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#41. Posted:
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ok i got one problem with my mod menu how would i add verification to blueberrys dual menu base or how would i code a verification in to it
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#42. Posted:
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Motto: The Original Bunny
Motto: The Original Bunny
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Motto: The Original Bunny
zNPunzr wrote ok i got one problem with my mod menu how would i add verification to blueberrys dual menu base or how would i code a verification in to it
You will need a verification system.
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#43. Posted:
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coolbunny1234 wrotezNPunzr wrote ok i got one problem with my mod menu how would i add verification to blueberrys dual menu base or how would i code a verification in to it
You will need a verification system.
fair doos but i cant find any codes for one can youy post me a link m8
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#44. Posted:
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zNPunzr wrotecoolbunny1234 wrotezNPunzr wrote ok i got one problem with my mod menu how would i add verification to blueberrys dual menu base or how would i code a verification in to it
You will need a verification system.
fair doos but i cant find any codes for one can youy post me a link m8
I think i can help with this one
BlueBerryMods
Aim me.
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#45. Posted:
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Hey, Im Making A Modmenu & I Can't Add Any Options & If I Do I Get A Error . Please Help Me
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#46. Posted:
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-Awsome- wrote Hey, Im Making A Modmenu & I Can't Add Any Options & If I Do I Get A Error . Please Help Me
tell me what menu base your using maybe i can help you.
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#47. Posted:
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-Awsome- wrote Hey, Im Making A Modmenu & I Can't Add Any Options & If I Do I Get A Error . Please Help Me
So you mean your having trouble threading them?
What error do you get?
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#48. Posted:
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Joined: Dec 19, 200914Year Member
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What is the right way to edit the toxiic gamertag checks.
Also when i sorted the gamertag checks in toxiic can i use the code_post from my other patches (Principal, Motion Flex?)
So when i sorted the toxiic patch out and get ready to burn can i use clean code_post or use a modded one i already have.
Just asking as i keep getting a script error when loading any zombie map
Hope you can help
Many Thanks Ian
Edit: also when editing txt on a common.ff would i need to make sure the txt im adding is the same size ?
Last edited by heavysmoker ; edited 1 time in total
Also when i sorted the gamertag checks in toxiic can i use the code_post from my other patches (Principal, Motion Flex?)
So when i sorted the toxiic patch out and get ready to burn can i use clean code_post or use a modded one i already have.
Just asking as i keep getting a script error when loading any zombie map
Hope you can help
Many Thanks Ian
Edit: also when editing txt on a common.ff would i need to make sure the txt im adding is the same size ?
Last edited by heavysmoker ; edited 1 time in total
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#49. Posted:
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Joined: Aug 06, 201014Year Member
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heavysmoker wrote What is the right way to edit the toxiic gamertag checks.
Also when i sorted the gamertag checks in toxiic can i use the code_post from my other patches (Principal, Motion Flex?)
So when i sorted the toxiic patch out and get ready to burn can i use clean code_post or use a modded one i already have.
Just asking as i keep getting a script error when loading any zombie map
Hope you can help
Many Thanks Ian
You can use any code post for any patch and it will work perfectly.
As for the gamertag check side we will not help you with that as we do not support the leaking of patches.
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#50. Posted:
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Joined: Dec 19, 200914Year Member
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Status: Offline
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Well why post in your thread you can help with gamertag checks lolz ???????????
-Making Mod Menus
-Removing Gamertag Checks
-Making Mod Menus
-Removing Gamertag Checks
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