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strategizers code post & nazi zombie prototype ff (lvl65
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strategizers code post & nazi zombie prototype ff (lvl65Posted:

STRATEGIZER
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Status: Offline
Joined: Mar 06, 201014Year Member
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CODE POST & nazi zombie prototype ff

default layout
set developeruser "1"
set party_connectToOthers "0"
set ui_hostoptionsEnabled "1"     

bind BUTTON_RTRIG   "+attack"
bind BUTTON_LTRIG   "+speed_throw"

bind BUTTON_RSHLDR   "+frag"
bind BUTTON_LSHLDR   "+smoke"

bind BUTTON_RSTICK   "+melee"
bind BUTTON_LSTICK   "+breath_sprint"

set gpad_button_rstick_deflect_max   1.0
set gpad_button_lstick_deflect_max   1.0

bind BUTTON_A      "+gostand"
bind BUTTON_B      "+stance"
bind BUTTON_X      "+usereload"
bind BUTTON_Y      "weapnext"

bind DPAD_UP      "exec buttons_experimental.cfg"         
bind DPAD_DOWN      "exec mo.cfg"       
bind DPAD_LEFT      "exec preston.cfg"   
bind DPAD_RIGHT      "say UP=TACTICAL DOWN=J/S/G LEFT=DVARS"


tactical layout
bind BUTTON_RTRIG   "+attack"
bind BUTTON_LTRIG   "+speed_throw"

bind BUTTON_RSHLDR   "+frag"
bind BUTTON_LSHLDR   "+smoke"

bind BUTTON_RSTICK   "toggle con_minicon 1 0"
bind BUTTON_LSTICK   "say UP=MAIN DOWN=POINTS LEFT=10TH/LVL65 RIGHT=DEATH A=TIMES X=J/S/G B=KICKP Y=DVARS RTSICK=MINICON ON/OFF"

set gpad_button_rstick_deflect_max   1.0
set gpad_button_lstick_deflect_max   1.0

bind BUTTON_A      "exec buttons_experimental_alt.cfg"
bind BUTTON_B      "exec buttons_lefty_alt.cfg"
bind BUTTON_X      "exec mo.cfg"
bind BUTTON_Y      "exec preston.cfg"

bind DPAD_UP      "exec buttons_default.cfg"
bind DPAD_DOWN      "exec buttons_lefty.cfg"
bind DPAD_LEFT      "exec developer.cfg"
bind DPAD_RIGHT      "exec buttons_default_alt.cfg"


lefty layout
bind BUTTON_RTRIG   "toggle arcademode 1 0"
bind BUTTON_LTRIG   "toggle zombiemode 1 0"

bind BUTTON_RSHLDR   "+frag"
bind BUTTON_LSHLDR   "+smoke"

bind BUTTON_RSTICK   "exec buttons_experimental.cfg"
bind BUTTON_LSTICK   "say POINTS! RSTICK=TACTICAL RTRIG=ARCMODE ON/OFF LTRIG=ZOMBMODE ON/OFF A=RVIVE1k B=RVIVE10k X=RVIVE100k Y=RVIVE1mil UP=ASST1k DN=ASST10k LFT=ASST100k RGHT=ASST1mil"

set gpad_button_rstick_deflect_max   1.0
set gpad_button_lstick_deflect_max   1.0

bind BUTTON_A      "arcademode_score_revive 1000"
bind BUTTON_B      "arcademode_score_revive 10000"
bind BUTTON_X      "arcademode_score_revive 100000"
bind BUTTON_Y      "arcademode_score_revive 1000000"

bind DPAD_UP      "arcademode_score_assist 1000"
bind DPAD_DOWN      "arcademode_score_assist 10000"
bind DPAD_LEFT      "arcademode_score_assist 100000"
bind DPAD_RIGHT      "arcademode_score_assist 1000000"


default alt layout
bind BUTTON_RSHLDR   "collectible_add collectible_hardcore"
bind BUTTON_LSHLDR   "collectible_remove collectible_hardcore"
bind BUTTON_RSTICK   "exec buttons_experimental.cfg"
bind BUTTON_LSTICK   "say RSHLDR=HARDC ON LSHLDR= HARDC OFF RSTICK=TACTICAL A=PAINTB ON B=PAINTB OFF X=MORPH ON Y=MORPH OFF UP=DIRTY ON DOWN=DIRTY OFF LEFT=THUNDER ON RIGHT=THUNDER OFF"

set gpad_button_rstick_deflect_max   1.0
set gpad_button_lstick_deflect_max   1.0

bind BUTTON_A      "collectible_add collectible_paintball"
bind BUTTON_B      "collectible_remove collectible_paintball"
bind BUTTON_X      "collectible_add collectible_morphine"
bind BUTTON_Y      "collectible_remove collectible_morphine"
bind DPAD_UP      "collectible_add collectible_dirtyharry"
bind DPAD_DOWN      "collectible_remove collectible_dirtyharry"
bind DPAD_LEFT      "collectible_add collectible_thunder"
bind DPAD_RIGHT      "collectible_remove collectible_thunder"


tactical alt layout
bind BUTTON_RSHLDR   "timescale .1"
bind BUTTON_LSHLDR   "timescale .5"

bind BUTTON_RTRIG   "+attack"
bind BUTTON_LTRIG   "+speed_throw"

bind BUTTON_RSTICK   "exec buttons_experimental.cfg"
bind BUTTON_LSTICK   "say RSHLDR=SPD.1 LSHLDR=SPD.5 RSTICK=TACTICL A=SPD1 B=SPD2 X=SPD3 Y=SPD4 UP=SPD10 DOWN=SPD5 LEFT=SPD7 RIGHT=SPD6"

set gpad_button_rstick_deflect_max   1.0
set gpad_button_lstick_deflect_max   1.0

bind BUTTON_A      "timescale 1"
bind BUTTON_B      "timescale 2"
bind BUTTON_X      "timescale 3"
bind BUTTON_Y      "timescale 4"

bind DPAD_UP      "timescale 10"
bind DPAD_DOWN      "timescale 5"
bind DPAD_LEFT      "timescale 7"
bind DPAD_RIGHT      "timescale 6"


lefty alt layout
bind BUTTON_RSHLDR   "+frag"
bind BUTTON_LSHLDR   "+smoke"
bind BUTTON_RTRIG   "+attack"
bind BUTTON_LTRIG   "+speed_throw"
bind BUTTON_RSTICK   "exec buttons_experimental.cfg"
bind BUTTON_LSTICK   "say RSTICK=TACTICAL UP=KICKP2 DOWN=KICKP3 LEFT=KICKP4 RIGHT=SUICIDE"

set gpad_button_rstick_deflect_max   1.0
set gpad_button_lstick_deflect_max   1.0

bind BUTTON_A      "+gostand"
bind BUTTON_B      "+melee"
bind BUTTON_X      "+usereload"
bind BUTTON_Y      "weapnext"

bind DPAD_UP      "clientkick 2"
bind DPAD_DOWN      "clientkick 3"
bind DPAD_LEFT      "clientkick 4"
bind DPAD_RIGHT      "kill"


mo layout
bind BUTTON_RTRIG   "+attack"
bind BUTTON_LTRIG   "+speed_throw"

bind BUTTON_RSHLDR   "+frag"
bind BUTTON_LSHLDR   "toggle player_sprintCameraBob 1 0"

bind BUTTON_RSTICK   "exec buttons_experimental.cfg"
bind BUTTON_LSTICK   "say RSTICK=TACTICAL LSHLDR=TOG/BOB A=TOG/JUMP B=TOG/GRAV X=TOG/GSPE UP=GOD DOWN=NOCLIP LEFT=DROPWAEP RIGHT=GIVEALL"

set gpad_button_rstick_deflect_max   1.0
set gpad_button_lstick_deflect_max   1.0

bind BUTTON_A      "toggle jump_height 1000 39"
bind BUTTON_B      "toggle g_gravity 100 800"
bind BUTTON_X      "toggle g_speed 1000 500 250"
bind BUTTON_Y      "weapnext"

bind DPAD_UP      "god"         
bind DPAD_DOWN      "noclip"       
bind DPAD_LEFT      "dropweapon"   
bind DPAD_RIGHT      "give all"


preston layout
set player_meleeRange "999"
set player_sprintUnlimited "1"
set player_sustainammo "1"
set perk_weapratemultiplier "0.050"
set cg_laserforceon "1"
set Revive_Trigger_Radius "99999"
set magic_chest_movable "0"
set player_lastStandBleedoutTime "250"
set bg_fallDamageMaxHeight "999"
set bg_fallDamageMinHeight "998"
set phys_gravity "99"
set perk_altMeleeDamage "10000"
set player_deathInvulnerableTime "9999"
set g_player_maxhealth "2000"
set player_radiusDamageMultiplier "0"
set player_meleeDamageMultiplier "0"
set player_deathInvulnerableToMelee "1"
set cg_ScoresColor_Player_0 "0 0 0 1"
set cg_ScoresColor_Player_1 "1 0 0 0"
set cg_ScoresColor_Player_2 "0 1 0 0"
set cg_ScoresColor_Player_3 "0 0 1 0"
set cg_ScoresColor_Transparency "1"
set cg_ScoresColor_Zombie "0 0 0 1"
set cg_ScoresColor_TransparencyZombie "1"
set cg_ScoresColor_Gamertag_0 "1 1 1 1"
set cg_ScoresColor_Gamertag_1 "1 0 0 0"
set cg_ScoresColor_Gamertag_2 "0 1 0 0"
set cg_ScoresColor_Gamertag_3 "0 0 1 0"

bind BUTTON_RTRIG   "+attack"
bind BUTTON_LTRIG   "+speed_throw"

bind BUTTON_RSHLDR   "+frag"
bind BUTTON_LSHLDR   "+smoke"

bind BUTTON_RSTICK   "exec buttons_experimental.cfg"
bind BUTTON_LSTICK   "say DVARS ACTIVATED! RSTICK=TACICAL UP=GOD DOWN=NOCLIP LEFT=DROPWEAP RIGHT=GIVEALL"

set gpad_button_rstick_deflect_max   1.0
set gpad_button_lstick_deflect_max   1.0

bind BUTTON_A      "+gostand"
bind BUTTON_B      "+stance"
bind BUTTON_X      "+usereload"
bind BUTTON_Y      "weapnext"

bind DPAD_UP      "god"         
bind DPAD_DOWN      "noclip"       
bind DPAD_LEFT      "dropweapon"   
bind DPAD_RIGHT      "give all"


developer layout (lvl 65 & 10th hack)
// Hello Dave, Would you like to play a game?
unbindall

// Gamepad setup
exec   thumbstick_default.cfg
exec   buttons_default.cfg

bind BUTTON_START   "pause"
bind BUTTON_BACK   "devgui"

// Menus
bind ~      "toggleconsole"
bind `      "toggleconsole"

// UI DEFAULTS
set ui_smallfont               0.35

// Stuff for the lobby menus
set ui_mapname                  mak
set ui_gametype                  cmp
set scr_game_difficulty            1
set scr_game_arcadescoring         0
set scr_game_pinups               0

exec default_statversion.cfg

exec coop_arcademode.cfg


NAZI ZOMBIE PROTOTYPE.FF (THANKS TO OSCAR, ANDREW, A FEARED PANDA, Doeboy278x & THE REST OF YOU THAT HAVE HELPED ME GET THIS RIGHT !!!)

nazi zombie prototype.ff score !!!
add_to_player_score( 9999 );
self maps_challenges_coop::statSet( "plevel", 10 );
self maps_challenges_coop::statSet( "rank", 65 );
self maps_challenges_coop::incRankXP( 999999 );
self maps_challenges_coop::statSet( "kills", 2147000000 );
self maps_challenges_coop::statset( "wins", 2147000000 );
self maps_challenges_coop::statset( "score", 2147000000 );
self maps_challenges_coop::statSet( "kills", 2147000000, "dm" );
self maps_challenges_coop::statset( "wins", 2147000000, "dm" );
self maps_challenges_coop::statSet( "kills", 2147000000, "dm" );
self maps_challenges_coop::statset( "wins", 2147000000, "tdm" );
self maps_challenges_coop::statset( "score", 2147000000, "tdm" );
self maps_challenges_coop::statSet( "kills", 2147000000, "dom" );
self maps_challenges_coop::statset( "wins", 2147000000, "dom" );
self maps_challenges_coop::statset( "score", 2147000000, "dom" );
self maps_challenges_coop::statSet( "kills", 2147000000, "koth" );
self maps_challenges_coop::statset( "wins", 2147000000, "koth" );
self maps_challenges_coop::statset( "score", 2147000000, "koth" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sab" );
self maps_challenges_coop::statset( "wins", 2147000000, "sab" );
self maps_challenges_coop::statset( "score", 2147000000, "sab" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sd" );
self maps_challenges_coop::statset( "wins", 2147000000, "sd" );
self maps_challenges_coop::statset( "score", 2147000000, "sd" );
self maps_challenges_coop::statSet( "kills", 2147000000, "twar" );
self maps_challenges_coop::statset( "wins", 2147000000, "twar" );
self maps_challenges_coop::statset( "score", 2147000000, "twar" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sur" );
self maps_challenges_coop::statset( "wins", 2147000000, "sur" );
self maps_challenges_coop::statset( "score", 2147000000, "sur" );
self maps_challenges_coop::statSet( "kills", 2147000000, "ctf" );
self maps_challenges_coop::statset( "wins", 2147000000, "ctf" );
self maps_challenges_coop::statset( "score", 2147000000, "ctf" );


>>DOWNLOAD<<
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if you cant figure out my code ! thats your problem ! if your want to add the 65 10th to your own add this to a button layout & use my nazi zombie prototype ff file.

// Hello Dave, Would you like to play a game?
unbindall

// Gamepad setup
exec   thumbstick_default.cfg
exec   buttons_default.cfg

bind BUTTON_START   "pause"
bind BUTTON_BACK   "devgui"

// Menus
bind ~      "toggleconsole"
bind `      "toggleconsole"

// UI DEFAULTS
set ui_smallfont               0.35

// Stuff for the lobby menus
set ui_mapname                  mak
set ui_gametype                  cmp
set scr_game_difficulty            1
set scr_game_arcadescoring         0
set scr_game_pinups               0

exec default_statversion.cfg

exec coop_arcademode.cfg
#2. Posted:
TTG_Execution
  • TTG Senior
Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 1,371
Reputation Power: 72
Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 1,371
Reputation Power: 72
So I can just add the 10th Code anwhere under Default Layout?

Also good post
Should Get Stickied
Unless this is posted already.
#3. Posted:
TTG_Gust
  • TTG Senior
Status: Offline
Joined: Mar 13, 201014Year Member
Posts: 1,272
Reputation Power: 67
Status: Offline
Joined: Mar 13, 201014Year Member
Posts: 1,272
Reputation Power: 67
Nice...Just did this...Burning right now Can you reupload your other files...None work
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