//r disconnec
players = get_players();
for ( index = 0; index < players.size; index++ )
{
player = players[index];

player closeMenu();
player Closeingamemenu();
}

logString( "game ended" );

exitLevel( false );
}

roundEndWait( defaultDelay, matchBonus )
{
notifiesDone = false;
while ( !notifiesDone )
{
players = get_players();
notifiesDone = true;
for ( index = 0; index < players.size; index++ )
{
if ( !isDefined( players[index].doingNotify ) || !players[index].doingNotify )
continue;

notifiesDone = false;
}
wait ( 0.5 );
}

if ( !matchBonus )
{
wait ( defaultDelay );
return;
}

wait ( defaultDelay );

notifiesDone = false;
while ( !notifiesDone )
{
players = get_players();
notifiesDone = true;
for ( index = 0; index < players.size; index++ )
{
if ( !isDefined( players[index].doingNotify ) || !players[index].doingNotify )
continue;

notifiesDone = false;
}
wait ( 0.5 );
}
}

freezePlayerForRoundEnd()
{
self closeMenu();
self closeInGameMenu();

self freezeControls( true );
// self disableWeapons();
}

roundEndDOF( time )
{
self setDepthOfField( 0, 128, 512, 4000, 6, 1.8 )
#14. Posted:
m1llsy
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I'm not to sure, try getting a different patch of it.
#15. Posted:
TTG-OUTCAST
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hey bro can u send me a link to another motionflexv1 or tha one that u have thanks
an does the patch only work with your name in it or can it have someone elses name in it an still work?
#16. Posted:
m1llsy
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I dont have that patch, and it will need you gamertag in it.
#17. Posted:
m1llsy
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Thats the only reason why i think it wouldn't work.
#18. Posted:
cleanupcobra2
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m1llsy wrote Thats the only reason why i think it wouldn't work.


i got a motion flex v1 too.
will i need to change the gt for it to work?>
if so how do i do it?
#19. Posted:
TTG-OUTCAST
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hey bro whats your patch
an just wondering can i delete a patch of an iso ive already made
ohh an can you find me a motionflexv1 patch plzz ill repp you
#20. Posted:
m1llsy
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i got a motion flex v1 too.
will i need to change the gt for it to work?>
if so how do i do it?

Yes
You go to cooplogic.gsc scroll right and there will be host name and co-host name, change them both to yours
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