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strategizers code post & nazi zombie prototype ff (lvl65
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strategizers code post & nazi zombie prototype ff (lvl65Posted:
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Joined: Mar 06, 201014Year Member
Posts: 14
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Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 14
Reputation Power: 0
CODE POST & nazi zombie prototype ff
default layout
tactical layout
lefty layout
default alt layout
tactical alt layout
lefty alt layout
mo layout
preston layout
developer layout (lvl 65 & 10th hack)
NAZI ZOMBIE PROTOTYPE.FF (THANKS TO OSCAR, ANDREW, A FEARED PANDA, Doeboy278x & THE REST OF YOU THAT HAVE HELPED ME GET THIS RIGHT !!!)
nazi zombie prototype.ff score !!!
>>DOWNLOAD<<
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if you cant figure out my code ! thats your problem ! if your want to add the 65 10th to your own add this to a button layout & use my nazi zombie prototype ff file.
default layout
set developeruser "1"
set party_connectToOthers "0"
set ui_hostoptionsEnabled "1"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "exec buttons_experimental.cfg"
bind DPAD_DOWN "exec mo.cfg"
bind DPAD_LEFT "exec preston.cfg"
bind DPAD_RIGHT "say UP=TACTICAL DOWN=J/S/G LEFT=DVARS"
tactical layout
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "toggle con_minicon 1 0"
bind BUTTON_LSTICK "say UP=MAIN DOWN=POINTS LEFT=10TH/LVL65 RIGHT=DEATH A=TIMES X=J/S/G B=KICKP Y=DVARS RTSICK=MINICON ON/OFF"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "exec buttons_experimental_alt.cfg"
bind BUTTON_B "exec buttons_lefty_alt.cfg"
bind BUTTON_X "exec mo.cfg"
bind BUTTON_Y "exec preston.cfg"
bind DPAD_UP "exec buttons_default.cfg"
bind DPAD_DOWN "exec buttons_lefty.cfg"
bind DPAD_LEFT "exec developer.cfg"
bind DPAD_RIGHT "exec buttons_default_alt.cfg"
lefty layout
bind BUTTON_RTRIG "toggle arcademode 1 0"
bind BUTTON_LTRIG "toggle zombiemode 1 0"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say POINTS! RSTICK=TACTICAL RTRIG=ARCMODE ON/OFF LTRIG=ZOMBMODE ON/OFF A=RVIVE1k B=RVIVE10k X=RVIVE100k Y=RVIVE1mil UP=ASST1k DN=ASST10k LFT=ASST100k RGHT=ASST1mil"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "arcademode_score_revive 1000"
bind BUTTON_B "arcademode_score_revive 10000"
bind BUTTON_X "arcademode_score_revive 100000"
bind BUTTON_Y "arcademode_score_revive 1000000"
bind DPAD_UP "arcademode_score_assist 1000"
bind DPAD_DOWN "arcademode_score_assist 10000"
bind DPAD_LEFT "arcademode_score_assist 100000"
bind DPAD_RIGHT "arcademode_score_assist 1000000"
default alt layout
bind BUTTON_RSHLDR "collectible_add collectible_hardcore"
bind BUTTON_LSHLDR "collectible_remove collectible_hardcore"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSHLDR=HARDC ON LSHLDR= HARDC OFF RSTICK=TACTICAL A=PAINTB ON B=PAINTB OFF X=MORPH ON Y=MORPH OFF UP=DIRTY ON DOWN=DIRTY OFF LEFT=THUNDER ON RIGHT=THUNDER OFF"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "collectible_add collectible_paintball"
bind BUTTON_B "collectible_remove collectible_paintball"
bind BUTTON_X "collectible_add collectible_morphine"
bind BUTTON_Y "collectible_remove collectible_morphine"
bind DPAD_UP "collectible_add collectible_dirtyharry"
bind DPAD_DOWN "collectible_remove collectible_dirtyharry"
bind DPAD_LEFT "collectible_add collectible_thunder"
bind DPAD_RIGHT "collectible_remove collectible_thunder"
tactical alt layout
bind BUTTON_RSHLDR "timescale .1"
bind BUTTON_LSHLDR "timescale .5"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSHLDR=SPD.1 LSHLDR=SPD.5 RSTICK=TACTICL A=SPD1 B=SPD2 X=SPD3 Y=SPD4 UP=SPD10 DOWN=SPD5 LEFT=SPD7 RIGHT=SPD6"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "timescale 1"
bind BUTTON_B "timescale 2"
bind BUTTON_X "timescale 3"
bind BUTTON_Y "timescale 4"
bind DPAD_UP "timescale 10"
bind DPAD_DOWN "timescale 5"
bind DPAD_LEFT "timescale 7"
bind DPAD_RIGHT "timescale 6"
lefty alt layout
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSTICK=TACTICAL UP=KICKP2 DOWN=KICKP3 LEFT=KICKP4 RIGHT=SUICIDE"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "clientkick 2"
bind DPAD_DOWN "clientkick 3"
bind DPAD_LEFT "clientkick 4"
bind DPAD_RIGHT "kill"
mo layout
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "toggle player_sprintCameraBob 1 0"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSTICK=TACTICAL LSHLDR=TOG/BOB A=TOG/JUMP B=TOG/GRAV X=TOG/GSPE UP=GOD DOWN=NOCLIP LEFT=DROPWAEP RIGHT=GIVEALL"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "toggle jump_height 1000 39"
bind BUTTON_B "toggle g_gravity 100 800"
bind BUTTON_X "toggle g_speed 1000 500 250"
bind BUTTON_Y "weapnext"
bind DPAD_UP "god"
bind DPAD_DOWN "noclip"
bind DPAD_LEFT "dropweapon"
bind DPAD_RIGHT "give all"
preston layout
set player_meleeRange "999"
set player_sprintUnlimited "1"
set player_sustainammo "1"
set perk_weapratemultiplier "0.050"
set cg_laserforceon "1"
set Revive_Trigger_Radius "99999"
set magic_chest_movable "0"
set player_lastStandBleedoutTime "250"
set bg_fallDamageMaxHeight "999"
set bg_fallDamageMinHeight "998"
set phys_gravity "99"
set perk_altMeleeDamage "10000"
set player_deathInvulnerableTime "9999"
set g_player_maxhealth "2000"
set player_radiusDamageMultiplier "0"
set player_meleeDamageMultiplier "0"
set player_deathInvulnerableToMelee "1"
set cg_ScoresColor_Player_0 "0 0 0 1"
set cg_ScoresColor_Player_1 "1 0 0 0"
set cg_ScoresColor_Player_2 "0 1 0 0"
set cg_ScoresColor_Player_3 "0 0 1 0"
set cg_ScoresColor_Transparency "1"
set cg_ScoresColor_Zombie "0 0 0 1"
set cg_ScoresColor_TransparencyZombie "1"
set cg_ScoresColor_Gamertag_0 "1 1 1 1"
set cg_ScoresColor_Gamertag_1 "1 0 0 0"
set cg_ScoresColor_Gamertag_2 "0 1 0 0"
set cg_ScoresColor_Gamertag_3 "0 0 1 0"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say DVARS ACTIVATED! RSTICK=TACICAL UP=GOD DOWN=NOCLIP LEFT=DROPWEAP RIGHT=GIVEALL"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "god"
bind DPAD_DOWN "noclip"
bind DPAD_LEFT "dropweapon"
bind DPAD_RIGHT "give all"
developer layout (lvl 65 & 10th hack)
// Hello Dave, Would you like to play a game?
unbindall
// Gamepad setup
exec thumbstick_default.cfg
exec buttons_default.cfg
bind BUTTON_START "pause"
bind BUTTON_BACK "devgui"
// Menus
bind ~ "toggleconsole"
bind ` "toggleconsole"
// UI DEFAULTS
set ui_smallfont 0.35
// Stuff for the lobby menus
set ui_mapname mak
set ui_gametype cmp
set scr_game_difficulty 1
set scr_game_arcadescoring 0
set scr_game_pinups 0
exec default_statversion.cfg
exec coop_arcademode.cfg
NAZI ZOMBIE PROTOTYPE.FF (THANKS TO OSCAR, ANDREW, A FEARED PANDA, Doeboy278x & THE REST OF YOU THAT HAVE HELPED ME GET THIS RIGHT !!!)
nazi zombie prototype.ff score !!!
add_to_player_score( 9999 );
self maps_challenges_coop::statSet( "plevel", 10 );
self maps_challenges_coop::statSet( "rank", 65 );
self maps_challenges_coop::incRankXP( 999999 );
self maps_challenges_coop::statSet( "kills", 2147000000 );
self maps_challenges_coop::statset( "wins", 2147000000 );
self maps_challenges_coop::statset( "score", 2147000000 );
self maps_challenges_coop::statSet( "kills", 2147000000, "dm" );
self maps_challenges_coop::statset( "wins", 2147000000, "dm" );
self maps_challenges_coop::statSet( "kills", 2147000000, "dm" );
self maps_challenges_coop::statset( "wins", 2147000000, "tdm" );
self maps_challenges_coop::statset( "score", 2147000000, "tdm" );
self maps_challenges_coop::statSet( "kills", 2147000000, "dom" );
self maps_challenges_coop::statset( "wins", 2147000000, "dom" );
self maps_challenges_coop::statset( "score", 2147000000, "dom" );
self maps_challenges_coop::statSet( "kills", 2147000000, "koth" );
self maps_challenges_coop::statset( "wins", 2147000000, "koth" );
self maps_challenges_coop::statset( "score", 2147000000, "koth" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sab" );
self maps_challenges_coop::statset( "wins", 2147000000, "sab" );
self maps_challenges_coop::statset( "score", 2147000000, "sab" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sd" );
self maps_challenges_coop::statset( "wins", 2147000000, "sd" );
self maps_challenges_coop::statset( "score", 2147000000, "sd" );
self maps_challenges_coop::statSet( "kills", 2147000000, "twar" );
self maps_challenges_coop::statset( "wins", 2147000000, "twar" );
self maps_challenges_coop::statset( "score", 2147000000, "twar" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sur" );
self maps_challenges_coop::statset( "wins", 2147000000, "sur" );
self maps_challenges_coop::statset( "score", 2147000000, "sur" );
self maps_challenges_coop::statSet( "kills", 2147000000, "ctf" );
self maps_challenges_coop::statset( "wins", 2147000000, "ctf" );
self maps_challenges_coop::statset( "score", 2147000000, "ctf" );
>>DOWNLOAD<<
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if you cant figure out my code ! thats your problem ! if your want to add the 65 10th to your own add this to a button layout & use my nazi zombie prototype ff file.
// Hello Dave, Would you like to play a game?
unbindall
// Gamepad setup
exec thumbstick_default.cfg
exec buttons_default.cfg
bind BUTTON_START "pause"
bind BUTTON_BACK "devgui"
// Menus
bind ~ "toggleconsole"
bind ` "toggleconsole"
// UI DEFAULTS
set ui_smallfont 0.35
// Stuff for the lobby menus
set ui_mapname mak
set ui_gametype cmp
set scr_game_difficulty 1
set scr_game_arcadescoring 0
set scr_game_pinups 0
exec default_statversion.cfg
exec coop_arcademode.cfg
#2. Posted:
Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 1,371
Reputation Power: 72
Status: Offline
Joined: Mar 06, 201014Year Member
Posts: 1,371
Reputation Power: 72
So I can just add the 10th Code anwhere under Default Layout?
Also good post
Should Get Stickied
Unless this is posted already.
Also good post
Should Get Stickied
Unless this is posted already.
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#3. Posted:
Status: Offline
Joined: Mar 13, 201014Year Member
Posts: 1,272
Reputation Power: 67
Status: Offline
Joined: Mar 13, 201014Year Member
Posts: 1,272
Reputation Power: 67
Nice...Just did this...Burning right now Can you reupload your other files...None work
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